End game combat feels too fast
" just because you say you don't disagree while still defending the problems means we can't have a conversation..... lol I don't have a clip of what you're asking for so I gave you info relvant to being dishones. because what you're asking for doesn't exist but what does exist is them marketing a game one way and delivering something else. "they didn't say the end game would be this way show me a clip." no but there's many clips marketed as a different experience as poe1 Last edited by toxiitea#5772 on Jan 17, 2025, 3:50:17 PM
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" What does this even mean? " Okay, so I'm being dishonest, while you can't provide me with any evidence whatsoever proving the points you are making. You can't make this up. Can you please give me a clear example of what I'm being dishonest about, because you haven't actually made a point, to be clear. " Ok. Show me those clips. Last edited by MichaelKnightro#5797 on Jan 17, 2025, 4:00:24 PM
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Didn't see an upvote function, so I'm posting this to support the OP.
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" You didn't ask me but here you go buddy. https://www.youtube.com/watch?v=hyBzB4dJI0I&t=793s Minute 10:02. "Sigh" Last edited by IonSugeRau1#1069 on Jan 17, 2025, 5:14:34 PM
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" it means you are not being sincere |
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" dont worry,that dosnt work |
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" Okay, substantiate that claim please. |
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Hello everyone!
I can see the discussion got a little heated, so I'm just gonna leave my take here and be on my way. I agree that PoE 2 should strive to be more methodical, without sacrificing rewards to be so, instead of just repeating the same playstyle of the first game. However, I also agree that, for a game this complex, gameplays similar to the original's should be just as plausible and rewarding as the more methodical ones. In other words, both forms of gameplay (slower-paced, methodical and understandable vs. faster-paced, one-button clusterfuck) should be able to coexist without hindering one another too much. The way I see it, it's about preserving one of the tenets of Path of Exile as a whole, which is about allowing for virtually any build to be able to succeed if you put the time and work into it. Sure, some might be easier than others, but that's where the aspect of live-service comes into play. But again, it's important we define PoE 2 well enough that it doesn't just become PoE 1 with fancier graphics. As such, I'd say that what's really getting in the way of this is Magic Find. I'm not gonna delve too much into this topic (which is heated enough at this point), but once Item Rarity is removed, and no sources of increased rewards exist on equipment anymore (including Unique Items), GGG will have a much easier time increasing the rewards without increasing challenge, because they won't have to worry about some juiced, Mirror-printing, 6-pack MF party strat rendering virtually any gameplay alternate to it completely obsolete. Which is precisely what would help to uphold what I mentioned earlier. ~ Alyssa Calhoun |
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" Okay, substantiate that claim please. [/quote] wrong guy, I just told you what he meant |
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" So the best piece of evidence you have that they wanted to make the endgame slow and methodical starts with a quote from someone else stating that Jonathan was saying that it was not his intention to make the game slower, but that it kinda just happened while working on the combat. It also doesn't have anything to do with the pace of the endgame. This was from an interview with preach where they had just implemented WASD Okay buddy. Last edited by MichaelKnightro#5797 on Jan 17, 2025, 6:42:19 PM
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