End game combat feels too fast
Didn't see an upvote function, so I'm posting this to support the OP.
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" You didn't ask me but here you go buddy. https://www.youtube.com/watch?v=hyBzB4dJI0I&t=793s Minute 10:02. "Sigh" Last edited by IonSugeRau1#1069 on Jan 17, 2025, 5:14:34 PM
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" dont worry,that dosnt work |
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" Okay, substantiate that claim please. |
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Hello everyone!
I can see the discussion got a little heated, so I'm just gonna leave my take here and be on my way. I agree that PoE 2 should strive to be more methodical, without sacrificing rewards to be so, instead of just repeating the same playstyle of the first game. However, I also agree that, for a game this complex, gameplays similar to the original's should be just as plausible and rewarding as the more methodical ones. In other words, both forms of gameplay (slower-paced, methodical and understandable vs. faster-paced, one-button clusterfuck) should be able to coexist without hindering one another too much. The way I see it, it's about preserving one of the tenets of Path of Exile as a whole, which is about allowing for virtually any build to be able to succeed if you put the time and work into it. Sure, some might be easier than others, but that's where the aspect of live-service comes into play. But again, it's important we define PoE 2 well enough that it doesn't just become PoE 1 with fancier graphics. As such, I'd say that what's really getting in the way of this is Magic Find. I'm not gonna delve too much into this topic (which is heated enough at this point), but once Item Rarity is removed, and no sources of increased rewards exist on equipment anymore (including Unique Items), GGG will have a much easier time increasing the rewards without increasing challenge, because they won't have to worry about some juiced, Mirror-printing, 6-pack MF party strat rendering virtually any gameplay alternate to it completely obsolete. Which is precisely what would help to uphold what I mentioned earlier. ~ Alyssa Calhoun |
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" So the best piece of evidence you have that they wanted to make the endgame slow and methodical starts with a quote from someone else stating that Jonathan was saying that it was not his intention to make the game slower, but that it kinda just happened while working on the combat. It also doesn't have anything to do with the pace of the endgame. This was from an interview with preach where they had just implemented WASD Okay buddy. Last edited by MichaelKnightro#5797 on Jan 17, 2025, 6:42:19 PM
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What a lot of people seem to ignore, is that GGG want us to FEEL the power and progression of your character. Sure, act 1 was nice and slow, or "methodical" as some like to call it. But how do you as a player FEEL the power of your character if you're not killing faster or getting larger AoE/more arrows as you progress? If players always scale to you, and you are "forced" being just as methodical as in act 1 all the way through the endgame, the only power you're getting, is a number on your stat sheet.
Jonathan even said so himself, directly, that speed and "being able to kill larger crowds" is KEY for players to feel the character progression. What players also seem to ignore, is that PoE 2 is far slower than PoE 1. Sure, you think we are too fast in the PoE 2 endgame, but we are still way slower than PoE 1 (outside of a few OP unique items). So we have a much slower game, but it still isn't enough. I know for a fact that I wouldn't be playing PoE 2 if I didn't feel and experience my character growing powerful. And that is impossible to feel, if you are forced to dodge roll all the time, and if you are as slow and weak as you are in act 1. " It IS a different experience. Most of the footage we got was from the acts. It is slower than PoE 1. So is the endgame, but you ignore that. While it's too fast for your taste, it's still slower than PoE 1 - and it IS a different experience. GGG knows how to make characters feel powerful. Luckily, they are in charge in that regard, because you seem to not want a powerful character, and the whole point of progressing is gone. Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you. Last edited by Phrazz#3529 on Jan 17, 2025, 6:24:26 PM
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" People always say PoE2 is slower paced, but that is not an intention, it is a result of making the combat GOOD. People don't realize PoE1 combat is bad. I've put it in written format so it's easier for you to comprehend. Also it's just the piece of evidence I personally remember because Jonathan was very direct and clearly stated his vision. "Sigh"
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i wonder why everybody is saying warrior is the worst because slowest class by far, and at the same time complain about everything feels to fast.
its like people say they want slow gameplay, but want to be fast at the same time. its absurd |
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" part of character action speed directly transfer into combat/clear. same for the "i dont want zoom zoom" crew complaining about "maps are too big". feels like people dont know what they want. im not weighting here in any direction, just thinking its kinda funny Last edited by Pl4t1numX#4325 on Jan 17, 2025, 6:27:58 PM
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