End game combat feels too fast

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hmcg020#6029 wrote:
I wholeheartedly disagree.

What gives PoE value for me, is our character's potential for exponential growth. Unlike Diablo2 or D2R, etc, you can go from merely surviving the campaign (Which I LOVED), to dropping the hardest bosses in a second. This can take a year's worth of investment, but it's possible and I love that.

I don't want to get to a point where I'm 35% stronger than someone else doing cow-level no matter what gear I have. I want to be able to clear players-6 cow level in 30 seconds, 1-tapping whole screens.


One-tapping bosses shouldn't be thing. The TTK (Time To Kill) for a boss should be 1min. Maybe 30sec if you're using exceptional gear. I was a little disappointed when both Jonathan & Mark hesitated to answer during the interview with DM and then Mark finally said 1-3min.
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AintCare#6513 wrote:
i don't have proof neither but i also was under impression the poe2 would be more 'tactical' and effectively slower. funny there was never a clear message of this kind, yet lots of people got this impression. maybe because they spent years perfecting attack animations that you can't even see in the end game? or how much effort they put into monster/boss design? it might be just that these thing were never explicitly stated but their efforts were implying it through the years.


I can understand why people got this impression, because most of the gameplay was of the earlier acts and they would never show a character with everything maxed out to showcase their game, because like I said earlier in the thread, that would be counterproductive if they want to show their different designs.

But they've always said you could definitely get more powerful in endgame and I don't quite understand why people would think otherwise. I mean, these are the same people that made PoE1. They designed Mageblood and Headhunter. They are the same people that made oldskool Vaal Fireball, Aura Stackers, Adorned, Cluster Jewels, etc.
Last edited by MichaelKnightro#5797 on Jan 17, 2025, 7:12:23 PM
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AintCare#6513 wrote:
i don't have proof neither but i also was under impression the poe2 would be more 'tactical' and effectively slower. funny there was never a clear message of this kind, yet lots of people got this impression. maybe because they spent years perfecting attack animations that you can't even see in the end game? or how much effort they put into monster/boss design? it might be just that these thing were never explicitly stated but their efforts were implying it through the years.


I can understand why people got this impression, because most of the gameplay was of the earlier acts and they would never show a character with everything maxed out to showcase their game, because like I said earlier in the thread, that would be counterproductive if they want to show their different designs.

But they've always said you could definitely get more powerful in endgame and I don't quite understand why people would think otherwise. I mean, these are the same people that made PoE1. They designed Mageblood and Headhunter. They are the same people that made Vaal Fireball, Aura Stackers, Cluster Jewels, etc.


nah the first paragraph is almost a straw man because every single trailer for poe1 league was also 'slow' well at least it offered screen visibility. but people knew it was a showcase. my argument went lil more into why would they allocate so much resources in systems that would be completely negated during wast majority of gameplay. one can even say it was marketing but hiring martial artists and rigging in-game models with motion capture is a bit of an overshot on that aspect as well.
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But they've always said you could definitely get more powerful in endgame and I don't quite understand why people would think otherwise. I mean, these are the same people that made PoE1. They designed Mageblood and Headhunter. They are the same people that made Vaal Fireball, Aura Stackers, Cluster Jewels, etc.


People don't expect all endgame power-spikes to be the same thing is the issue. Everything devolves into wave-clear + one-shot meta and all interactive game-play evaporates. PoE's "power fantasy" is a lie. It's either kill screen or lose to things designed to speed-bump the 1-shot screen play-style. It's simply bad design that is so unexpected compared to earlier interactive game-play and advertised game-play that everyone get whiplash and is turned away.

People thought they were getting a Diablo killer game, but all they got was a bait and switch, higher barrier of entry Diablo 4 in the end game.
Last edited by LVSviral#3689 on Jan 17, 2025, 7:17:38 PM
I haven't read the entire thread nor have I reached maps yet, i'm fairly newb and I love playing the campaign, my highest level is 50 storm weaver sorc and other chars are below lvl 20 just to try them.

i'm noticing the higher level I get, the less skills I get to use because I don't have the time, if the mob touches my sorc she drops dead so I have to just spam spark or something and keep inching forward and dodge while spamming spark or something similar.

Is this how the game is gonna be later? I thought I could make a nice Stormweaver Quarterstaff build and play the game and use a bunch of skills to combo something great and blah blah.

My initial thought was a melee attack like ice strike, an aoe like firestorm, a dodge skill like that ice leap backwards, temple bell + lightning orb and some passive aura buffs etc.

But the higher level I get, the more I find myself just spamming that one button because of how hard/fast the mobs hit and my sorc dies. So the only logical way is to spam one button and dodge and dodge and dodge or do the 1/hp/mana shield trick thing which I can't do and I can't do the one-shot builds yet either, I barely have skill gems to upgrade to 3 sockets since im barely in act 1 cruel atm.

So is this game intended to be that one-tap playstyle zooming through everything just to get it done, or is it a game where the (i dont have a good word to describe it) but like Marvel Heroes for example, it was slower paced combat where the skills used and upgrades mattered more than the "oneshot button"

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People always say PoE2 is slower paced, but that is not an intention, it is a result of making the combat GOOD. People don't realize PoE1 combat is bad.


I've put it in written format so it's easier for you to comprehend. Also it's just the piece of evidence I personally remember because Jonathan was very direct and clearly stated his vision.


I did the rest of your homework for you by the way and actually listened to what Jonathan had to say during the interview that you quoted from, and you will probably find the rest of what he said exactly after your quote (just to place it in its right context, without biases from content creators) quite fascinating:

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Jonathan wrote:
Like, if you're stutter stepping with a bow character, the amount of time you spend attacking, that is to say, the amount of attacks you do per second while stutter stepping, may be the same in Poe 2 as in Poe 1. The difference is in PoE 2 you have full uptime, because you're attacking while you're moving, while in PoE 1 you have to stop and start and stop and start, so you have to make the attack time faster in PoE 1 in order to feel like you're hitting stuff at the right tempo. But once you change like the moving while shooting thing to be able to happen, then suddenly that means like even though the attack time is technically slower you feel like the number of attacks you are doing is the same.


Quoted from this interview with Preach: https://youtu.be/aGE76Cv3dz8?si=zxXTZkVo-mjuRgqU&t=1354



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Phrazz#3529 wrote:
What a lot of people seem to ignore, is that GGG want us to FEEL the power and progression of your character.

What I feel as the game starting to treat me like an idiot as I'm progressing, simplifying what was interesting combat until it gets too dumb to play it anymore.
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Phrazz#3529 wrote:
What a lot of people seem to ignore, is that GGG want us to FEEL the power and progression of your character.

What I feel as the game starting to treat me like an idiot as I'm progressing, simplifying what was interesting combat until it gets too dumb to play it anymore.


this hits real hard when you roll an alt char after being in maps for a while.
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AintCare#6513 wrote:
nah the first paragraph is almost a straw man because every single trailer for poe1 league was also 'slow' well at least it offered screen visibility. but people knew it was a showcase. my argument went lil more into why would they allocate so much resources in systems that would be completely negated during wast majority of gameplay. one can even say it was marketing but hiring martial artists and rigging in-game models with motion capture is a bit of an overshot on that aspect as well.


Are you saying that it wasn't clear that them showcasing their new game was a showcase? How does this even make any sense?

And why on earth would they not want their animations to look good? You still get to see them in the beginning of the game, right? And why do faster animations not have to look good? So what on earth does this have to do with the speed of the endgame? This is just pure fiction at this point.

Last edited by MichaelKnightro#5797 on Jan 17, 2025, 8:43:03 PM
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AintCare#6513 wrote:
this hits real hard when you roll an alt char after being in maps for a while.

I tried once to go into SSF mode with my lvl 90 character — took off all my items and decided not to trade anymore. And first few maps, with blue trash items, it felt so good, I remembered that I used to use combos and multiple skills during campaign, it was sad that I never do it anymore. But after 2-3 maps I found slightly less trash items and it went off again.

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