End game combat feels too fast
I wish one day for a game like that but POE could never be that. In the moment you have infinite healing (Like life regen or energy shield) the only thing that can kill you is a one shot that surpasses all your defences, so the endgame will always end up being kill everything as fast as you can before they have the chance to one shot you.
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Theoretically there are alternative ways to address it - strong dots, curses which reduce regen of life and es etc. This would require a big rework of games mechanics though so I guess we are Just sticking with poe 1 endgame feel.
Once I reach zoom zoom stage "game" part is done is done for me as it becomes a loot slot machine with Flashy effects and I can only do it while listening to some audiobook or podcast to relax and check the drops. If I want an actual game I need to create a new char and start act 1 again. Would that be changed ? Doubt it as majority of players seem to like it (I guess it scratches the same itch as vampire survivors at this stage) |
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" They never said endgame would be slow and methodical. They said the game would be slower than PoE1, which it is, but it would be faster in the endgame than in acts, which it also is. I don't know why people on this forum keep saying this, because they were very clear about it. The videos showcased were all of the early acts. They've stated multiple times that endgame wasn't in a state where they could showcase it in videos. Obviously, videos showcasing the game or skill effects or how the animations/graphics/monster designs look will not show you a character with optimized attack and movement speed and damage. They shot themselves in the foot it seems, because we got exactly what they promised and yet multiple people on this forum seem to think they promised a slow and methodical game. (Why you would expect slow and methodical gameplay from a genre best known for deleting mob packs for loot is anyone's guess.) |
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" Because there is already POE1 for that, no? |
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" That is fine when you get crazy good gear. Problem with PoE2 is that the game throws crazy fast monsters into your face starting from T1 maps and it completely breaks the flow and pace that was established in the campaign. We need a slower ramp-up of monsters. They need to be beefier and slower and not running at you at mach5 speed and oneshotting. There should probably be less monsters in maps, and maps themselves should be smaller. Current oneshot gameplay (kill them before they touch you) is a failure of properly balancing at dev's side. |
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I'm a bit surprised by proportion of players who agree about it in this topic. Maybe people who disagree just don't visit such topics, Idk. But maybe we are not even a minority.
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" right. personal opinion, i actually think they didnt go into this EA with a fully concrete idea of what they wanted endgame builds to look like at different levels of investment and what endgame builds would result from the items/skills/passives in the game. i think theyre still looking at whats happening and seeing how they feel about it, what they want to change, where they think the sweet spots are. i find it encouraging that so many people want a slower type of game, im not sure its always being communicated in the most helpful ways or with a realistic sense of expectations but u know, whatever. i dont think youll ever get the act1 gameplay as a universal thing in endgame because then theres 0 character progression. deleting packs will almost certainly always be a thing, and good cause thats fun. that doesnt mean we have to devolve into the worst examples of poe1 degeneracy. the game can be explosive and fun while still having gameplay. deleting a pack doesnt mean deleting a screen with 1 action while moving 2 screens per second. lets see where they go from here. what is in the game now is meaningless and what the devs have said can be interpreted in many ways. when the big balance patch lands we can see where the current thinking/implementation is and im sure everyones gonna have an opinion again. I love all you people on the forums, we can disagree but still be friends and respect each other :) Last edited by Snorkle_uk#0761 on Jan 17, 2025, 8:58:39 AM
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There simply so much technical challenge to be "slow and methodical" in a game where hundreds of monsters with insane action speed rushing you all at once. That's simply not possible in real time game. It's only possible in turn based games, BG2, DOS, HOMMV, games like those...
If GGG want to actually make the end game much slower, there will be needs of VERY BIG NERF to the player power curve, spawn less monsters, etc. We are already seeing builds of multi million dps, that's really not a good start. If we keep at this, we will be reaching billion dps in 5 years, or actually maybe someone already made absolutely broken billion dps build right now... People already dislike how the strongbox spawn monsters so slow and they had to increase their speed. 😂🤣😄 Since this is still alpha/beta they still have the chance to fix this if they decode to. But understand that doing so will piss of half of the playerbase maybe. But then again POE1 is still alive. This might sounds toxic but, "if you don't like the slower pace, POE1 exists"... Last edited by xonedl#1873 on Jan 17, 2025, 9:07:52 AM
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" I can agree with that, but that is what GGG has always done. It's their modus operandi to nerf and buff and add stuff and seeing what happens. I like that kind of balancing, because it's much more realistic than a perfectly balanced game, which could never happen anyway. " I can definitely understand this position as well, but I just don't know how realistic this is within GGG's way of working. They like to experiment and put new stuff in the game and they will never have enough time or manpower to test what hundreds of thousands of people can test once a league gets released. PoE 2 as a base game is already much slower than PoE1, but then you have people zooming around with Temporalis/Blink, Deadeye LA, Stormbringers deleting everything, 1000's of attacks a second with Wisdom, etc. GGG definitely wants these kinds of things to be in the game, otherwise they wouldn't have added them, but this ultimately means that people wil start breaking things. It is what it is. I'd rather have GGG free to come up with cool gear and cool interactions than giving them a speed limit, because that's what made PoE 1 so replayable. " They're going to nerf things into the ground for sure. Again, they've always done this and I like how they do this. But they will inevitably buff something or add something (or both) that starts a chain reaction that will make a build so powerful it will delete the bosses and mobs again. 90% of players will play that build and the hipsters will complain about the speed again, etc. It's inevitable. The only way to stop this from happening is by putting hard limits on how fast or powerful you can get and that's certainly an option. |
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" .... they rushed end game. how and when were they "very clear" during marketing that this would be a 1 button mash screen clear? |
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