End game combat feels too fast

What a lot of people seem to ignore, is that GGG want us to FEEL the power and progression of your character. Sure, act 1 was nice and slow, or "methodical" as some like to call it. But how do you as a player FEEL the power of your character if you're not killing faster or getting larger AoE/more arrows as you progress? If players always scale to you, and you are "forced" being just as methodical as in act 1 all the way through the endgame, the only power you're getting, is a number on your stat sheet.

Jonathan even said so himself, directly, that speed and "being able to kill larger crowds" is KEY for players to feel the character progression.

What players also seem to ignore, is that PoE 2 is far slower than PoE 1. Sure, you think we are too fast in the PoE 2 endgame, but we are still way slower than PoE 1 (outside of a few OP unique items). So we have a much slower game, but it still isn't enough.

I know for a fact that I wouldn't be playing PoE 2 if I didn't feel and experience my character growing powerful. And that is impossible to feel, if you are forced to dodge roll all the time, and if you are as slow and weak as you are in act 1.

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toxiitea#5772 wrote:
no but there's many clips marketed as a different experience as poe1


It IS a different experience.

Most of the footage we got was from the acts. It is slower than PoE 1. So is the endgame, but you ignore that. While it's too fast for your taste, it's still slower than PoE 1 - and it IS a different experience.

GGG knows how to make characters feel powerful. Luckily, they are in charge in that regard, because you seem to not want a powerful character, and the whole point of progressing is gone.
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
Last edited by Phrazz#3529 on Jan 17, 2025, 6:24:26 PM
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So the best piece of evidence you have that they wanted to slow the game down starts with Jonathan saying that it was not his intention to make the game slower, but that it kinda just happened. Okay buddy.


People always say PoE2 is slower paced, but that is not an intention, it is a result of making the combat GOOD. People don't realize PoE1 combat is bad.


I've put it in written format so it's easier for you to comprehend. Also it's just the piece of evidence I personally remember because Jonathan was very direct and clearly stated his vision.
"Sigh"
i wonder why everybody is saying warrior is the worst because slowest class by far, and at the same time complain about everything feels to fast.
its like people say they want slow gameplay, but want to be fast at the same time. its absurd
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i wonder why everybody is saying warrior is the worst because slowest class by far, and at the same time complain about everything feels to fast.
its like people say they want slow gameplay, but want to be fast at the same time. its absurd


there is a difference between pace of character actions and pace of combat/clear. take a Frenzy barb from D2 as an example of the opposite situation
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AintCare#6513 wrote:
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i wonder why everybody is saying warrior is the worst because slowest class by far, and at the same time complain about everything feels to fast.
its like people say they want slow gameplay, but want to be fast at the same time. its absurd


there is a difference between pace of character actions and pace of combat/clear. take a Frenzy barb from D2 as an example of the opposite situation


part of character action speed directly transfer into combat/clear. same for the "i dont want zoom zoom" crew complaining about "maps are too big". feels like people dont know what they want. im not weighting here in any direction, just thinking its kinda funny
Last edited by Pl4t1numX#4325 on Jan 17, 2025, 6:27:58 PM
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part of character action speed directly transfer into combat/clear. same for the "i dont want zoom zoom" crew complaining about "maps are too big". feels like people dont know what they want. im not weighting here in any direction, just thinking its kinda funny


it can, but its not the case here. Warrior takes forever to execute attacks that clear packs instantaneously. Frenzy barb executes attacks insanely fast but takes a long time to go through a pack
+1 this blaster above all else game-play is bad and the entire game seems to choke players into it.
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People always say PoE2 is slower paced, but that is not an intention, it is a result of making the combat GOOD. People don't realize PoE1 combat is bad.


I've put it in written format so it's easier for you to comprehend. Also it's just the piece of evidence I personally remember because Jonathan was very direct and clearly stated his vision.


I can comprehend it just fine, but this is in no way evidence of him saying that the PoE2 endgame was going to be slow and methodical, or evidence of them being unclear about the pacing of the endgame, which were my original questions.

Maybe you should first comprehend what I was saying before you straw-man your way to a bad clip proving absolutely nothing of what I was asking people to prove.


Last edited by MichaelKnightro#5797 on Jan 17, 2025, 6:44:04 PM
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People always say PoE2 is slower paced, but that is not an intention, it is a result of making the combat GOOD. People don't realize PoE1 combat is bad.


I've put it in written format so it's easier for you to comprehend. Also it's just the piece of evidence I personally remember because Jonathan was very direct and clearly stated his vision.


I can comprehend it just fine, but this is in no way evidence of him saying that the PoE2 endgame was going to be slow and methodical, or evidence of them being unclear about the pacing of the endgame, which were my original questions.

Maybe you should first comprehend what I was saying before you straw-man your way to a bad clip proving absolutely nothing of what I was asking people to prove.




i don't have proof neither but i also was under impression the poe2 would be more 'tactical' and effectively slower. funny there was never a clear message of this kind, yet lots of people got this impression. maybe because they spent years perfecting attack animations that you can't even see in the end game? or how much effort they put into monster/boss design? it might be just that these thing were never explicitly stated but their efforts were implying it through the years.
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Jonathan even said so himself, directly, that speed and "being able to kill larger crowds" is KEY for players to feel the character progression.


And Jonathan is confused and doesn't have a proper base understanding of how this works and that is why there are so many problems.

Slaughtering a horde of fodder enemies after becoming stronger is fun. Duh, but you can't base THE ENTIRE END GAME around this without amounting to anything more than an insanely over-complicated for entry, yet somehow simultaneously basic bitch piloted arcade mode that ruins everything that isn't blaster mashing.

Right now the game is balanced and designed where nothing else matters late game except getting more damage and wave-clear. All forms of nuanced content, progression and difficulty are most efficiently solved by blasting and the entire game is balanced to enforce this while leaving everything else in the dust.

EVERY. SINGLE. THING. BECOMES. POINTLESS. AND. DEAD. EXCEPT. FOR. BLASTING.

Last edited by LVSviral#3689 on Jan 17, 2025, 7:01:35 PM

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