What happened to Chris Wilson?

The Vision!

Spoiler
Vision goes against GGG's vision of the game therefore we will be nerfing vision


Spoiler
I can nerf vision all by myself
"
Its funny but its clear that the vast majority of people who play games these days don't get the first thing about game design. Its why so many insist on auction houses and fast travel and eliminating all friction and consequences.

But then you make hundreds of versions of that EXACT GAME they are popular for a brief amount of time and then interest dies like D4, or Lost Arc. Then those non-gamers always end up playing games like POE that were made by people who get game design at least a LOT better than the know nothings who mock "the vision" because they're not knowledgeable enough to understand it. You see this pattern over and over through the years. All the brilliant D3 fans 3 or 4 days after every season, Lost Arc after an expack, D4 seasons its the same pattern. They have no idea what makes a game good, but they're here mocking the vision after having no clue why they quickly lost interest in the games that cater to them, but none the less are for some reason HERE.

Never once wondering why those games which tick every vapid casual gamer check box for them can't hold their attention.

The irony is fantastic.



Well said.
"
Its funny but its clear that the vast majority of people who play games these days don't get the first thing about game design. Its why so many insist on auction houses and fast travel and eliminating all friction and consequences.

But then you make hundreds of versions of that EXACT GAME they are popular for a brief amount of time and then interest dies like D4, or Lost Arc. Then those non-gamers always end up playing games like POE that were made by people who get game design at least a LOT better than the know nothings who mock "the vision" because they're not knowledgeable enough to understand it. You see this pattern over and over through the years. All the brilliant D3 fans 3 or 4 days after every season, Lost Arc after an expack, D4 seasons its the same pattern. They have no idea what makes a game good, but they're here mocking the vision after having no clue why they quickly lost interest in the games that cater to them, but none the less are for some reason HERE.

Never once wondering why those games which tick every vapid casual gamer check box for them can't hold their attention.

The irony is fantastic.



its not ironic, nor mysterious. its consumerism. they dont't want to enjoy or even play the game, just consume it like any other content. i even suspect more and more people watch streamers and then just want to emulate that, arriving at the same level as the streamer within hours. then move on to something else and consume that, this was even evident in poe1 player retention every league
"
Its why so many insist on auction houses and fast travel and eliminating all friction and consequences.



times have changed. i find it ironic using fast travel as an example of removing friction.

are you telling me, you've never used the "quit poe to respawn back in town to save a town portal" trick?

have you stopped using townportals entirely and run back to a maps starting area every single time?

are you telling me you've never used a waypoint in POE or refused to use em?

i m pretty sure you have.

if those are examples of bad game design to you, i m glad you're not a game designer.
[Removed by Support]
"


I don't believe he said it in words was the poster's point, but it doesn't matter.

Chris built a successful gaming company in his vision, more or less I'm sure anyway, and then was given the opportunity to cash out in a big way giving him the opportunity to do whatever he wants for the rest of his life.

Whatever happened or will happen after that to PoE will be without Mr. Wilson's input - he's won the only game that matters. Wish him well.


yes i agree. but it matters to me because it's disrespectful to say someone said something when they didn't. especially when chris is one of the core founding fathers for poe
"Path of Exile's engine is currently modern, lean and fast." - Chris Wilson, September 19th, 2019

"It looks like we broke something with 3.10.0. We don't know what it is yet." - Bex, March 16th, 2020
"
exsea#1724 wrote:
"
Its why so many insist on auction houses and fast travel and eliminating all friction and consequences.



times have changed. i find it ironic using fast travel as an example of removing friction.

are you telling me, you've never used the "quit poe to respawn back in town to save a town portal" trick?

have you stopped using townportals entirely and run back to a maps starting area every single time?

are you telling me you've never used a waypoint in POE or refused to use em?

i m pretty sure you have.

if those are examples of bad game design to you, i m glad you're not a game designer.
For me the free town portals in PoE 2 are a lot better then all these options. It would be nice if we could somehow make it faster though.
"
Its funny but its clear that the vast majority of people who play games these days don't get the first thing about game design. Its why so many insist on auction houses and fast travel and eliminating all friction and consequences.

But then you make hundreds of versions of that EXACT GAME they are popular for a brief amount of time and then interest dies like D4, or Lost Arc. Then those non-gamers always end up playing games like POE that were made by people who get game design at least a LOT better than the know nothings who mock "the vision" because they're not knowledgeable enough to understand it. You see this pattern over and over through the years. All the brilliant D3 fans 3 or 4 days after every season, Lost Arc after an expack, D4 seasons its the same pattern. They have no idea what makes a game good, but they're here mocking the vision after having no clue why they quickly lost interest in the games that cater to them, but none the less are for some reason HERE.

Never once wondering why those games which tick every vapid casual gamer check box for them can't hold their attention.

The irony is fantastic.




How you gonna try to casually slip Auction Houses in there, lol. Plenty of games with an AH are still successful to this day. WoW is a good example. I don't care if you like it or not. It is a successful game, still, and it still has an AH.

You don't go to the fucking grocery store because you want a social experience with the cashier. I promise you - I PROMISE YOU - not a single person is whispering PoE players for their trade lots, saying to themselves, "I love this. This is a key part of my gaming experience. I love this, and I cannot wait to bond with this player."


It's such a farce.
"
exsea#1724 wrote:

times have changed. i find it ironic using fast travel as an example of removing friction.


This is an argument of degree which I agree with. When I mentioned "fast travel" I'm not talking about reasonable waypoints (or even POE2's checkpoints) or campfires in Darksouls, save games in X-com, starting at the begining of the newest level you reached in Mario instead of at the first level of the whole game like Boshi; or similar. I very much agree that there's such a thing as too much retreading.

I am talking about systems (usually open world survival crafters and MMO's) that completely remove the need for traveling around in the world that make it feel empty instead of vibrant and alive.

"
AintCare#6513 wrote:

its not ironic, nor mysterious. its consumerism. they don't want to enjoy or even play the game, just consume it like any other content. i even suspect more and more people watch streamers and then just want to emulate that, arriving at the same level as the streamer within hours. then move on to something else and consume that, this was even evident in poe1 player retention every league


You're talking about the underlying reason for "content locusts" which is entirely true and I agree. But I'm talking about the very distinct irony of complaining about GGG's "vision" here in this forum, instead of playing the plethora of games that tick all their low friction boxes; and don't feature "the vision".
Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years.
Last edited by alhazred70#2994 on Feb 3, 2025, 5:11:56 PM
Its astonishing how many people still dont know this.
They sold compleetly to Tencent and pieced out in March.

This is no longer the GGG we knew.

That shows in the curent events.

Nothing for Poe1 and nothing for Poe2 wich is in early acces and needs to be updated and fixed daily.
Thats why nothing is done and we get slop. Its a cashgrab at this point.
They wilkl ride the reputation build over the years untill exausted and thats it. We will get mid shit at best. I mean whoever suports this will eat the mid stuff.
"
ShadyC#1006 wrote:
How you gonna try to casually slip Auction Houses in there, lol. Plenty of games with an AH are still successful to this day. WoW is a good example. I don't care if you like it or not. It is a successful game, still, and it still has an AH.

You don't go to the fucking grocery store because you want a social experience with the cashier. I promise you - I PROMISE YOU - not a single person is whispering PoE players for their trade lots, saying to themselves, "I love this. This is a key part of my gaming experience. I love this, and I cannot wait to bond with this player."


It's such a farce.


Social aspects aren't the most important reason for friction in a trade system. The main issue is that your game about killing monsters to get their loot becomes about earning a currency to go shoppping. Every AH equipped MMO I've played has always ended up being more efficient to go shopping than play the game. Also every single of of them is filled with credit card min/maxers. Its the reason why people care about SSF. Its clear that core gamers tend to value SSF accomplishments over ones which might be swipped.

And success of a game has nothing to do with it. McDonalds sells the most burgers, does that prove their burgers are the most well made and delicious?

The real question highlighted by the irony I pointed out is:

Why are you not playing a game with an AH and instead of playing a game created with "vision"?
Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years.
Last edited by alhazred70#2994 on Feb 3, 2025, 5:25:10 PM

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