What happened to Chris Wilson?

Some say Chris Wilson is still out there, pretending to be a an edgy teenager trading imaginary "rare" items in battle.net chatrooms.
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Some say Chris Wilson is still out there, pretending to be a an edgy teenager trading imaginary "rare" items in battle.net chatrooms.

German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung!
torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team."
top2000: "let me bend your rear for a moment exile"
Maybe Chris will be in charge of POE 1, that would be the hope the game will still be great, unless he was the one pushing for Ruthless like someone here mentioned.
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Last edited by sownice#7469 on Dec 17, 2024, 1:56:55 AM
Chris traded in for his early retirement fund. Well played, G, enjoy yourself, peace out *salute*
Well, if they don't deliver what people want, but keep pushing their ideas, then someone else will come and deliver what people need. That's just how it is. Elon Musk just announced that he's going to start his own AI coding game company soon. And he's a huge fan of D4.
Guys, i dont wanna disturb worshipping Chris, but...
Am i the only one witnessing that PoE2 is EXACTLY the game Chris Wilson's dream of 'Ruthless' was all about? It's the EXACT copy of Ruthless 2 years ago, with it's insane punishment, casino crafting and git gud arenas.

Not a single mentally intact businessman would EVER call poe2's base concept a solid foundation for an arpg supporting f2p seasonal restarts. The campaign is of exhausting length, the missing loot is demotivating, the casino crafting is demotivating, the insane exp punishment is demotivating, the 1-death-per-map is demotivating, the skill tree doesn't have depth that could be motivating, the walking distances are demotivating.

Everyone can critizise Tencent, but for one thing: they DO know how to make money. And all the stuff above is not a way to make money, it's the complete opposite: a game that will fail as a seasonal installment with so much demotivational content. It's Chris Wilson's ruthless vision. I doubt even at GGG there has EVER been a single employee agreeing to this direction. Chris Wilson was OBSESSED by this idea, you can read about it anywhere, he was ready to DIE on that hill, even if this direction will ruin the game.

And now, two years later, despite of all the community's disagreement regarding his ruthless vision back then, a company famous for making money is settling on this pure insanity of an arpg idea? Really? Although nobody (and i bet even at GGG: nobody) will call this a solid vision ensuring longterm retention for PoE2? I don't know guys, but it seems to me PoE2 is ALL about Chris Wilson still influencing, still stubbornly ignoring the fact that his vision will not work. It seems to me, that he is still the only person fighting to die on that hill for a vision nobody wants. And it seems to me, he's clearly in position to push PoE2 into this direction, no matter the costs.

I can not see a company with rational eonomic incentives would in any way ever accept such a mess of direction.
Last edited by AngryGekko#0233 on Dec 22, 2024, 1:29:29 AM

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