Trial of sekhema is really bad

I hated Sanctum League. As in. never played it.
When I get to act 10 and get the token/item/book/whatever for whats her name I open it just to get rid of the quest and toss every one I get on maps onto the trade tab.

HATE
IT

Locking Ascendancy behind this ridiculous mechanic...jimminy kwissmas
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kuciol#0426 wrote:
PoE2 proved 1 thing, players dont want to be shown that they actually suck at the game. Give them something not even that hard that they cant brute force and suddenly its "bad design". To that all i can say is xD.


show me how skilled you are by doing a trial as a thorns + shield skills warrior focused on armor break and life regen. unless you respec and use different skills that allow you to kite like earthquake, it is absolutely impossible to beat it.

last boss just takes way too long, even when entering with more than 50% honor left ( which is a sign for a good run, btw)

honor needs to regen based on life recovery effects apart from flasks and blocked hits should not cost any honor
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Chadwixx#5277 wrote:
Sanctum doesnt really make sense in poe. We build layers of defense that are unaffected by honor.

If i had 100k armor i should have less honor removed compared to a glass cannon.

Its not logical gameplay


This. It's stupid.
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kuciol#0426 wrote:
PoE2 proved 1 thing, players dont want to be shown that they actually suck at the game. Give them something not even that hard that they cant brute force and suddenly its "bad design". To that all i can say is xD.


This delusional take STRIKES AGAIN! No, Pucker Nut, picking the 'right build' is not a skill. It's copy and pasting. Anyone can do it. PoE2 is not 'difficult', it doesn't need fast reaction times, it's not that hard.

What it is, is very cheap and unfair.

For heaven's sake this is a GENRE built on LUCK and Random Number Generation in terms of loot. You're not 'good' at this because there's literally nothing to be 'good' at.

But hey, you be the 'Git Gud' meme we can all laugh at I guess.
Tried 3rd ascendency again today (I think 11th try), I have max honor resistance and I literally finish all floor with full honor. But there is always some complete bullshit that results in a oneshot to honor or life.

I am absolutely certain that the "Take 5% of Life, Energy Shield as Damage when hit" is bugged together with ground effects and traps. I just got 100% honor and life to 0% in literally like 0.2 seconds after rolling into the burning ground effects of those cannon dudes. It seems that each tick of the ground effect counts as a hit and thus it ticks like 50 times a second and just oneshots you with that affliction. Like what the fuck, I played 14 rooms perfectly with no honor lost at all and this kills my run. Last run I got stuck between my own bell and the terracota boss and it oneshot me with overlapping slams that I couldnt dodge.

I love the game so much but I am really close to stopping, this ascendency completely taints the rest of the game. Its extremely unfair on its own, gets even more unfair for melee players. Again, I want to remind you that this is supposed to be done in acts, I am almost Level 80.
I took me like 10+ tries to do the first Sekhema trial as warrior, had to come back 10 levels past when it's introduced to the player. Not sure if this is intended to be this hard? The honor system also feels particularly punishing to certain builds / classes - why is it a thing?
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AiEmpire#6917 wrote:
I took me like 10+ tries to do the first Sekhema trial as warrior, had to come back 10 levels past when it's introduced to the player. Not sure if this is intended to be this hard? The honor system also feels particularly punishing to certain builds / classes - why is it a thing?

Because that is the vision. Sanctum and Ultimatum were two of the least popular league mechanics that were kept (And immediately blocked) in PoE1. Devs decided that bringing them back for the Sequel is the best plan and barring Ascendancy behind either of them.
Last edited by Auralysist#4050 on Dec 13, 2024, 8:08:10 PM
Im a glass canon range build and I still find honor annoying. I also dislike how every "Boon" you get comes with an unbearable price like "Do 40% LESS damage"
Why would anyone ever do that? Unless the boon has someone jump through your screen and give you a blowie IRL its just not worth it lol

I think the punishments for these trials are way too heavy handed, same for chaos trial. Having the options of Do 400% Less Damage, Enemys are Immune to All Attacks And Do 500% More damage, If You Sneeze You Lose 1000 Honor just make me portal out.

I don't like being set up for failure with no option out.
There's already (many, many) iterations of what I'm about to say, but I'll say it anyway - having a game that is entirely built around character progression, where you balance your offenses and defenses in a way that allows you to efficiently and effectively kill monsters and not die, and then UTTERLY ignore these pillars in aid of a secondary layer of arbitrary "resources" in order to access a foundational part of the character build, is utterly asinine and insane.

I didn't like sanctum in PoE1, but that is ok, because I didn't have to do it. People were able to build characters that excel in sanctum, following sanctum's rules and beating it at its own game.

For fucking ASCENDANCIES to be available through sanctum, where you MUST take part in this secondary, arbitration layer of "defense" through not getting hit (even if you build around having infinite resource recovery or taking no damage or whatever else) is insane. Like, it absolutely makes no sense. It is the OPPOSITE of what encourages build diversity, creativity, and everything else good about PoE1 and ARPGs in general.

It is adversarial. It says "you must play in a way we allow or we will crush you". You cannot play slow tanky characters - if you do you will get hit and you will lose your honor, because we decree it. You must do a certain amount of damage or you will never keep up with the portal spawns, because we decree it. It is antithetical to the genre, and certainly to PoE1.

PoE already has the means of defining the scope of what makes a functional character, by virtue of the standard route of play. Characters without "enough" defense, survivability, recovery, etc will not live long enough to get xp. Characters without "enough" damage will not kill monsters in a pace that allows for their survival and recovery to function. The game does not need a second, arbitrary overlay to further filter for the exact same thing, only with a vastly reduced scope. That is what sanctum acts as. It is fine for sanctum to exist, and even for it to be rewarding. It is not fine for sanctum to be mandatory.

This is not the same as ascendancies in PoE1. Labs had some quirks where some builds were overly punished, but none were close to as heavily as sanctum does. Why does sanctum just completely ignore recovery altogether, despite it being a core aspect of surviving in the real game?


This is not a skill issue or a get good issue. I've done ascendancies on multiple characters - sanctum is doable. It just doesn't fit in the game. It doesn't make sense. It takes what you learn up to that point in the game and throws it out the window. Pots don't matter. HP barely matters. Recovery doesn't matter. Don't get hit, or you're fucked. That's it. It doesn't matter how your character is actually built - everything is converted to a single solitary resource, and the only way to protect that resource is to play in a single way - don't get hit. It doesn't matter that up to now your character relied on taking hits while hitting back - not anymore. Your character is now neo from the matrix, wearing a giant fucking piece of plate armor but skipping all over. It's just dumb.
Last edited by Pathological#1188 on Dec 13, 2024, 8:31:10 PM
I believe that the application of the sactum format to make the ancestry was the worst thing that happened in poe2. The sactum mechanic is totally different from what the game proposes, as many have already said, its defense is not applied in the sactum but another format is used to protect the character.

I believe that ancestry shouldn't be so difficult to access for everyone, the sactum is time-consuming to do, extremely boring, and tiring.

I believe that the way you acquire ancestry points should be revised, as I have already mentioned, ancestry is fundamental to character building, and should not be extremely difficult to achieve.

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