Absolutely disapointed -- This game is hard, and not in a fun way.

Well, I have 122 hours and im so bored its crazy. Im 2 bosses away from maps and I just dont have it in me to carry on. Hopefully they start adding in more skills and stuff soon, ive been using fireballs and ice comet since they became available and nothing really compares.

I really, really hope they take the training wheels off and let us go crazy with skill combos/support gems like PoE1.

The artificial difficulty really ruins the game. Give us crafting materials or give us good loot. It sucks wearing the same cloths for 40 levels because you cant find or make anything better. It makes fighting enemys completely arbitrary and tedious because you know you wont get anything from it. You could have a completely empty map and just force our character to stop for 2-3 seconds every few steps or something.

The boss battles are fun. I really enjoy them. Absolute 10/10 except for Act 1 final boss. Having the guy run off screen and become invulnerable as he reads poetry at you is a big time waste. It was cool the first time but after fighting him 10+ times its annoying.


I keep saying this but I dont get where they are going with PoE 2.
If they want slow and methodical gameplay then get rid of trash mobs and give us tons of minibosses so we can have a slow and methodical 1v1. People keep saying that GGG wanted to move away from 1 button screen clears but thats what ive been doing the entire game because you are swarmed with hundreds of trash mobs every few steps, trash mobs that swarm, stunlock and kill you if you dont delete them on sight.

Hopefully all these problems go away once they start adding stuff because early game was really fun. You felt like you were getting more powerful as time goes on but late game is just boring.
People saying EA = Beta are lying.

We had beta testing, actually two beta tests, before EA, and I think we should get a better-finished product since EA was paid.
As a Senior QA myself I think the game is polished enough not to have any sort of major bugs that impedes progress.
But the overall balance is horrible and people are complaining about FUN + BALANCE + PROGRESS they need to start implementing feedback soon enough.

- Trials are horribly balanced and have bad mechanics
- No sense of progress and item drops went slightly better but not enough yet
- Maps are the same maps as POE1 but we are NERFED compared to POE1

+ At least we have a nice campaign story-wise
+ Bosses are unique and have great fights

I'm a little bit disappointed overall and I think I'll just abandon POE2 until they fix somethings instead of only nerfing.
Incredible OP. I've stopped playing PoE back in 2015. I've managed to beat the Act 1 boss with several different classes, all first try, with my own builds. I also very rarely dodge, and I despise the dodge spam in souls games. The dodge spam actually makes your character worse in PoE 2, I've seen streamers just dodge randomly for no reason only to get hit by a boss ability at the end of the animation. Did you know that you could just...walk? Have you ever made your own build in any ARPG/diablo clone you've played?

Your WASD complaint is also hilarious. Just don't use WASD if you feel like it's cheesing. I've never once activated WASD on any character. Is there an otherworldly entity forcing you to use WASD? I swear to god, every time someone complains about an OPTION that they can just choose to not use I am baffled as to why it happens.
"
Skeethe#5417 wrote:
Incredible OP. I've stopped playing PoE back in 2015. I've managed to beat the Act 1 boss with several different classes, all first try, with my own builds. I also very rarely dodge, and I despise the dodge spam in souls games. The dodge spam actually makes your character worse in PoE 2, I've seen streamers just dodge randomly for no reason only to get hit by a boss ability at the end of the animation. Did you know that you could just...walk? Have you ever made your own build in any ARPG/diablo clone you've played?

Your WASD complaint is also hilarious. Just don't use WASD if you feel like it's cheesing. I've never once activated WASD on any character. Is there an otherworldly entity forcing you to use WASD? I swear to god, every time someone complains about an OPTION that they can just choose to not use I am baffled as to why it happens.

Cool story bro
How does wasd cheese the game that make zero sense.

Wasd in the game is poorly implemented.

W isn't always up
A isn't always left
S isn't always down
D isn't always right

Lile it should be.

Wasd in this game is super disorienting because it depends an what dir you are facing.

Mouse movement is hands down superior to move.

The drawback with mouse movement.is that it doesn't react properly when using a lot of melee skills
The game is just so bad. Its incredibly unbalanced.

-Skill damage difference between skills is insanely bad.
-Combat is slowed way down for the player compared to poe but not for the monsters. They still absolutely nuke you at endgame.
-Autotargeting mechanics are broken often targeting different mobs.
-Time to get through the campaign is so long its boring. Zero shot people are going to want to do this every 3-4 months with new leagues.
-Crafting is a down grade compared to PoE 1.
-Character building is way to simplified. The choices on the passive tree feel boring AF and STR is way to good compared to other other stats. Most builds (ones that go life anyway) get min INT/DEX and rest is strength for survivability with few exceptions.
-Killing rares to clear a map is dumb. You can miss one in a corner and have to waste a ton of time doubling back. Unfun.

I'm honestly just bored. The game made me appreciate PoE 1 a lot more.
ProbablyGettingNerfed - L100 Occultist
Vinktarded - L100 Pathfinder
GoogleDiversityHire - L100 Necromancer

3.13 was the pinnacle of PoE. IVYS+1 Gang 4 Life.
+1

Like you I stopped after 25 hours and stuck in act 2. Game is not fun. Difficulty needs to come down or create a standard mode.
"
Skeethe#5417 wrote:
Incredible OP. I've stopped playing PoE back in 2015. I've managed to beat the Act 1 boss with several different classes, all first try, with my own builds. I also very rarely dodge, and I despise the dodge spam in souls games. The dodge spam actually makes your character worse in PoE 2, I've seen streamers just dodge randomly for no reason only to get hit by a boss ability at the end of the animation. Did you know that you could just...walk? Have you ever made your own build in any ARPG/diablo clone you've played?

Your WASD complaint is also hilarious. Just don't use WASD if you feel like it's cheesing. I've never once activated WASD on any character. Is there an otherworldly entity forcing you to use WASD? I swear to god, every time someone complains about an OPTION that they can just choose to not use I am baffled as to why it happens.


i like this post. this post has truth in it
Ok here are some issues I have with POE2.

1. Gear Progression vs. Difficulty
People suggest resetting the map and farming if you find it difficult to continue. But how am I supposed to get better gear when all my equipment has 50+ life and 2 resist on every piece? Farming for better drops feels futile because the odds of getting mods to align perfectly are incredibly low. This is a significant issue since there's no crafting or vendor recipe available early in the game. You’re left gambling with exalt slams and hoping for something decent.

2. Lack of Class Testing
I believe the developers did not test every class through the current campaign (without using dev commands or item commands). Why? Before I rerolled to a Ranger, I started with a Witch (a pure spell caster, not a minion build), and let me tell you—it was not a good experience. Spells lack flat damage so severely that even white monsters feel like a struggle as early as mid-Act 2. It’s absurdly frustrating to be squishy and deal minimal damage. This wasn’t the case in PoE1, where you could progress through the campaign to Act 5 or beyond before needing to significantly adjust your build or seek flat damage mods. Only certain classes (like Ranger and Monk) seem to provide an enjoyable campaign progression experience right now.

3. Passive Skill Tree
The passive skill tree is larger than PoE1 but feels much shallower. While it looks like there are many choices, most utility nodes are missing—things like elemental resistances, increased spirit (or reduced spirit cost, akin to increased mana reservation efficiency in PoE1), reduced mana cost, mana leech, etc. A tree this size should include utility nodes, such as portal nodes from PoE1's Atlas tree, to enable off-meta pathing to the other side.

4. Skill Gem Link Options
Skill gem link options are also much more restrictive compared to PoE1. In the first game, you could cast a wide variety of spells and melee skills with greater weapon flexibility and a broader range of support gems. Right now, it feels too rigid—like you're forced to stick to your class archetype without much freedom to experiment.

5. Campaign Progression Pacing
I understand the game is only a few days into Early Access, but I’m concerned about how the pacing of the campaign will affect future temporal leagues in PoE2. With the current progression speed, I don’t think many players (myself included) will stick around. I don’t want to spend three days every league just to progress through the campaign—especially when rerolling a character.

6. Map Design
The maps are too big and feel like they lack substance. It seems like they were made large just for the sake of it. Certain layouts, like Venom Crypt and The Black Room, are especially bad. I feel like I’m wasting time walking around and backtracking.
100 hours in, just uninstalled. I keep trying to justifying playing, but the game needs major vision changes before I'll come back. It sucks, because I had such great expectations for this game.

Right now it seems as though GGG is trying to grasp at a fad, and losing itself in the process.
Last edited by Discojuice#2799 on Dec 15, 2024, 10:20:14 PM

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