Absolutely disapointed -- This game is hard, and not in a fun way.

The early act progression has been scuffed for me pretty hard right now. I'm watching people play endgame maps and they're cruising. I want to get there because it looks like a good time.

I shelved warrior to play monk because it looked quicker to level and not so incredibly sluggish. I was able to get back to where that warrior was through Mon/Tues on monk.

As it is, I have no regals or exalts and my gear is jank trying to get through the end of act 2. I'm struggling to get decent life/res on any gear. My quarterstaff I think is decent but I'm just not putting out damage to scoot along so its clearly not. I need to respec points in my tree but don't have enough gold right now because I buy equipment off the vendor to roll items so go figure.

So, I'm in this perpetual loop for a while of trying to farm gear for shards and rares but its like fighting in water which in itself makes it difficult to keep trucking along. I put in enough hours already, I shouldn't be stuck here.

That's just bad RNG too.

Its not difficulty here. Its lack of being able to do something, to progress. Its boring, slow, and tedious. And when I eventually get to a point where I can move forward, I'm not going to be "omg that was the best experience I ever had so refreshing" its going to be "good fucking god finally" just to end up in that same spot again down the next act most likely.

I want to experiment with skills and the passives and stuff but getting to that point has been abysmal so far. Downright unlucky man.
"
z3mcneil#3966 wrote:
"
Nothv13#0740 wrote:

A game that requires farming in early game rather than just a smooth process of gradual difficulty increase is bound to be niche at best. Mo live service game wants to have a population so low it is considered niche.


Agreed. I tried talking about the business side of a F2P, live service game a few times in this thread. The hardcore among the hardcore never seem to care.

POE2 needs to be a MASSIVELY successful game to exist for 10+ years like poe1 did. Any massively successful game, like for AAA titles you have Elden Ring, Wukong and Baldurs Gate 3, 3 examples from the last 3 years that averaged 15-20 million copies sold each, you have an overwhelming majority of those millions of players that are casuals. PoE2 is F2P, other than the 1 million+ early access payments they have already received, they will be relying on supporter packs and MTX top ups primarily in the future. Ofc I don't have exact numbers but casual players who are having fun always contribute the most amount of $$$.

It's not rocket science, most rich/well off gamers are casuals but don't have a lot of time, even I may be categorized as a casual, maybe not skill-wise but definitely time-wise. If I have fun and see myself staying put, I might spend $$$ to support the game. If I'm pissed and angry, I quit and go back to playing many other amazing games out there, not to mention other real life entertainment options. I don't have a skill issue, I just beat Jamanra on 3rd try and one shot every other boss, but I'm not having fun, it's tedious and frustrating. If PoE2 never had EA and waited a year and released the full 6 act campaign, and you have current Geonor and Jamanra as the first 2 act bosses of the early game of your endgame-heavy seasonal F2P live-service game, your game would be dead in 6 months and Tencent would be givign Jonathan calls.

I'm already dreaming about the upcoming Cyberpunk 2077 major patch, and that tells me all I need to know if I'm really likely to stick around here.


Yeah, sadly all of this kind of logical discourse is completely lost on the people wanting the game to be """hardcore""" and complaining about a small loot buff. If you actually know how fads and hype works with any game, you can see what's coming if this game does not change. The steam numbers now are completely temporary. After everyone tries it out once, quits after X amount of time or they get hardstuck on a boss and uninstall that's it, it has made a negative first impression and that player is most likely never returning.

GGG wants to make profit off this F2P live-service game every 3 months, that's not so hard to understand lol, that is the reason for the loot buff. And probably many other tweaks coming later if they don't want this game to sink faster than the Titanic. They simply look at the statistics they have access to, and make changes with the goal of retaining more players instead of making them want to quit. And the simplest example of proof of why this game would fail if nothing changes is Ruthless in PoE 1, its not very popular.
+1 op
Ad Astra per Aspera
I think the campaign is "fine," really largely similar to PoE1 in the end.

Ironically what is hurting it is the tutorialization which seems largely bait. You start with your "class weapon" and then all other gems are greyed out and also that nice "progression tree" pops up when cutting a gem, implying you just go through this tree, picking a few related skills, and have a good time beating the game. Except you don’t, in many cases. In addition, many of the recommended supports are trash and will actively hurt you.

It was already the case in PoE1 that almost all gems offered to you are bad for leveling, at least when naively employed. I remember making a char with the "Every slam echoes" ascendancy and any random slam. It was horrible, basically felt like PoE2 feels. Meanwhile any trap char in PoE1 builds and plays itself. So you roll Chieftain, but play Fire Trap. Fine.

I started another char now, a Ranger, having an easy time just shooting things from afar. In addition, already knowing the Qstaff tree, I realized I can pick up Qstaff as second weapon to get culling strike and mobility. I feel like I’m starting to play the game.

Also makes me think that maybe on Monk I should just play a Bow to get through the campaign. It’s still PoE and it’s great that you can do this stuff without any penalty. It’s just I got baited into going through Qstaff tree naively.
+1
The game doesn't respect players' time. That's the main reason
+1
"
z3mcneil#3966 wrote:
Another thing about these boss fights. You don't get a moment to breathe, ever. With Jamanra's 3 phases, you never even have a safe 2-3 second window use use a charged spell/attack, even in phase 1 it's a quick cast then move/dodge the lighting beam. Dark Souls/ Elden Ring bosses are NEVER like this. Even with input reading, you're not constantly on your toes without any chance to slow down for even just a bit or to think about what to do. Room for mistakes is extremely low. It's instinct & reaction from the 1st second to the last. In a fight that lasts 5 minutes+ no less. The majority of casual players will never be able to solo him without help. Hence I'm calling it BS deisgn. GGG you're trying to appeal the game to a mass audience with this, seriously?


You can PAUSE
"
aDoreMe#3888 wrote:
"
z3mcneil#3966 wrote:
Another thing about these boss fights. You don't get a moment to breathe, ever. With Jamanra's 3 phases, you never even have a safe 2-3 second window use use a charged spell/attack, even in phase 1 it's a quick cast then move/dodge the lighting beam. Dark Souls/ Elden Ring bosses are NEVER like this. Even with input reading, you're not constantly on your toes without any chance to slow down for even just a bit or to think about what to do. Room for mistakes is extremely low. It's instinct & reaction from the 1st second to the last. In a fight that lasts 5 minutes+ no less. The majority of casual players will never be able to solo him without help. Hence I'm calling it BS deisgn. GGG you're trying to appeal the game to a mass audience with this, seriously?


You can PAUSE


I think you're trolling, but he specifically said "to use a charged spell/attack".
You can't cast skills while paused.

Report Forum Post

Report Account:

Report Type

Additional Info