POE 2: Class Gender Lock is a Step Backwards
As long as the women are hot and the men aren't too scrawny, I am good to go.
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" so they don't have to spend 2 years on animation rigging for things |
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" Sure it's a valid argument. You just disagree with it, which is fine - you're allowed to. But just because you disagree, doesn't make the argument invalid. Most post I see in here, are using the same, "invalid" arguments: "It's time", "it's 2024" and "...a step backwards" like it's some sort of equality thing. Those are non-arguments that tells us nothing. Sure, "freedom" and "choices" are valid arguments, even though if I were given a choice in a game all about build specialization, I would ALWAYS choose another class instead of male option to the female classes or female models to the male classes. But I digress... Out of pure curiosity; besides "gender freedom" and "gender choice", which has nothing to do with gameplay, what are the valid reasons for (almost) ridiculing the developers choice of not having gender options for their characters? WHY is it so important? Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you. Last edited by Phrazz#3529 on Dec 5, 2024, 6:09:51 PM
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your class is what ever it identifies as
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Yes you are.
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" My OG account was created in 2012, with 0 achievements on it. Some people tried PoE 1 and just didn't vibe with it. |
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no.
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" i will never ridicule the devs choice if they chose to only have 1 gender option. but as to why is it important to others i cant speak for others but i can speak for myself. personally in diablo clones and rpgs, i like the sense of escapism. in real life i m old and fat. i play games to escape reality, so when i play games i like to play games where i play as "myself" if not then i would play games where i can channel "myself" into the character. diablo clones usually allow me to fulfill this fantasy quite well as the characters are nameless and their backstories are really meaningless in most cases. the concept behind diablo clones is you are a random adventurer. you are NO ONE. but you rise to power as you become stronger. thus to me, having the option to play as male is DESIRABLE. is it important? HELL NO. but if i have the choice to play between to genders, i will always choose male. on the flipside one of my friends always prefers to play female. his reasoning is much more.... simple. "why do i want to spend hundreds of hours looking at a male ass?". quite solid opinion if you ask me. as for the argument that game devs spend a lot of time crafting the visuals, finding a proper voice actor and even giving them specific dialogue lines and in an essence giving them a personality. i will say i appreciate it, BUT how much i find it important really depends on game genre. in a single player RPG, fixed main characters are really the focus of the game. you normally dont visualize yourself as them. you normally don't "channel yourself" into these characters. you are just playing a character. which is usually the crux of the argument of a lot of people who say each character class should be fixed without any character customization. chunli is chunli. you having a male option would not be chunli. i get that. just that it all boils down to the game genre and the intention of the devs. in monster hunter theres TONS of customization because the devs want you to immerse yourself as YOU ARE the hunter. to me the easiest way to see the intention/direction of a game dev/studio in this regard is by a very simple test. IS THE CHARACTER NAMED? diablo clones normally dont name the player character, this is very deliberate. so yeah. i do find options DESIRABLE. but not too important. i wont QUIT a game just because theres no gender options. but i simply prefer to have different gender options. [Removed by Support]
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Honestly, for POE it doesn't really matter except the voice lines.
As soon as MTX are applied gender goes **poof** It *would* be nice if they had alternate character art (in the ascendancies, or during the opening animation) based on a rote selection of M or F (with utterly NO CONCEIT toward 'other'). Patch Notes 3.15:
Fixed a bug where players believed the game was playable. This has been corrected and made retroactive. Patch Notes 3.19: Fixed a bug where players adapted to 3.15. This bug cannot be corrected, so we have implemented a 90% reduction in item access as a punishment. |
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