Sanctum for Ascendancy Discussion POE2

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the original discussion was not about no hits. Was about disconnects and desyncs!


Was it now? This is what you replied to:

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The problem I can already see that will cause a flood of complaints is the fact that it's an always-online game, so any lags or disconnects can and will ruin your run(s). These trials appear much, much longer and more cumbersome than Lab trials. This is going to suck.


What do you think desync is? And this entire thread is about Sanctum and Trials. Just admit you are wrong and let's move on. This is the equivalent to me (in theory) complaining about Original Sin's pricing when I haven't even completed a full endgame Sanctum run once. Makes no damn sense.

Edit: And to touch on your other point, you haven't even JUICED a red map once, so how would you know how laggy the game can get? You don't.
Win 11, 7600X3D, RTX 4080, 32GB DDR5-6000, 7000 MB/s SSD, 4k Ultra
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Last edited by BaumisMagicalWorld#0673 on Nov 23, 2024, 8:00:27 AM
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the original discussion was not about no hits. Was about disconnects and desyncs!


Was it now? This is what you replied to:

"
The problem I can already see that will cause a flood of complaints is the fact that it's an always-online game, so any lags or disconnects can and will ruin your run(s). These trials appear much, much longer and more cumbersome than Lab trials. This is going to suck.


What do you think desync is? And this entire thread is about Sanctum and Trials. Just admit you are wrong and let's move on. This is the equivalent to me (in theory) complaining about Original Sin's pricing when I haven't even completed a full endgame Sanctum run once. Makes no damn sense.

Edit: And to touch on your other point, you haven't even JUICED a red map once, so how would you know how laggy the game can get? You don't.


This entire thread is about sanctum being a part of POE2 and it being for ascendancies.

And many systems, play, being completely different for POE2 as well. And its during your progression and not even end game for ascendancies.

So....

Why are you bringing up a no hit run for sanctum in POE1 as some sort of example?

Mash the clean
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the original discussion was not about no hits. Was about disconnects and desyncs!


Was it now? This is what you replied to:

"
The problem I can already see that will cause a flood of complaints is the fact that it's an always-online game, so any lags or disconnects can and will ruin your run(s). These trials appear much, much longer and more cumbersome than Lab trials. This is going to suck.


What do you think desync is? And this entire thread is about Sanctum and Trials. Just admit you are wrong and let's move on. This is the equivalent to me (in theory) complaining about Original Sin's pricing when I haven't even completed a full endgame Sanctum run once. Makes no damn sense.

Edit: And to touch on your other point, you haven't even JUICED a red map once, so how would you know how laggy the game can get? You don't.


Desync is a system state where the local state, projected by the dead reckoning mechanism have an unacceptably low level of intersection with the de-jure state of the game that is held in the server.

I am NOT wrong, I know what a desync is, I know how networking on computer servers work, You, on other hand.. seems to be lacking. Your personal content variation is a drop in an ocean compared to the total average load the sever is handling given the multiple players being handled by the very same host. The fact that you enter a more enemy dense area will NOT influence heavily on the server when compared to the average load of all users using resources of the host. The amount of data exchanged between the server and the client is also quite small (I take you never even measured am i right?). Most desyncs on such a model will happen because your CLIENT machine cannot handle the update of the dead reckon projection before the next update arrives (that means you need a better rig or reduce its load on other areas).. or package loss (or very high latency) and that is (except when there is a problem with servers), again an issue of infrastructure, more frequently than not on the user's part. Yes code errors can cause that, but GGG has a rather mature network code and these do not seem to be prime candidate for problems.

You might not NOTICE the desync when there is less stuff on your screen because there are less events that may result in something that you notice (and the next full dataframe update may arrive and fix it before you die), but the chance of the desync starting, given that your PC can handle the client load do not vary in significant form for you being in one area or other.

Lastly, POE2 has clearly far less monsters on the screen, sided with your own movement being far slower so even the dead reckoning mechanism will be under far less pressure (since the time between updates will result in a smaller delta on the position of almost all entities). So you are even less likely to notice the effects of eventual desyncs in this game than in POE1
Last edited by Urza_Mechwalker#7393 on Nov 23, 2024, 8:44:25 AM
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Why are you bringing up a no hit run for sanctum in POE1 as some sort of example?


...because Sanctum is now part of Ascension? Which is a core element of character progression?

I just find it weird when someone joins a thread about Sanctum and goes "in my years of experience I never had a problem", when said person has never even touched Sanctum in the first place.
Win 11, 7600X3D, RTX 4080, 32GB DDR5-6000, 7000 MB/s SSD, 4k Ultra
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Why are you bringing up a no hit run for sanctum in POE1 as some sort of example?


...because Sanctum is now part of Ascension? Which is a core element of character progression?

I just find it weird when someone joins a thread about Sanctum and goes "in my years of experience I never had a problem", when said person has never even touched Sanctum in the first place.


Okay --- but you still havent managed to answer anything.


A no hit run is not required to complete Sanctum.

You have just got done flaming this other user about Sanctum and their knowledge so....


Why are you bringing up a no hit run again???
Mash the clean
I mean, they did mention that you can run the one you prefer to ascend all the way.
If you dont like the sanctum method, do the ultimatum.

Don't like Ultimatum, do the one where the mob blood goes to the middle of the area.

You can ascend all the way in one trial
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Why are you bringing up a no hit run again???


I wasn't... at least not in the sense you are implying. Don't twist my words around. They were going off about how desync is not an issue, but it is (on Predictive mode). As a counter point, I said they should try a no-hit run for a single floor and see how many tries it takes. So, like I said, don't twist my words around.

Some builds struggle with severe lag and freeze frame if not using Predictive mode. Now, try keeping your honor up through the entire run this way. Don't forget that the boons are RNG, so you may not always be able to top it off again.

There's a reason why people have certain builds for Sanctum. But now they've made it so that everyone needs to have a build that can reliably run it, or then spend hours grinding to hit Ascension. A needless decision nobody asked for. Which is essentially what this thread is about.
Win 11, 7600X3D, RTX 4080, 32GB DDR5-6000, 7000 MB/s SSD, 4k Ultra
-----------------------------------------------------------------------------------
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I mean, they did mention that you can run the one you prefer to ascend all the way.
If you dont like the sanctum method, do the ultimatum.

Don't like Ultimatum, do the one where the mob blood goes to the middle of the area.

You can ascend all the way in one trial


That!.. the thing is not mandatory.. there are other ways to ascend.. why in hell if he worried about a single form that MIGHT, depending on your network capabilities, cause problems? And desyncs harsh enough to matter at the rest of the games are RARE!
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Why are you bringing up a no hit run again???


I wasn't... at least not in the sense you are implying. Don't twist my words around. They were going off about how desync is not an issue, but it is (on Predictive mode). As a counter point, I said they should try a no-hit run for a single floor and see how many tries it takes. So, like I said, don't twist my words around.

Some builds struggle with severe lag and freeze frame if not using Predictive mode. Now, try keeping your honor up through the entire run this way. Don't forget that the boons are RNG, so you may not always be able to top it off again.

There's a reason why people have certain builds for Sanctum. But now they've made it so that everyone needs to have a build that can reliably run it, or then spend hours grinding to hit Ascension. A needless decision nobody asked for. Which is essentially what this thread is about.


Okay no thats not what you were saying. You just got done talking about POE2 and its implementation for how you get ascendancies with its sanctum. OPTION lets just remember that its 1 of 3 options youll have (1 of 2 for EA) for ascending.

You then started going off about a no hit run and desynch as if it proves some flaw about putting sanctum as an option.
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There's a reason why people have certain builds for Sanctum. But now they've made it so that everyone needs to have a build that can reliably run it, or then spend hours grinding to hit Ascension. A needless decision nobody asked for. Which is essentially what this thread is about.


... And you just got done flaming someone about knowledge??


What you are saying here is "if you dont have a bossing build, you cant kill bosses a single time"


Really quick Baum, and I cant believe I have to explain this to you, specific builds are for FARMING and SPECIALIZING.


Not so you can do the mechanic a single time.
Mash the clean
I enjoyed running Labs. The recent changes to transfigured gems and the nerf to GCP and Exceptional Gems dropping made Lab a great rework to endgame content. I'll miss the voice acted dialogue from the Emperor. It added character to the Eternal Lab.

I really enjoyed Sanctum League but have never touched the league mechanic since it went core and I don't care to revisit it in PoE2. Same goes for Ultimatum.

I'll have to wait and see. The pacing for PoE2 (in its current form) might make Sanctum and Ultimatum an easier pill to swallow. It's a shame Lab had to go, hopefully it can be redesigned and repurposed for future content in PoE2.

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