Alternate game mode for casual gamers
cue the response: "nah, it sucks because I hate it. I'm gonna continue doing the same thing and continue complaining that the game sucks"
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" I'm not sure what you are getting at here anymore as much of this text is ambiguous and does not apply to everyone involved in requesting this rather its other reasons primarily driving this such as (real life responsibility's having shifted for a lot of the core playerbase) Those people primarily (which make up a lot of money flowing into PoE) are asking for this and a lot of them too. It's not a skill issue and this needs to stop being implied in these threads. Innocence forgives you Last edited by SilentSymphony#3358 on Oct 4, 2024, 8:16:54 PM
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" There are two "versions" of what people call an easy mode: 1) Easier monsters, less damage, less punishing mechanics 2) Better drops #1 is ABSOLUTELY a skill issue. 100% full stop. Based on literally every rationale FOR it, the reasons why people fail at it, and the various other threads alluding to it. If what you are seeking is some sort of "god mode", then it is a complete non-starter. #2 is NOT a skill issue, but also is not technically an "easy mode" per se. It is more like a SSF that might actually be balanced around BEING SSF. AKA....not having such ridiculous weighted drops because its balanced around millions of people being able to trade their items. THIS would be something that people who care about their "time" first and foremost would want. Not an easier game....a less time-consuming grind. It is something that even I could get behind. It would drastically shorten my time spent in-game, but that time would be very enjoyable. #1 is what I was referring to, and you can absolutely infer to whom I am referring. If that isn't you, then great! No matter what your personal situation is, whether you work 40 hours or 80 hours per week. Whether you can devote 1 hr per day, 1 hr per week, or blahblah hours per league.....an "easier" game in terms of monster difficulty and damage numbers is a ridiculous request and concept. As others said, just play standard and slap on a broken piece of gear...boom, easy mode activated. Otherwise, at your own pace, you WILL get better at the game and things will get easier and easier and easier. I used to die all the time to Merveil in the early days. Can't remember the last time that happened to me...what changed? SKILL. Their damage and health has only increased, but my ability to understand it and overcome it has drastically improved. And I have made the necessary changes to how I play the game to NOT die. But if your issue is purely one of TIME, then the only issue that matters is drop rate. Getting better gear faster already translates to an easier game of multiple magnitudes. Last edited by mefistozxz#6750 on Oct 4, 2024, 8:49:31 PM
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" ???? Stay safe Exile. Innocence forgives you
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But why is it so bad for people to ask for an easier mode? It literally doesn't affect you if you don't want it in the game. Why do people have to be denied that just because you don't need this kind of mode? If people are asking for it, then obviously there's a % that would find it useful. You can't make people play the game the way you want them to play it, not everyone can or wants to just "git gud" or look up convoluted guides or farm hundreds of divines to invest into a build just to be able to enjoy the game. They either don't have the time, or just for some other reason. Doesn't matter what. An alternate mode that's voided and has 0 interaction with the rest of the game would be just fine to add for those people.
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" Because it DOES interact with all the rest of the game. You are deliberately ignoring everyone that explained how and why it would. SSF, HC, HCSSF, Standard, these are all the SAME GAME fundamentally. Ruthless was a side project that the developers simply wanted to do, so they did. But an easy mode would divert resources, take design time, would ultimately require both forum space and time and future developments to maintain balance of newer materials because those new materials would then need to be adjusted twice: once for normal modes and once for easy mode. Even though ruthless was a "side project", we can already see this taking place in patch notes and elsewhere....the amount of additional time now being put into every iteration of the game because it ALSO requires ruthless balancing. But its what the devs themselves wanted and they are ultimately in charge. And then it would also fragment the game, which is NOT GGG's intent. You might be right: more people are interested in an "easy" mode than anything like HC, SSF, or Ruthless. But that might be all the MORE reason for it not to exist. GGG's goal, both stated by the developers and through their actions, is that TRADE is the norm. Everything is balanced around the vast majority of players playing in the league trade. Fragmenting that would completely derail the entire balance of ALL the game modes. Just to appease a small crowd that would enjoy an easy mode. Suppose 10% of the current trade league players opt for the easy mode. 10% less players, 10% less items on the market, 10% more expensive items, 10% more time required, etc. THAT is the potential fallout. Even worse if it happens to take a dedicated crafter. It is not just items that have an effect on other game modes...voided or nonvoided, additional modes of play have long reaching and potentially drastic impacts well beyond their core players. Last edited by mefistozxz#6750 on Oct 4, 2024, 9:31:15 PM
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" Of course you can! Every game does it! There isn't an "infinite" number of game modes in all games to appease every single person that plays it. The game is literally designed in such a way to "force" you to play it the way they want you to play it lol. And if you don't like it, you find another game. I used the chess metaphor before with you, and it applies here as well: games have rules, stats, gameplay styles, etc. These are ALL restrictions on "how people play the game" set by the developer of the game itself. You do not have the ability to just blanket refuse them. Your choices are to work within those bounds, or move on and do something else. No one is going to play chess with you if you decide that your knights can move differently than theirs because that is "the way you want to play it". And the creators of Chess are not going to create an entirely new game to appease YOUR wishes. "not everyone can/wants to git gud": uh....yes. Yes they can. When you reach mud flats, you are already better at the game than you were in the Twilight Strand. Unless there is something medically at play, some degree of improvement is the natural progression of a video game player. But yes....people will struggle with things unequally. Catering to the lowest common denominator is never the right answer though. Last edited by mefistozxz#6750 on Oct 4, 2024, 9:41:06 PM
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" This simply isn't true, Again with the statement that the crowd that support's this is a small minority when the truth is that it is a majority asking for it. I dare say their core player base even. It's not really a matter of debate for either side, its just what it is. Innocence forgives you Last edited by SilentSymphony#3358 on Oct 4, 2024, 9:51:23 PM
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" [Removed by Support] If this were true, there would be no PoE. If this were true there would be no growth over the last decade. [Removed by Support] Last edited by Lisa_GGG#0000 on Oct 4, 2024, 10:01:21 PM
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" That's probably a good guess, especially when you consider the players that have quit over the years due to increasing difficulty. Why not make those players happy and introduce a casual mode that makes a lot of people happy? What's the harm? That's the thing, there is no harm, only good things could come from a casual mode. The nerfs will continue until morale improves. Last edited by Rippster#4037 on Oct 4, 2024, 10:09:01 PM
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