Alternate game mode for casual gamers

Sure but Ruthless was also made for a small subset of players, so why can't this happen for the opposite of it? It wouldn't affect the main game, just like how ruthless is its own thing completely seperate from the other normal leagues. It even has its own set of 8 challenges.

Also the game certainly doesn't feel "fair" with all the random oneshots and crazy archnemesis mod combos that can softlock you lol

Not to mention their weird fixation with the Crucible mechanic and scaling mobs to insane hp and damage numbers just to get the most rewards out of them, so you end up with super quick rippy mobs and either kill them fast or just die 3 times to them.


Also a bit of a tangent: I don't know if people remember the lvl84 forge of the titans maps from Crucible but those were some of the worst content in this game, the unique bosses would literally snipe you with projectile skills halfway across the map from a corridor you haven't even gotten to when you're still at the entrance portal kek(not to mention their crazy mod combos like cannot gain flask charges no regen in 1 map)
The meta was just run to the end and click the forge for your item and run out lol

Point is sometimes they overshoot with the difficulty, which is why people are just asking for it to be dialed down(or at least the harsh punishment for dying) or just a new mode where they can actually have fun playing the game.

That's all. The people that would enjoy this mode would just migrate to it, and the people that don't care will continue to play their main one: either hc,ssf or softcore or ruthless whatever it is they enjoy most.
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Toforto wrote:
Sure but Ruthless was also made for a small subset of players, so why can't this happen for the opposite of it? It wouldn't affect the main game, just like how ruthless is its own thing completely seperate from the other normal leagues. It even has its own set of 8 challenges.

Also the game certainly doesn't feel "fair" with all the random oneshots and crazy archnemesis mod combos that can softlock you lol

Not to mention their weird fixation with the Crucible mechanic and scaling mobs to insane hp and damage numbers just to get the most rewards out of them, so you end up with super quick rippy mobs and either kill them fast or just die 3 times to them.


Also a bit of a tangent: I don't know if people remember the lvl84 forge of the titans maps from Crucible but those were some of the worst content in this game, the unique bosses would literally snipe you with projectile skills halfway across the map from a corridor you haven't even gotten to when you're still at the entrance portal kek(not to mention their crazy mod combos like cannot gain flask charges no regen in 1 map)
The meta was just run to the end and click the forge for your item and run out lol

Point is sometimes they overshoot with the difficulty, which is why people are just asking for it to be dialed down(or at least the harsh punishment for dying) or just a new mode where they can actually have fun playing the game.

That's all. The people that would enjoy this mode would just migrate to it, and the people that don't care will continue to play their main one: either hc,ssf or softcore or ruthless whatever it is they enjoy most.


"well they made ruthless so why not make easy mode?"

It shows a complete lack of understanding on why and how ruthless mode was even created.

Ruthless was a passion project by 2 developers to return some of the scarcity and decision making of classic POE, back into the game. It wasnt made because a bunch of people flocked in asking "we want harder mode"

Chris fully supported this as he has always, and originally designed, this game to have challenging and engaging play.

So asking for easy mode, "because they made ruthless mode", shows a complete lack of knowledge on the reason ruthless was made, and the entire core play of Path of Exile in general (not surprising)
Mash the clean
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"well they made ruthless so why not make easy mode?"

It shows a complete lack of understanding on why and how ruthless mode was even created.


I know why it was made, just to beta test certain things and as a passion project.
And design philosophies can always change anyway, people can always hope that they change. Again even if this easy mode was created it would only be a net positive for the people who want it and for the rest it won't matter, the game would be exactly the same as it is today except more people would have fun. That would be the only difference.


And some people don't even care about challenges in videogames, some people play them just to have fun in their own way. Some people make a wardloop or CoC build that explodes the screen 1000 times a second with herald pops just to hold down right click and win, and that's their way of having fun in this game. There are players that completely ignore bosses or any endgame and just blast t16s all day till they make a few builds with some mirrors and get bored.

Is it really so bad that X% of players are asking for a different experience where they can enjoy the game more? I don't think it is. I've said all I can about this I'm just bored of repeating stuff at this point kek
Last edited by Toforto#2372 on Oct 4, 2024, 4:39:02 PM
You're not getting an easy mode for the same reason you don't get positive private league modifications. Softcore trade IS the casual mode. The baseline experience.
Your "easy" mode already exists and that's why they are obviously not going to waste their dev time and resources to make even a more watered down easy mode.
It's not what GGG wants for their game after all and all the "fighting" and whining is going to change anything about their "get good" and "deal with it" stance.
Flames and madness. I'm so glad I didn't miss the fun.
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Mashgesture wrote:
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SilentSymphony wrote:
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Ulsarek wrote:
And that's where you're wrong. No one, absolutely no one, asked for ruthless. It came to be and exists to test concepts for PoE 2 ahead of time without breaking the base game.

Also respectfully I don't think a vocal minority on the forums knows what's good for the game and what is not. I trust GGG's judgement on that one and considering complaints regarding the exp penalty are as old as the game itself, it might be time to take the hint and let go.

Getting good is always an option.


Not to be rude but you are completely wrong about which group is the minority here.


Not to be rude but you dont have any data supporting that


The majority of players are the casual type player, You essentially acknowledged this knowingly or not in a previous statement in this thread about how this would allegedly turn the league you play into a ghost town.

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Pashid wrote:
Your "easy" mode already exists and that's why they are obviously not going to waste their dev time and resources to make even a more watered down easy mode.
It's not what GGG wants for their game after all and all the "fighting" and whining is going to change anything about their "get good" and "deal with it" stance.


This has been your opinion for many years, It is still just an opinion.

Standard is not easy mode, That is simply again your opinion of Standard and Standard Challenge League.

It does not no matter how many times it is repeated if it is entirely false.
Innocence forgives you
Last edited by SilentSymphony#3358 on Oct 4, 2024, 4:44:40 PM
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Ulsarek wrote:
You're not getting an easy mode for the same reason you don't get positive private league modifications. Softcore trade IS the casual mode. The baseline experience.


It currently is yeah, but that could always change. Let people hope that maybe a mode like that would be made, that's this thread's OP's feedback, that's what this section of the forum is for. Suggestions and feedback.
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SilentSymphony wrote:


The majority of players are the casual type player, You essentially acknowledged this knowingly or not in a previous statement in this thread about how this would turn the league you play into a ghost town.


I never said or implied the majority of players are casual that play this game. And even if I did.


With everything directly said by chris over the years.

Noone would stick around, if they secretly wanted easy mode the entire time.

Hope this helps clarify some of your confusion.

And casual just to refresh your memory, does not mean skill. It just means play time.


Again play SC trade or Standard if you want easy mode. Majority of people that play this game do not want an easy mode.
Mash the clean
Last edited by Mashgesture#2912 on Oct 4, 2024, 4:45:08 PM
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The majority of players are the casual type player


Yep, this can be proven easily by just looking at how many days it takes for the majority of people in a fresh league to get through campaign(I mean it used to take me a full week so), then through the map progression until they're at 4 voidstones and farming their fave t16. With the prices of certain boss items,guardian maps,uniques and bases I'd say it takes quite a while, maybe a week into the league the prices of stuff and the price of divine normalizes a bit because most have gotten into endgame now.
Game certainly doesnt feel fair when random bullshit combines and just explodes you. You just drive at 100 mph for an hour and then a wall appears and you smash into it. You dont really learn shit cause you dont interact with said wall majority of the time. You just have to fucking divine what ever happened to your character from coffee grounds. And in rare case when you do understand what happened you wish you didn't cause its something like barely visible homing balls from ritual that somehow scale to orbit and back from any phys as extra.
Asking GGG to fine tune their game is futile. They simply cant or dont want to. Every time they spit out something new its utterly whack.
So asking for easy mode seems more reasonable as making it should be relatively easy as in change some numbers and settings and in there anything GGG tuned poorly would grind a whole lot less gears.
When fallacious arguments aren't convincing comes the biased moderation.

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