for GOD SAKE stop this discrimination PLS!

"
johnnysd wrote:
"
Lyutsifer665 wrote:
OP is not wrong. i made a Ci trickster because i was sick of all the random one shots and now i am pretty much immortal in maps. i can still die to a t17 boss if i dont roll the map properly but its pretty rare. deathless simulacrum also. its a shame the gold is not that good in simu otherwise i would farm the hell out of it with this build


CI Trickster might be better right now, but I can do deathless simulacrums on my HR build fairly easily.

I DO think that there are WAY too many one shot mechanics now. It's even worse this league even will the buffs to quality and armor.

I think CI should have more downsides as right now it really doesn't.

POE needs more ways to mitigate one shot mechanics especially physical and chaos.


+1

CI = full immun for almost NO downsides (or VEEEEEEEEERY weak) while life has nothin also BM SUPER trash weak

mods like 200+% extra chaos or poisons or ground etc chaos dmg things make CI just free mods with NO effects

also Trickster VERY ez stacks aloooot more ES than others

PLUS TO THAT Trickster can FULLY IGNORE ANY slow effects/grounds or most them like Petrification Statues or reduced Action Speed for use skill or other more!
this is ALOT more mods can be FULLY ignore and has NO EFFECT at all for CI Trickster than any other class non CI

like any NON CI NON Trickster class must hav harder time to deal with slow/petrifi/chaos/etc 1000 effects and stack dmg mods while CI Trickster can ignore them all
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"
Pashid wrote:

More like trickster nor t17 maps are really at fault here.
If you're character dies randomly to a one shot it's just a good indicator


Just highlighting the parts I am responding to. When most people say randomly one shot they are not necessarily meaning an actual single hit for all their HP pool. Most of the time they mean any rip that feels like it happened in an unfair unreasonably short time frame.

Take "Bensaid" quote in my sig for example. I'm pretty sure he does not mean literally a single hit source of dmg only and is including many shotgun spike dmg situations.

This is known as Time til death in game design and most professional developers strive to make it feel fair.

GGG has acknowledged in a recent ZiggyD interview that POE1's time til death is quite bad and stated the intention to improve it to something more reasonable in POE2.

IMO One of the reasons why its bad in POE1 is that feedback about it is constantly obfuscated and gaslit and hand waved with "git gud" responses some may be merited, others maybe not but most of them seem like automatic status quo defenses to me.

But fortunately the feedback has gotten through and the people who matter have acknowledged the issue.


"
Pashid wrote:

It even goes so far that people do forget that they can reroll maps to ditch dangerous map mods but that kinda became a meme of lately that people even complain about certain mods on t16 maps.


Honest question: do you find parsing lines of map mods to be compelling enjoyable gameplay? AKA does it have interesting choices and counterplay? GGG recently talked about how they had an epiphany when they asked themselves this same question in relation to leveling gems... they found it was so much better and felt more like gameplay if there were interesting choices instead of just "go? no go?".

I ask because I find precious few good games where they've made quickly scanning multiple sentences of shuffled intentionally hard to read text every few minutes to be a vital part of their gameplay loop. (every few minutes or insert the amount of time between rolling groups of maps that you prefer).

They could view map rolling with the same lens they now view skill gem leveling and maybe save POE2 from this source of uninteresting "check box ticking".

"
Pashid wrote:

Often it's just the player being at fault for the builds they play and it's a lot more visible now after the double nerf of t17 maps.


Sometimes sure, but then pardon me for saying I see next to no one on the "git gud" side allowing that these bits of feedback have validity, almost always its a "you must suck/your build must suck" auto defense. And no language that acknowledges that POE1 has a time til death problem, except a few streamers and now finally GGG themselves.

Its highly encouraging that a decade of "git gud" has finally been seen past by the developers in any case.
"only 10% of players care about melee" - Aesop's Fox if he was a GGG dev
"when you die in this game, typically you're getting one shot, you're dieing in one frame; almost always" -Ben_
Last edited by alhazred70#2994 on Oct 7, 2024, 12:38:04 PM
"
alhazred70 wrote:
almost always its a "you must suck/your build must suck" auto defense. And no language that acknowledges that POE1 has a time til death problem, .


Its not a must at all. Take out the prediction(must) part, and you have the sentences that apply to their cases.

The time til death is BECAUSE of their choices. There are few... very few... "time til death" scenarios so low that it has 0 to do with someones build(s) or skill, and everything to do with the game.


You want to provide a video along with a well put together POB of someone just randomly dying unfairly, go ahead.

Majority of the time what is happening... actually every single time so far, not even a majority, its examples like this:

Spoiler


or this

Spoiler


Which had this setup:


And then saying the game is at fault in some way...

When no...its their fault they are struggling.


There is no "must suck, or build must suck". Its pretty definitive what is happening in both cases.



Mash the clean
Last edited by Mashgesture#2912 on Oct 7, 2024, 1:51:50 PM
"
There is no "must suck, or build must suck". Its pretty definitive what is happening in both cases.


Except for the fact that people with tanky builds are still dying to these bad t17 map mods lol
Yea people with tanky builds die to all sorts of dumbshit in the game. Bah it doesn't matter. There's no debate any more.

Its just outdated at this point. When the Dev's publicly acknowledge the issue, I'm not sure what leg they think they stand on. But it is interesting to see them continue to defend their entrenched position; when their "generals" (GGG) have surrendered the battlefield so to speak

Its always been a case of the game having really bad time to death design, its about fair signaling and whats reasonable. For most players.

But hey instead of being reasonable we can go find some pob with poor eHP which can be for any number of reasons. and pretend that everyone who talks about the games bad time til death is just bad.

Meanwhile the best player in the game and the makers of the game acknowledge it. But what do they know? Someone on the forum has their emotions wrapped up in their entrenched viewpoint and nothing is going to inform or change it.
"only 10% of players care about melee" - Aesop's Fox if he was a GGG dev
"when you die in this game, typically you're getting one shot, you're dieing in one frame; almost always" -Ben_
Last edited by alhazred70#2994 on Oct 7, 2024, 6:58:24 PM
Funny thing about these POBs...

Didnt have to "find" anything.


These are straight from the people complaining about the game "randomly", as seen is not the case above, one shotting them.

Nothing random or unfair about them.
Mash the clean
well be CI Trickster that allow stack ALOOT es + immun to many slow/trash mechanics

VS

be non CI non Trickster where u need to be scary of chaos dmg/chaos dot/etc + slow mechanic + other trash mechanic allow to see that there NO balance in there to begin from start
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"
TreeOfDead wrote:
well be CI Trickster that allow stack ALOOT es + immun to many slow/trash mechanics

VS

be non CI non Trickster where u need to be scary of chaos dmg/chaos dot/etc + slow mechanic + other trash mechanic allow to see that there NO balance in there to begin from start


Yeah exactly, not to mention most of those CI trickster builds have insane gear and mageblood+nimis so at minimum they're 400 divines just because of those 2 items.
"
Toforto wrote:
"
TreeOfDead wrote:
well be CI Trickster that allow stack ALOOT es + immun to many slow/trash mechanics

VS

be non CI non Trickster where u need to be scary of chaos dmg/chaos dot/etc + slow mechanic + other trash mechanic allow to see that there NO balance in there to begin from start


Yeah exactly, not to mention most of those CI trickster builds have insane gear and mageblood+nimis so at minimum they're 400 divines just because of those 2 items.


400 divines is not "insane gear". That is a low budget for any end-game ready build.
“Freedom is what we do with what is done to us.”
"
Piousqd wrote:
400 divines is not "insane gear". That is a low budget for any end-game ready build.


400 divines is not "low budget" for any build whether its a leaguestarter or not lol
Low would be 20-30 divines max to get all your gear.
If you need to mindlessly grind such a ridiculous amount of currency for days playing 12 hours a day just to make a build that can comfortably do these maps that's just bad design. And it doesn't help that trickster is the most broken op ascendancy atm so people are all making the same builds that use the same gear/uniques so the prices are super high if you try to copy that build.

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