for GOD SAKE stop this discrimination PLS!

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Impiousbe wrote:
Farmed harder T17's last league with an elementalist on a 1 of 1 build that wasn't touched so could do it again this league. Farming T17's with an inquisitor this league, 1 of 1 build on ninja.

You can do it on any class. Just because one build is the meta doesn't mean it's the only one that can do it.

Trickster had all the unfiar advantages you listed last league too. CI, action speed etc and was only the third most used ascendancy.

I do think that with the new bases GGG should have looked at damage that scales off those defences. Energy blade and ephemereal edge just got a massive buff. Replica dreamfeathers are also quite strong. Combine that with the buff to melee skills. Expect nerfs to all forms of damage scaling based off of defences next league.

Trickster is exceptionally strong yes but you can take any ascendancy and do t17's with it.

Point is, you can make this topic every single league with "insert current meta build here". You are saying it is balanced specifically around this leagues meta build despite being introduced in a previous league with a different meta.


Great points! The sad reality is that the majority of the playerbase just copies what other people are doing without questioning it and then living under the illusion that nothing else is possible.
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
Trickster may well be unbalance, I don't really know, except from playing trickster last league and it was strong, and possibly got even stronger this league.

I think overall they do a fairly good job of balancing the classes and ascendancies, considering ARPG's are not a genre where balance is as important as directly competitive games. I think maybe they could do a better job of balancing some of the skills, it wouldn't be easy though. I prefer that they are somewhat cautious, rather than doing too many changes, even if they are a bit slow with balancing sometimes. I feel like all classes are playable, and have been for a long time. Only ones I can't comment on are warden and the glad rework as I haven't tried it yet.

It's not really possible to balance all characters and skills for all content. There is going to be builds that are better at certain things. I would think some of this is more to do with some of the T17 mods and probably they have gone a bit far with the energy shield numbers. Its wasn't long ago that getting energy shield was quite difficult. I think it should be somewhere in between where it was and where it is now. Alternatively make life easier to get for normal builds, so there is some parity.

Can understand it may be frustrating if you think your getting forced into playing on ascendancy to do certain content. I haven't felt this to be the case since SST meta, but playing that for multiple leagues didn't seem like fun.
Last edited by Belegur85#5784 on Sep 26, 2024, 4:31:10 AM
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ArtCrusade wrote:

Great points! The sad reality is that the majority of the playerbase just copies what other people are doing without questioning it and then living under the illusion that nothing else is possible.


Or they try to copy something, don't do it properly or don't follow a well detailed and provided guide enough, hit a wall and start blaming the evil "overturned" game design for it.
Flames and madness. I'm so glad I didn't miss the fun.
oh noes, there exist a meta build, kill it with fire wooooooosh
Current Build: Penance Brand
God build?! https://pobb.in/bO32dZtLjji5
Last edited by tsunamikun#0433 on Sep 26, 2024, 5:48:13 AM
At least partially agree with OP that lots of the action speed stuff is bad design and should be fixed or removed.

And absolute mods like Drowning Balls should be purged from existence.

Ascendancies also seem to be quite dsicriminatory in design. Like Trickster here: The action speed protection is absolute. This is in contrast to certain other core elements of Ascendancies (like charges or flasks) which can be taken away easily by monster mods. IMO it would be better to fix this the other way round though.

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Impiousbe wrote:
Trickster had all the unfiar advantages you listed last league too. CI, action speed etc and was only the third most used ascendancy.
Trickster got "buffed" at least in the following manners in 3.25:
- Nerf of phys-taken-as: Due to that builds with lots buffer got an advantage over builds with low amount of buffer.
- Quality on gear & introduction of new base types yielding higher ES/Ev values - you kind of write that yourself in part. But its not just the scaling-off-defenses part.

"
Impiousbe wrote:
I do think that with the new bases GGG should have looked at damage that scales off those defences. Energy blade and ephemereal edge just got a massive buff. Replica dreamfeathers are also quite strong. Combine that with the buff to melee skills. Expect nerfs to all forms of damage scaling based off of defences next league.
No wonder it's lost, it's in the middle of the jungle!
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Pashid wrote:
"
ArtCrusade wrote:

Great points! The sad reality is that the majority of the playerbase just copies what other people are doing without questioning it and then living under the illusion that nothing else is possible.


Or they try to copy something, don't do it properly or don't follow a well detailed and provided guide enough, hit a wall and start blaming the evil "overturned" game design for it.


I thought the meta nowadays is to call the guide "bait" while not capping resistances and using flasks from act 2?
You know that what you're indirectly are asking for here, is a nerf to One Step Ahead and not T17 maps, right?
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
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Phrazz wrote:
You know that what you're indirectly are asking for here, is a nerf to One Step Ahead and not T17 maps, right?


Best to not mention Juggs Unstoppable node, not that people start to think that the class is broken and op.
Flames and madness. I'm so glad I didn't miss the fun.
"
Pashid wrote:
"
Phrazz wrote:
You know that what you're indirectly are asking for here, is a nerf to One Step Ahead and not T17 maps, right?


Best to not mention Juggs Unstoppable node, not that people start to think that the class is broken and op.


GGG, Juggernaut is OP. Please nerf. Just look at Steve and Connor.
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
If you're talking about Challenge leagues, then it's not like you're supposed to be able to beat the (end)game during their relatively short run time.

That's what Standard leagues are for, where you can capitalize over multiple seasons the grind and the time-limited-to-acquire items.

(Unless of course you're one of the best players and/or builds and/or most grind, there will always be outliers.)

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