it's a job not a game

"
and so many of these people are forum regulars...this is why every thread that suggests making the game a little easier or less grindy, gets shut down immediately.


It's pretty sad honestly, any time I or someone else gives feedback about something in the game that's clearly overtuned or needs some kind of re-balancing its always "skill issue" or something. Tired of hearing it at this point.
"
tafonso wrote:
Defence feels worse then ever before.

There is no fixing physical defence mitigation.

Endurance charges are not enough. even with higher armour bases and hp rolls they have destroyed the real defences against physical damage. physical to and elemental or chaos. This allowed more ability to build stronger defences.

stacking a bad defence higher does not make it better.

armour literally is worse off the higher the investment into it.

and even with hitting 90% phys mitigation, you still fall over like paper.

The nerf to defence was a nerf to damage. Most people don't understand that so most recieved it without complaint.

am i alone in this?





Alone, no. There are lots of other player who don't understand how to create effective defensive layers.

Wrong, yes. A quick search on youtube will yield dozens of videos explaining builds that can facetank literally everything.
“Freedom is what we do with what is done to us.”
"
Toforto wrote:
"
and so many of these people are forum regulars...this is why every thread that suggests making the game a little easier or less grindy, gets shut down immediately.


It's pretty sad honestly, any time I or someone else gives feedback about something in the game that's clearly overtuned or needs some kind of re-balancing its always "skill issue" or something. Tired of hearing it at this point.


That is always the feedback because its true, which is not meant to be a jab at you, its just how POE is designed. POE is not a -hard- game, but is a complicated one.

There are very few content features in the game that take a lot of coordination, practice, and exceptionally good gear to complete. And even the mechanics that are closer on the spectrum to requiring any of those can be overcome by increasing the others, i.e dodging the bad things or over-gearing to negate the mechanic.

If you disagree with that statement,
Spoiler
compare POE to some other games. Take heroic raids in WoW. If you want to take down a contemporary heroic raid boss, you need a well coordinated team, all wearing a min. of normal raid tier gear, all with knowledge of the mechanics of the fight. Even with all of those things, it is very likely that team is going to spend multiple days or weeks wiping, progressing 1 boss fight at a time, slowly mastering the mechanics. There is no build that will let them just ignore the mechanics. They can't just farm a new build and go 1 shot the boss.

POE has no analog to this.


So any time someone says something in POE is over-tuned "too hard", the real problem is one of two things.

1. Lack of knowledge. Whether that's lack of knowledge about some aspect of their build, or a damage mechanic, or otherwise.

2. Unreasonable expectations. Attempting to do content ahead of their level/gear progression. Saying content is too hard because you haven't taken the time to finish your build is just laughable.
“Freedom is what we do with what is done to us.”
3. game is actually poorly tuned

When fallacious arguments aren't convincing comes the biased moderation.
"
Bosscannon wrote:
3. game is actually poorly tuned


That's probably why nobody is killing pinnacle bosses in the Ziz gauntlet, right?
"
ARealLifeCaribbeanPirate wrote:

That's probably why nobody is killing pinnacle bosses in the Ziz gauntlet, right?


Clearly they are all cheaters and hackers. Everyone knows that defenses don't do anything in this game, and there is no such thing as skill.
listen when you need to youetube how to play a game, it's not a skill issue, it's a tuning issue and lack of tranparent and useful in game data that is no where to be found other then data crunched through hundreds if not thousands of hours.

So just because you watched more youtude videos and copied defence layering off a guide or watching a video, does not make you more skilled, you just copied what someone skillful did.

If you did not put out the video you cannot claim yourself to be skilled.

mind you plenty of players are skilled and put up no videos. Fine.

but when someone chirps about skill or lack there of and has no proof of his own. Well lets just assume he runs white maps and calls the game easy. Then yes it is easy cause there are no mods to take away defences.

It is the map mods and what is available to counter the map mods that make the game difficult. However the gap with which to be able to address those mods is either non-existant, or a time barrier.

youtube videos of this game promote this game and make it so people would have fun once they learn alot of mechanics. and there is alot to learn before this game feels alright to someone coming into it.

the question is do they want to see bigger growth?

all the changes thus far, or lack there of to make stats clear to understand, or just plain in game text about specific things are missing.

this missing stuff is going to be the same stuff missing in poe2 because it is an attitude the overall group developing it has.

right now this game is totally punishing to anyone new. There is no chance to learn in the game because there is no information provided.

GGG exclusively relys on volunteers to provide helpful data about what things do what in the game, how to put things together. So that really hurts their growth since the only learning possible is not with them, but with other people. and so those other people usually put out content to help. but most of the content they put out is done with the understanding that players usually know alot about the game.

And i see people commenting here about builds that facetank everything. I mean I've seen lots of builds around triskter, and molten strike of zenith variations. haven't seen much else in terms of tanking. I mean the only think I ever see now doing valdo maps for example is just trickster or molten strike. and even then, they do die. There should be a point to all the investment in gear.

to feel like a god, but there is stuff in this game that will still kill these supposed god builds. So the game is engineered to kill all builds. So no level of investment makes the endeavour to gear up feel likes it's worthwhile. i remember watching t17 molten strike of zenith multi mirror build do risk scarabs and it still falls over running those maps multiple times.

It has gotten now to the point where people who are even in the high level of game play just expect to die a certain number of times each map.

So even they know nothing can be done to be able to survive all content.

the developers sure don't want people to feel like a god in a game it would seem.

^hit the nail on the head 100%
"
tafonso wrote:
listen when you need to youetube how to play a game, it's not a skill issue


"
Lyutsifer665 wrote:
^hit the nail on the head 100%


Welp apparently it is for you and Lyu.

Just because you guys have to watch youtube to play the game doesnt mean everyone does.

Thats the skill issue you are talking about. And knowledge as well.

Might be due to passive learning aspects of how you guys play, it might be several other factors, whos to say.


Definetely dont need to watch youtube to play this game though. And watching something, as proven by many posts of people copying and struggling, including the person who is agreeing with you above(t17 fortress troubles), doesnt mean you gained any skill.

You dont read about DNA transformation and then become amazing in lab. You actually have to engage with the material.


So theres a couple problems with approaching the game the way you and Lyu seem to be trying.

Edit: You can go ahead and google any guides for ... Melee Bleed Spectres, or... look on ninja all the Bleed ES players, or a Heavy Strike Bleed Warcry build lol... before you think I looked to some guide on how to build these things
Mash the clean
Last edited by Mashgesture#2912 on Oct 3, 2024, 4:29:39 AM
At some point there should be no shame in admitting that the game is simply not for you instead of asking for broad changes. I recently quit the new WoW expansion after less than a week bc I found that I can no longer enjoy PUG-style content, I didn‘t go to the WoW forums screeching that Mythic raids should be soloable. If you don‘t like complex mechanics with a very, very high power ceiling needed for pinacle content then POE is not for you. Unironically D4 might be a better choice at that point.

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