Recent Economic Abuse

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Why it has to be thousands? Why dont we set limit of "reasonable" at 10d/h? Why not 100c/h? You clearly missing a point here.


That’s why I was trying to avoid specific numbers; you can’t justify it based on that alone. The fact of the matter is that there were groups who tried this, realized it was excessive, and then stopped. What made them stop? The obvious conclusion that being able to get hundreds of clean divines in a single map was going too far. If they had done this once or twice to get 200 or 300 divines, it might have been fine. The issue is that they knew this was effectively printing currency and continued to do it repeatedly. That’s where the offense lies.
Last edited by Lirian21 on Jul 30, 2024, 1:56:22 AM
Well, generating 1,000 divines per hour in this case is excessive. There’s a difference between an accessible mechanic that generates T0s and a mechanic that literally prints divines by the thousands. If you can inflate the economy as a group of five to the extent where items double or quintuple in price, it's a problem.[/quote]

The mechanic is open for anyone to use, say for example you came across this or any random person came across this interaction between scarabs and scry, they didn't know it's an exploit they just think they made it rich they will then just get banned for making a more specific amount of divines per hour from a mechanic?

That as a rule can't be enforced, GGG would be banning everyone if they earned over a certain threshold in mapping, what if it just randomly happened to people juicing maps? Are they then to also get banned? Here lies the problem, as I said previously GGG needs to really made rules for this, so the player base knows right from wrong you can't be second guessing just by interacting with the game not knowing you are going to get banned for it.

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The mechanic is open for anyone to use, say for example you came across this or any random person came across this interaction between scarabs and scry, they didn't know it's an exploit they just think they made it rich they will then just get banned for making a more specific amount of divines per hour from a mechanic?

That as a rule can't be enforced, GGG would be banning everyone if they earned over a certain threshold in mapping, what if it just randomly happened to people juicing maps? Are they then to also get banned? Here lies the problem, as I said previously GGG needs to really made rules for this, so the player base knows right from wrong you can't be second guessing just by interacting with the game not knowing you are going to get banned for it.



To be honest, there doesn’t need to be a specific rule here—just use common sense. I can't explain this more clearly than I already have. It’s common sense that determines whether this is a problem or not.
Kick them to standard for a league. Should teach them a lesson but not be too harsh since partial fault also at GGG's side, shouldn't have been a bug in the first place.
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MLGonthorian wrote:
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MLGonthorian wrote:
You guys think this is bad, you should see what people do with private cheats on CSGO, PUBG, etc. In tournaments, LAN, even on stream with overlays to hide their ESP, aimbot, etc. Using DMA cheats at the kernel level with their bult-in-memory mice they bring to tournaments. Scripts written inside of the actual mice, undetectable unless you're running kernel-level anti-cheat and even that can get bypassed. People have no pride or honor doing this type of stuff. Then you have people claiming cheating doesn't exist to cover for them. People cheat not just in games but in real life and especially when money is involved. Only a matter of time before they get caught and/or live with it knowing they're a fraud with no dignity.


You start with a wrong idea, cheat.

The card farm is just use all reasonable proper correct mechanic they introduce into the game. If they think the "economy" was broken, that's their fault, they should take responsibility for this, rather than try to get rid of it and attract our eyesight onto the party.


Wrong. They're gonna play naive when generating 100+ mirrors in a day from abusing a bug/glitch/exploit and they can clearly tell it's not normal. Instead of reporting it, they decide "abuse early, abuse often." is their mantra until they get caught and now it's the devs fault somehow. What's the point of even playing the game if you ruin the economy for others like this? It's a competitive game that's supposed to be fair at least on some level. You should be lucky the PoE devs actually stop this in their game as opposed to Valve, Krafton, etc. who could care less about cheating in their games unless it's blatant and a cheaply made cheat that's detectable.


Average your fortune with Musk? Well, I'd love it happen in real.

If it is not a bug, nothing related to it can be an exploit. And of course it isn't. All these mechanic works correctly, according to ggg's plan and what we heard from ggg.
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Lirian21 wrote:

To be honest, there doesn’t need to be a specific rule here—just use common sense. I can't explain this more clearly than I already have. It’s common sense that determines whether this is a problem or not.


My common sense says, what behavour of those players who participated in "abuse" goes in line with what people did for leagues in atlas, albeit returns were very (perhaps too) high. To me (mechanically speaking) this is no different from b2b t17 early in necropolish or stygian spire strat in affliction, or legion farming on glacier. I want to specify by the way, GGG did the right call on freezing currency from entering the market, but underlying problem is bigger than "common sense". There should be clear and well defined set of policies for such cases.
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Lirian21 wrote:
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The mechanic is open for anyone to use, say for example you came across this or any random person came across this interaction between scarabs and scry, they didn't know it's an exploit they just think they made it rich they will then just get banned for making a more specific amount of divines per hour from a mechanic?

That as a rule can't be enforced, GGG would be banning everyone if they earned over a certain threshold in mapping, what if it just randomly happened to people juicing maps? Are they then to also get banned? Here lies the problem, as I said previously GGG needs to really made rules for this, so the player base knows right from wrong you can't be second guessing just by interacting with the game not knowing you are going to get banned for it.



To be honest, there doesn’t need to be a specific rule here—just use common sense. I can't explain this more clearly than I already have. It’s common sense that determines whether this is a problem or not.


It's not a bug, so take advantage with it is a correct and clever way to play the game. As a mechanic designed by ggg without bug, it cannot be an exploit. GGG designed this, led to this fault.

If ggg think it's not okay, they should take full responsibility for this, rather than players. They should take the currency back, compensate the player group(s), and block the hole from their design (again, it's not a bug at all, everything works correctly).
Thank you for saving the economy!

As much as I want to see them banned, I dont think they should be banned because they did not break any rules. This was your mistake and oversight, so please dont but the blame on them.

They used all the mechanics the way you designed them. You just missed an unballenced outcome that would completly ruin the whole economy.
It's an exploit that they exploited

Personally, I'd ban them for 3 months, but then I'm an asshole
Restrict their accounts to SSF only as a punishment )
Handmade cursors for PoE: https://www.pathofexile.com/forum/view-thread/2740991

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