3.22 Performance

I having the same issues entering maps as well. CPU, Memory and GPU are all hitting max. I am playing on the lowest resolution possible and its still stuttering.
Here the same situation

Ryzen 3 2200 G 3.50 GHZ (overclocked to 3.70)
GTX 1070 (i think is 8GB)
16GB Ram and installed in SSD

Before 3.22 the game was great, i do Harvest, Blight, even 30 waves in Delirium, some times my fps drop to 15 or 20 for the big ammounts of monster and stuff on screen but now, just hellish

LONG loadtimes (since ihave the SSD, every load was 5 seconds) 20 seconds or even 2 minute, work better with Dx12 but all texture load slower, some times proyectiles or spells hit me invisible (the texture don't load), one day making ritual with my brother (his build is Tornado Shot) ALL THE TEXTURE GET GLITCHED and we can't see any monster or spells, nothing, just attacking the air, when all enemy dies, textures fixed, and well even Harvest do it in all maps, allways the FPS goes under 10

i try everything, the one thing that help me was erase the folder of shaders but making big stuff (5 Waves, Blighted maps, Delirium Maps, etc) the performance making all this big farm in a big waste because NOW my PC can't hold it
https://poe.ninja/builds/ancestor/character/Ydoum/KEKtain

Using all my attack speed stims (blood rage, rage, focus, vaal haste) causes my framerate to drop from the standard ~200 to under 5 for about a second of burst damage from my totems.

Actually unplayable... and ridiculous if you think about it.
Sitting in HO spamming alts for 4 hours straight is peak PoE gameplay. Thanks, Chris.
Got a 1080, 5600x, 32GB Ram, 980 Pro, DX12

The fan behavior just sucks since the integration of the poe2 engine stuff

somebody joins my hideout = fans go up for a second
different phases in a boss fight like Sirus / Maven, stuff gets loaded? = fans go up for a second
enter a map, go back to town = fans go up for a second

I could lock the fans with afterburner, but why does such simple stuff demand so much power of my GPU?
Hello. I also have problems with the game since the beginning of the league. I play an SRS poison necromancer. It's practically impossible to play on large maps with constant lag.

My computer: i5 10600k, GTX 3060 Ti, 16 GB RAM DDR4 3600MHz.

Below I paste the WinMTR connection test

https://pastebin.com/k4zwMiEG

Fps is in the dumpster, normally play at 144 capped but I stutter now and I can't get over 45 after patch. tried the old clear the cache thing and nothing, still garbage lol. Hope to see a fix soon I can't farm a mageblood at 40fps
Last edited by Jayzer on Sep 19, 2023, 7:54:46 PM
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Jayzer wrote:
Fps is in the dumpster, normally play at 144 capped but I stutter now and I can't get over 45 after patch. tried the old clear the cache thing and nothing, still garbage lol. Hope to see a fix soon I can't farm a mageblood at 40fps
Be happy that u can play atleast many of us crashes very often that its unplayable.
Just saw a fix in another thread that worked for me.
https://www.pathofexile.com/forum/view-thread/3431168

Disabled multi-threading and everything is working without crashes or studdering.

Graphics -> Advanced Settings -> Engine Multi threading -> Disabled

Also using Vulkan and everything turned down low. Will start raising setting but at least currently its been working.
"
Breakbeat wrote:
Just saw a fix in another thread that worked for me.
https://www.pathofexile.com/forum/view-thread/3431168

Disabled multi-threading and everything is working without crashes or studdering.

Graphics -> Advanced Settings -> Engine Multi threading -> Disabled

Also using Vulkan and everything turned down low. Will start raising setting but at least currently its been working.


Sadly this engine multithreading bug still plaguing the game they need to figure it out and fix it because it just cause a lot of issues with the game from CPU latency to poor performance overall
Watching a Youtube video uses only 40% of my GPU (3060Ti) alone when I start the game. Well, at least it's not 60% like 2 weeks ago...

https://imgur.com/a/ay6LgvE

People posting so-called solutions, but it hurts other configurations to the brink of damaging hardware. People be careful with what you do.

A solution that GGG can implement is to refert the shader-change and ask people to help with the new engine. In exchange you give volunteers some pixels for free. Everyone will be happy, but somehow this simple idea/solution is to complex to implement otherwise they would have done something like this already.

Do not blame the devs. This (brilliant) idea has to come from management/higher up and I'm 100% sure you they care about you and your hardware.
Last edited by Hydra1975 on Sep 21, 2023, 8:57:13 AM

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