3.22 Performance

This simply just doesn't make any sense.
Does the new patch don't work well with DX12/Vulkan?


i7-10700K
RTX 3080
32GB RAM
Steam client (installed on M.2 SSD)
GeForce Driver Version: 537.13
1440P, All low settings for others
DX12 Ultimate: Enabled (as displayed with dxdiag)


Vulkan & DX12 are always < 60 fps

Only DX11 version could the game run in > 100 fps
in-game Performance Metrics shows VRAM: N/A
but GPU usage almost always 100% at hideout

In other games, GPU usage isn't like this at all.
Like others, I am starting to worry the game is killing my GPU and SSD.

Please investigate this issue immediately.


Last edited by Kappinea on Aug 27, 2023, 7:06:10 AM
been having frame drops in every map, never had any lag in previous leagues
the worse "update" ever implemented in a live game! period!
should be ashamed, tbh.
after this patch, my gpu load always 99%. fps same as in previous patch 150, but gpu was load not higher than 50-60%. It is a new "optimization" ?
I am also having terrible performance issues. Intermittent lag spikes with rubber banding. Multiple complete screen lock-ups with crash to log in screen (most notably happened as soon as I clicked a yellow strongbox, game locked up and crashed as soon as the mobs spawned). My latency is in the low 30 ms on average, so I don't think it's a connection issue. I have a Ryzen 5 5600X, 16 GB Ram and 3070 RTX.
i7- 9750H
16gb ram
nvidia 1660 Ti
1T SSD.

i HAVE 10fps in a juiced map.
With delirium is unplayable.
also having terrible freeze / latency spike issues
I'm so tired of giving this game a chance :(
Will try in PoE2
Was having issues as well.
What fixed it for me was deleting the shaders compilation folders.
Strangely enough the folders haven't been recreated again after running the game again.
So i don't know exactly the name since i don't remember.

but i think they were here for me (installation folder)
C:\Program Files (x86)\Steam\steamapps\common\Path of Exile

and they were called something like shadercompdx11/shadercompdx12/shadercompvulcan

I had 3 folders. One for each graphics type (dx11/12 and vulcan)
I've deleted all 3, Ran the game, Waited for the shader bar to stop and have had a much better experience with a LOT LESS stuttering and consistent frames.

I hope this helps someone.

My unlocked framerate is 120fps in the hideout (before i couldnt even maintain 70fps)

PS. i have a predator Helious 300 with a 2060RTX and am running the game in vulcan mode.
"
glmig wrote:
Was having issues as well.
What fixed it for me was deleting the shaders compilation folders.


This did help a tiny bit. But that's still light years away from how it should be

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