0.10.7 Patch Notes

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Chris wrote:

Changed the mouse cursor to a larger one that is easier to see in a variety of environments and combat situations.


YAY! I've been asking for this for months. Thank you!
Man does not stop playing because he grows old. He grows old because he stops playing. - Oliver Wendell Holmes
Thanks.. more fps issues. Now my laptop will have 2x more "increased burning damage" even with all low settings and texture quality 5.
Last edited by kate778 on Apr 18, 2013, 10:41:54 AM
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The middle mouse button, right mouse button and two additional buttons (mouse4/5) can now be bound to various functions like skills, flasks, item highlighting or opening the inventory.


Been waiting for this and looking forward to the map changes.
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The Multistrike support gem's damage penalty is now "Less Attack Damage" rather than "Less Melee Damage". This affects Lightning Strike's projectiles which were not intended to have no penalty with this support gem.


ouh...that hurts. dont even realized that it was "bugged".
but i really dont understand the change at all?!

so the reduced phys dmg from multistrike only applies on the LS-hit itself and not the projectiles or what? dont get it, sry.
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Necrogue wrote:
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The Multistrike support gem's damage penalty is now "Less Attack Damage" rather than "Less Melee Damage". This affects Lightning Strike's projectiles which were not intended to have no penalty with this support gem.



That's strange because you said here...

http://www.youtube.com/watch?feature=player_detailpage&v=W_UWOlGVL5M#t=60s


The was a gem that was added just last patch. They are fixing a bug in it quickly. You have to expect a few bugs in skills as they are tested!
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Chris wrote:
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TheuberClips wrote:
Saw ebony weapon effect on youtube and came to see if patch notes were up, and they are! :D

All in all lovely changes. Curious as to what "summon elemental resist" is, haha.


It increases the elemental resistances of your minions. Maybe it should have been called "Minion" Elemental Resist. Hmm.


That seems like a more logical way of wording it I'd say. All in all thought really good work on this patch! Looking forward to it!
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Hyron wrote:
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The Multistrike support gem's damage penalty is now "Less Attack Damage" rather than "Less Melee Damage". This affects Lightning Strike's projectiles which were not intended to have no penalty with this support gem.


ouh...that hurts. dont even realized that it was "bugged".
but i really dont understand the change at all?!

so the reduced phys dmg from multistrike only applies on the LS-hit itself and not the projectiles or what? dont get it, sry.



So what happened was that the melee hit was reduced, but the projectiles were 100% damage. They are not going to be lowered by multistrike.

People realized this right away as a bug when multistrike...
Im not a farmer, do uniques really need the bump in drop rate?
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Wavestrike wrote:
Thanks for this patch. Thanks a LOT for waiting until people hit 80+ in hardcore to nerf their entire multistrike builds, GGG. You finally made melee/physical damage SOMEWHAT viable, and now it's not even worth using the new gems. Why the fuck isn't freezing pulse hitting the same target 5x with GMP nerfed yet, or rain of arrows with point blank? Fix things that need fixed, or leave them be. If anything multistrike made new options, but now it's pointless because of the massive 40% damage loss, so enemy armor is more effective against it..

Now my level 82 hardcore duelist is completely fucking useless. Won't even be able to sustain living because of doing less damage = less life leech. Bad enough that end-game progression is absurdly based on RNG. And that physical builds completely suck compared to elemental.

I was about to buy the demon king horns too, glad I didn't. Why would I feed a company that does this to it's players any more money? Glad to see you're taking the route of D3 and giving in to complainers about unique drop chance and chance to unique %. What next? Making bosses easier? Give me a break.

You're killing this game. You guys have been a great company up until recently. It's a shame; this game really had potential.


Ahem, they did shrink the AOE of raim of arrows and if you ever played with a Freezing pulse GMP you would know that typically you only hit with 2-3 of the projectiles till melee mobs get close enough to hit you then it still sometimes only gives you 4 projectiles hitting. Thanks for paying attention to changes in skills and how they work. GGG is seems to be alternating between fixing melee and making more builds available so you will get your fixes.
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If there is no room for items to drop on the ground when a monster dies, they now stack on top of other items rather than not dropping.


This was very much needed, thank you so much! :)

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The Way Forward quest now requires you to kill a Unique blackguard called Captail Arteri who is guarding the blockage.


Sounds like a supper easily farmable unique enemy, not sure if it's intended. I know there are some quite easily farmable uniques but if you access western forest from the blocked side you could just farm it over and over again without any trouble (or so it seems).
CliveHowlitzer wrote:

I am now too addicted to that feeling of being kicked in the nuts when you die.

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