0.10.7 Patch Notes
" As speculated only if one of the new uniques is not a "glorious plate", than it should become much more harder. Means your chances would half anyway, by just having a extra unique that can be rolled, if u than alter this chance further .... do the math :p Last edited by AndyPandy22 on Apr 18, 2013, 9:58:52 AM
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" Wait til after the Patch :D Alexis
*smiles* =@[.]@= boggled =~[.]^= naughty wink | |
Does light radius increase aggro radius?
I imagine if monsters see my light, they go after it -- is this right? That would make 2 reasons that inc. light radius is cool: 1) huge light radius means you could pull from well beyond screen range 2) light radius is nice for the low-life builds. I also don't mind the lower requirements mod. This aides twinking new characters as well as enabling the use of a dex item on a pure str build if needed. I feel sorry for the people who think that it will be too hard to get good items. You have some entitlement issues to work out... | |
Ebony and Ivory? Gonna give me dual pistols to match that next patch? XD
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My duelist continues to reel in agony every time I see a Lightning Thorns caster.
i too fas fo youuuuuuu
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Love the patch!
New Flask mods are awesome! But I think some more utility flasks would make things more interesting as well Increase Crit Increase Accuracy There's an Armour flask why not evasion or dodge chance flasks? Just a thought thanks again! | |
" BETA, deal with it. Changes are gonna happen. If you can't deal with it then you are free to leave and come back when beta is finished. I used to play Diablo 3, then I realized it doesn't have a Shabby Jerkin.
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" thanks a lot. if so, why the orb of chance is getting more expensive than before? once it is 1 chaos=8 chance, now, it can barely 1 chaos=4 chance. IGN: namehard
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" That's strange because you said here... http://www.youtube.com/watch?feature=player_detailpage&v=W_UWOlGVL5M#t=60s Berek's Grip Ice Spear http://www.pathofexile.com/forum/view-thread/780707 Budget Magicfind and/or Hardcore Flame Totem http://www.pathofexile.com/forum/view-thread/1211543 Last edited by Necrogue on Apr 18, 2013, 10:39:41 AM
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I'm not familiar with the prefix/suffix names of the map mods, so I'll translate for you guys that don't remember em too:
- Physical Res - quantity bonus increased from 6% to 8%. - Goatmen - quantity bonus increased from 8% to 14%. - Lightning Res - quantity bonus increased from 6% to 8%. - Fire Res - quantity bonus increased from 6% to 8%. - Elemental Reflect - quantity bonus increased from 12% to 18%. - Cold Res - quantity bonus increased from 6% to 8%. - Physical Reflect - quantity bonus increased from 12% to 18%. - Additional Proj - quantity bonus increased from 12% to 18%. - Cannot be stunned - quantity bonus increased from 6% to 12%. - -% max res - quantity bonus increased from 15% to 30%. - 50% regen - quantity bonus reduced from 30% to 20%. (Dont agree with this one. Like me and a lot of players, we rely on life leech to survive. Not only does it regen 50% slower, it actually reduces total healing by 50%. It could be a pretty tough suffix if we rely on healing overtime to sustain. I certainly prefer the 0% regen suffix to this one.) - Vulnerability - quantity bonus increased from 18% to 25%. Overall good changes imo, don't have to spend as much currency to get higher quality now. ign: littleleaper
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