0.10.7 Patch Notes
Chris, could you tell us the reasoning in adding these new fairly weak item mods? They really seem quite useless and making crafting and rolling good items a lot harder.
IGN: Iworkeout
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This is a truly excellent patch.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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Increased the drop rate of Unique items. This mean more shities :( | |
Flask of grounding!!! I remember when I suggested that like 8 months ago. So happy!
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" twink gear just got a revival with the reduced requirements. And some builds that need painfully specific gear are about to become blessed with gear that's less in terms of requirements, and thus make lower level easier for them. But the light radius mods I can live without, they're going to become the new thorns of exalted rolls. 1337 21gn17ur3
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" UNLESS it works on totems too, does it? | |
absolute great Patch, adding/improving so much good Things :)
Keep calm, play PoE, drink Tea & listen to Prog!
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sheeeet , my burning arrow build is already wrecking maps , i wonder how fast things will go down now :P gotta get me that 6link XD
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I hope those two new item mods are only on one piece of gear like rings or amulets, otherwise you guys just made crafting/gambling for items a lot harder.
I'm also interested in the Orb of Chance changes. Do I still have the same chance to chance a Kaom's Heart as I did before? | |
" Nice! But I am wondering if it also increase your minion CHAOS damage resistance. Because Zombie + minion life + minion speed + minion damage + minion resists + minion chaos resits doesn't left much room for anything ... |