0.10.7 Patch Notes

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Chris wrote:

Added a new Intelligence/Strength Support Gem - Summon Elemental Resistance. This is first offered to the Witch and Templar in Act Two of Normal difficulty, the Shadow and Marauder in Act Three of Normal difficulty and to Rangers and Duelists in Act One of Cruel difficulty.


This will be a great benefit. Now, to roll another char to go get one.

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Chris wrote:

Added four new Unique items, two of which were designed by our Diamond supporters. One of these is a Unique Map.


As I'm finally getting close to maps (I'm a slow poke who couldn't make up his mind) I'm pleased to see this.

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[li]The Way Forward quest now requires you to kill a Unique blackguard called Captail Arteri who is guarding the blockage.[/li]


Sort of related: Any word on improving some of the performance problems that can happen in this zone? There are sometimes when I will drop into single digit FPS in this zone, and I have yet to figure out why. This is really the only zone where it has ever been a problem.


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Chris wrote:

We have standardised the TCP port that the game uses for instance server connections to one that is less likely to be affected by packet shaping. This may improve network performance with some ISPs.


Or could this help?

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Gems on the ground now do not show their level in their name if they are level one.

Wait... Yout can loot "leveled" gems? I've... Never seen this before.


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Chris wrote:

Increased the drop rate of Unique items.


Well, lets hope. I saw a flurry of 3 uniques in a weekend, and then 2 a couple of days later, and then nothing for weeks.

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Chris wrote:

An Orb of Chance is now much more likely to create common Unique items and less likely to generate uncommon or rare Unique items

Is this a "large" change? My Orb of Chance luck has been "meh" at best. Anecdotal evidence of course, but It's left me wondering if I should continue to try, or if I should just try and trade them for other orbs.
Mouse Cursor fix is probably the biggest one
that was one of the most annoying things when u play at high resolution it was almost impossible to see the mouse cursor
thx GGG
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Hilbert wrote:
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When creating a hardcore character, there's now a warning message explaining that we will not restore dead hardcore characters.

Meh can we get a checkbox with "Don't display that message again"?


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sounds as this would only affect item types that have more than one unique kind?

Nah this rather means instead of having a rather global chance to roll an unique rolling an unique like Karui Ward will take like 50 Chance Orbs while rolling Kaoms will be as likely as rolling a 6 link.

I don't like such "GRIND MORE" changes but I don't care about them anymore because I want my own leaugue with own settings and I would even remove all uniques from dropping, if I could create a system which is more Crafting based instead of Grinding.


I feel you man, I wish we had some guaranteed mod crafting recipes. Gambling gets old fast.(but still has its place)
Closed Beta Since 0.9.8
"Show me a game where it looks good please : P not real life. Alot of things don't transfer well from real life to games. Mainly spell effects seeing as they dont exist in real life." - Russell
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Changed the mouse cursor to a larger one that is easier to see in a variety of environments and combat situations.

OMG TY TY TY ! Did I say TY !?
"Technical support is the art of talking to people who are already angry at you, about a subject that frightens them, while attempting to maintain the illusion that you know what the hell you're talking about."

Yea.. We're just old hippies playing music we love. http://www.rhondels.com/
you might need to rename that gem depending on what it does. "Summon Elemental Resistance" sounds like your bringing a minion out or something of the sort, or bringing out some resistance spirit.

However if its meant to give minions elemental resist, "Minion Elemental Resistance" would make more sense because thats what youve named the other minion supports. we shall haveto wait and see until tomorrow tho.
State of Beyond Mechanic: https://www.pathofexile.com/forum/view-thread/3568084

State of Blight Mechanic: https://www.pathofexile.com/forum/view-thread/3568078

State of Harbinger Mechanic: https://www.pathofexile.com/forum/view-thread/3568062
Captail Arteri? Should that be Captain?
Custom 3D art for uniques!!! YES!!!!!!

Good God this game is amazing! Keep up the fantastic work, GGG!
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Changed the mouse cursor to a larger one that is easier to see in a variety of environments and combat situations.


Awesome change! I was starting to have a hard time finding the cursor in parties or 3-6 which is necessary when those valuable items drop ;)
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We can't control the speed that players find the good builds. We know of a lot of powerful combos that are only just being touched on by the players. We don't add gems for no reason - it's just that the ones that have been in the game for ages are the ones that people understand how to break better because they've had longer with them. You may look at "Increased Burning Damage" and write it off as irrelevant, but it has some pretty awesome combos that we'll certainly see as top tier builds.


How to break the game with new gems:

Find a non costintensive Skill with good AoE effects, link it with Weapon elemental damage, boost elemental damage, stack elemental resists against reflect.

Or find a physicical skill that supports harted/added fire damage such as BT or EK.


And uniques got barely any uses. Quill rain would be a really good unique if it hadn't the 50% less weapon damage mod. But thanks to the mod you get twice the spellcost for the same damage compared to another bow.
This pretty much sums it up.


Why is Lightning arrow so cheap and hitting that many targets for such a low penalty?
Why is Elemental hit scales horribly with less weapon damage and becomes too expensive
Why is it so hard to push explosive arrow damage not to mention the spellcost.
Why do you need so many physical damage nodes to boost physical-->How about unconvertable physical damage mods.


Several skills need either more support gem that doesn't work on skills lik EK, Bear Trap, LA etc.
Such as strong Melee Gems or Elemental Spell gems or they needs uniques/other items to be buffed.

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Starball wrote:
Any info on working the "clicking" in the game?

Atm you have to click 10 times on an item to pick it up, especially when in a group.

If you see for example an Chaos Orb drop and you click on it and your party members do also, you won't pick it up, you sort of run to it and stand next to it looking at it. You have to click it again asap otherwise a group member picks it up.


All you have to do is click on an item once and hold the button down. It's like clicking it infinitely fast. The game will pick it up for you as soon as it can. If it's a locked item that dropped for another player, it will pick it up as soon as it becomes available. If it's your item or a white/blue item it will pick it up as soon as you are in range.

Your mouse does not even have to still be over the item for this to work. Just get it over the item once, and hold the button down, then you can move your cursor wherever. You will walk over to the item and pick it up as soon as possible. And if your cursor is somewhere else now, it won't matter. Even if people get in your way and you need to path around them, it will keep doing so until you reach the item.

If multiple people are trying to pick up the same item that dropped for some other player then it seems random who gets it when it becomes available. I thought maybe it was based on ping, but I had 300 ping one day and still got an item.

There is one weird behavior regarding this. If you are trying to pick up an item that dropped for another player and someone else gets it instead, you will pick up the next item your cursor touches if you are still holding the button down. This is pretty annoying, and I wish they would fix it, because it's usually some junky white item that you then have to drop. You can move your cursor away from the pile of items to avoid this (while still holding the button down), but then you will immediately start running in that direction once the item gets picked up.

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