0.10.7 Patch Notes

i think they added the new mods on rares just to make crafting harder than it is now. some gear slots are really easy to craft atm imho.

also the ''chance orb'' sistem pre patch was bad cause ppl were ''forcing'' top uniques that way and it wasn't that hard. at least now (hope so) you have to farm for a better chance to drop something valuable.
Yay. Now do more Cutthroats please
Epic.
And "light radius"? Yeah!
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The Multistrike support gem's damage penalty is now "Less Attack Damage" rather than "Less Melee Damage". This affects Lightning Strike's projectiles which were not intended to have no penalty with this support gem. Increased the drop rate of Unique items.


Awesome. The one skill that was actually good with multistrike gets nerfed.
IGN: DrunkBarbarian / SupernalScion
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carratedda wrote:
i think they added the new mods on rares just to make crafting harder than it is now. some gear slots are really easy to craft atm imho.


no. just to piss players off :/ and to simulate itemdiversity. didnt worked 4 D3. dont make the same mistake pls.

those mods don't add anything!

pls dont add them :/
I think the "summon elemental resistance" gem should just be called "Minion Resistance." The current name can lead a a person to think it's some sort of elemental summon like a mage in WoW. The name "Minion Resistance" puts it more in line with the minion damage gem.

Damnit, at first I thought "Summon Elemental Resists" summoned like a non-aggressive Sprite/Familiar that gave you Resists/MaxResists... I want my Fairies!
Who cares about Minion stats? <_<

Other than that I love the changes. Except maybe cursor size, though granted I don't remember there having ever been a cursor... I just hope this new size doesn't get confusing/obstructing.

'of Grounding' Is awesome, a new staple I think. Especially for RF builds.


And I am curious as to those "untouched" op builds.. I wonder what combo would make best use of Burning Damage. Cold2Fire FreezePulse Crit build with Arctic Armor?
IGN: Golem_Antsy, Harvest
damit i got all excited when i read summon elemental....then i saw resist and was like...crap lol but anyway great patch
Bring on the unique maps! Minion Resist looks cool, but idk if worth taking over offensive minion supports quite yet, but +burn...hrmmmmmm, will be very interesting to see how the 1week goes on streams. :3 Keep up the great work, guys~
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diggeDinga wrote:
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carratedda wrote:
i think they added the new mods on rares just to make crafting harder than it is now. some gear slots are really easy to craft atm imho.


no. just to piss players off :/ and to simulate itemdiversity. didnt worked 4 D3. dont make the same mistake pls.

those mods don't add anything!

pls dont add them :/


you misunderstand the d3 problem , the problem with d3 was that it was to easy to get good items , making some mods seem horrendous if you got 1 or 2 on them cause all the other items on the auction house was cheap and a better item then the one you got.

the way to solve this is to add more mods , which makes the powerlevel of the game go down and in the same make items feel better cause its more often an upgrade =), methinks many people misunderstand how this works

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