What Happened with Items

no chris, the loot is not ok for an average player
im barely dropping chaos from maps or even from league mechanics

no chris, you cant avoid a rare
why dont you try to avoid a AN with hasted and stormprision? post a clip of you avoiding that for us
and you cant also avoid rares cause ALL THE LOOT IN THE GAME is gated behind them now, so why would you avoid the only thing that actually can drop stuff??
and when you do, you get a flasksplosion, nice

this is nowhere near enough
i can simpathise with some stuff you said, but in general you are so far away from the reality of the game

the loot still broken
AN still broken
minions are unplayable (25 weight on +2 helmet??? really???)
smooth progression is still dead
build diversity is dead

Last edited by blindwar on Aug 26, 2022, 4:55:35 AM
"
Ziiyo wrote:
"
bitkungkp wrote:
Path of Whetstone



Rookie Numbers! :) - What a joke!



That amount, I play this league around 1-2 Hours per day LOL.
and not drop Alchemy to craft a red map to progress the atlas anymore.

Bad league ever.
GGG, Chris Wilson

I believe archnemisis could work much better if some of the modifiers were changed entirely. For example "haste" have the rare monster visibly charge up energy to perform a charge attack so we notice it and have time to react instead of being just a huge Stat boost. Some of these mods make the rares make them deal WAY TO MUCH DAMAGE and makes them annoying to deal with in general ESPECIALLY when stacked together. I'm okay with hard to kill rares that take a decent amount of time to kill but they also need to be rewarding on that same coin. The huge stat boosts these modifiers give are the real issue not so much "archnemisis" modifiers. Get my point?
"
So where does this leave us?


In a very unrewarding place.
What about Harvest please?

When a player has finished their Atlas Progression, they start optimizing.
Currently, with the removal of some Harvest crafts, the effort required for a small upgrade is insanely higher. It's just not motivating to keep playing after that. Can we please put the Harvest crafts back in the game?
"
slayerfum wrote:
GGG, Chris Wilson

I believe archnemisis could work much better if some of the modifiers were changed entirely. For example "haste" have the rare monster visibly charge up energy to perform a charge attack so we notice it and have time to react instead of being just a huge Stat boost. Some of these mods make the rares make them deal WAY TO MUCH DAMAGE and makes them annoying to deal with in general ESPECIALLY when stacked together. I'm okay with hard to kill rares that take a decent amount of time to kill but they also need to be rewarding on that same coin. The huge stat boosts these modifiers give are the real issue not so much "archnemisis" modifiers. Get my point?


+1
@Chriss:

Please read this:
http://www.memorableplaces.com/mudwimping.html
It's a very old article. But very up-to-date.
this is some sort of comedy. U say that u listen, reading, discussing and making changes, but but u actually not. I don't see any changes, lake of kalandra was shit at the first day, and it doesn't changed today nowadays. Maps loot was completely fuc*ed, the crafting system was completely fucked. U saying u want to slowdown gameplay, but it's an action rpg, there's no need to slow it down. But what am i even trying to tell, they never gonna listen, because they KNOW BETTER what players actually want to play.
Also all the modifiers that spawn their attacks at my feet aka lightning strider I think it is and those herald things. Please nerf their damage a bit. They deal waaaaay to much.
What the hell did I read...
Chris has proven once again that he doesn't understand the problem.

They killed the craft.
They killed the group farm.
They killed stable rewards not based on luck.

Someone will get lucky and get 60 Divine Orbs from one rare monster, and someone will be without currency until the end of the league.
Are you completely crazy?
Do you not understand how people played your game?

Fuck it.

Report Forum Post

Report Account:

Report Type

Additional Info