What Happened with Items
Yeah I'll pass on this, good luck with the vision, Not for me!
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Not worth it playing this anymore
PoE4life
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not the right way.
1. less rare monster that harder as the map boss is bad, better more rare that are close to blue from difficulty. 2. Archnemesis that drop massive amounts of divines and so are not good, better less currency from one specific enemy and more overall for killing whites/blues/rares. 3. Reducing overall quant bonus are killing magicfind and most grp play/Jucing maps, transmute and go is at this point better than jucing our map for mostly nothing. 4. Increacing rarity does nothing execpt we find "more" useless uniques the "good" ones like mageblood/headhunter/.... are not better to aquire, increasing the drop chance for t1 uniques are more the right way. |
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I am still hopping this is bad dream and whe I wake up, drops and harvest will be like before 3.19.
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So this is what I understand from the philosophy:
Instead of getting consistent loot, and more importantly having the control of how you want to get it, you get a completely RNG dependent tanky unfun one-shot monster once in 10-20 hours that drops 50 divines at once. Previously, players had the control on how to play the game, and how to customize their loot. Don't like heist, blight etc.? No problem, skip. Want to juice your maps or do Alva's with atlas passives, or farm low-level maps for div card? Go for it. People set the game up the way they wanted it, worked towards setting it that way and got rewarded. This is what made it satisfying. The entire game, crafting, currencies, have been set-up this way over the years. You can't just change it overnight without massive problems. What is worse is that now they think they fixed it. If there was another recent interesting ARPG right now, the player retention would be at 10%. | |
" This ^ | |
Changes are good for me.
Just BUFF harvest and everything will be ok. | |
Archnem still needs alot of balance changes offensively or removed completely
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so the entire gameplay is now revolved around finding a single Archnemisis modifier (Which i havent seen yet after 200+ maps) that most likely will oneshot any build in the game because thats how archnemisis works.. in order to get currency???
You actually balanced the game around extreme cases which 0.1% of the playerbase did and ruined it for everyone else... guess this is it for me. Was fun while it lasted... sad to see my favourite game that i spend 1000's of dollars on being ruined in a vision that no one likes... maybe its time you start going through the feedback from your players who is also the sole reason you have a job... who cares if everyone has 1000's of divines (that change was freaking weird and malplaced as well btw) the economy will adjust to people having lots of currency anyway but it feels better getting rewards for the content you run. It feels terrible to run 20 maps in a row and get 3 rares that are useless out of it... but at least i can quality the rares cuz you overtuned the wethstone and armourer's scraps.... Goodbye.. thanks for the ride sad to see it all gone within so short time.. | |
Good changes, thanks for the update.
Really enjoying 3.19 and coming up with strategies for the new balance. Decided to play private league with some friends and we're all having a blast. Feels great to exalt slam gear and stack item rarity again! Harvest nerf has made early progression a bit harder but it's also made other content viable again so I'm actually really happy about that. |