What Happened with Items

I think all of the outrage was extremely overblown by a bunch of neckbeard redditors. Props for being transparent about how things were under-tuned; I also really appreciate the quick hotfixes. It didn't ruin my gaming experience at all and I play SSF. It really speaks to how good of a video game you guys have created when I'm having just as much fun as I did last league even with the under-tuned loot system.

Fuck the haters.
This is an extremely transparent and vulnerable post and it is greatly appreciated! Admitting to an internal or personal error takes character, and don't take it too much to heart. Mistakes happen, and you personally and the GGG staff as a whole deliver so much consistently at a high quality.

Lake has been a ton of fun, especially after the fixes! Appreciate the staff and you Chris - keep it up and ignore the berserker mains (rage stackers).
Chris, your apology sounds more like: sorry but I don't care.

I think the last time I was so disappointed was on the second day of playing Diablo 3 after release, realising how bad the game actually turned out to be.
Currency-touched AN gives massive currency like 2 stack divines... but it is very rare to find since rare mobs has reduced to fight less rares.

My suggestion:

give unrewarding ANs below level 73 legion like rewards because only level 73 AN , which is rare to find, only matters at the moment.
in white maps: AN will get 25% to get 1 of legion like reward
in yellow maps: AN will get 50% to get 1 of legion like reward
in red maps: AN will get 75% to get 1 of legion like reward
in red T14-T16 maps: AN will get 1 of legion like reward
Last edited by raikiro2 on Aug 26, 2022, 9:14:27 AM
From all this big post from Chris i understand one important thing - Sentiel was last legue with normal drops. RIP POE
You nerf loot you kill the game in days. - Chris 2020.
You admit that you didnt extensivley playtest the final realease version of the leauge, you then go on to say that you think it has been "fixed" even though i would bet that you havent playtested this current version either...
Meanwhile the people actualy playing the game an absurd amount with 10+ years of playing experience are telling you what the game acutaly plays like and you igore them.
They are 1000% faster at noticing the differences with changes and have experienced all kinds of states of the game they have played bad leauges good leauges and felt the gances to the game over time.
Dont you think that their input in particular with wich changes affect the game in wich direction is usefull?

90% of the "philosophy" or goals is great in this but NONE OF THE CHANGES push the game in the direction you seem to think it does. People love the theoretical game your trying to build but listen to them when they say that a change is not actualy doing what you think it is doing.
I have been enjoying the league a lot. Though I certainly feel there are some problems, but IMO they more have to do with a few odd difficulty spikes and one shots than the economy issues. I've been glad to see the active responses from GGG after the first weekend. The game is going in a positive direction overall in my mind.

With that said, there are just a lot of people that like the really fast paced gameplay juicing incentivized. They were having fun in their own way and I don't think that should be taken from them. It would be neat is juicing were brought back in some new form, at least from a combat perspective.

Perhaps as a spec supported by some atlas passive tree keystones or something. Massive more monster multipliers coupled with massive less loot multipliers. With positive bents on drops you could make it so a juicing player is in line with other strong farming strats if they play well, but not overwhelmingly so. That way a lot of people can still experience high density mapping without overwhelming other farming strats, and without feeling like they need to risk a lot of currency on investment to juice a map that may have poor drops.

To keep the juicers having to fight strong individual monsters you could have whatever setup they use buff the map bosses and move a lot of the drops of a map onto that boss. That way a juicing player has to engage in a "real fight" at least once a map, or give up a lot of loot.

Just one suggestion. I'm sure there are other/better ways to make it work with your visions for the game. I've never been much of a juicer myself, but some of my friends are and it's sad to see them unhappy when I'm still enjoying myself. If feels a shame to lose that entire playstyle, especially when the game so often supports other playstyles into the future via league mechanics. Sure you could argue it run's counter to design goals, but so long as the drops arn't over the moon it wouldn't actually affect the experiences of players who don't do it.

I understand game was a spiritual successor to D2 (one of the greatest games ever, fight me!), and it has strayed from that in a few ways. But in re-creating that experience for people you stumbled upon new experiences that some people liked even more. Please don't callously throw away the moments they treasured just to focus on your own.
Just realized I'm fighting with the windmills. Time will solve everything in a way or another, so better to take my time.

Hope everyone will find a way to have an amazing weekend.
Last edited by tador88 on Aug 26, 2022, 8:50:57 AM
I don't get the need of staff to constantly come across as some sort of game-guru-that-knows-better.
You're facing an angry mob that wants a recant or an escape goat. Logically, you you can't provide either (and judging by the lack of any significant changes in the direction most people are demanding, you would seem not to be willing to). Just let it be?
Time will pass, and in 3.20 you'll get another shot, just like you did in 3.16. And in 3.21 you'll get your new launch record. This is a business, you do it for money, you have both people that depend on you and people to answer to. So long as this adds up, why not move along? Why provide a 2321-word explanation that in the end is no more than an excuse, and your own view of a justification to keep doing what you're doing regardless?
Whoever is happy will continue that way, and whoever you lost will be gone anyway, until the itch comes back, maybe. Long-term player retention is not your thing: your business model sort of feeds on people - and it works.
Guess I would like a more honest approach to things, but it's 2022, and this is the internet.

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