Improvements to Item Drops
TRUE.
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If you nerf mob dropped loot by ~90% and then buff the remaining 10% up to now 12.5% of what it used to be - this is bad. Like, REALLY bad.
Balance in rewards between the different leagues is completely out of whack. High end crafting is completely dysfunctional with all the complexity you built up over the last decade seemingly being pointless now. Why do you try to do this to the base game instead of creating hard mode like you planned a few months ago? It's unthinkable that live service looter game running for many years with an established player base suddenly nerfs loot by 90%, refusing to go back down, and does not implode from the backlash and bleeding current players. That alone would have killed ANY similar game I've played, even without AN and all the other unpopular decisions you keep pushing. This is so baffling. I do consider PoE a masterpiece in complexity sadly unrivaled in the genre today, but thinking you can pull this off and people will in the end realize you're right and the game is better years from now... I don't know man, pride comes before the fall, and destroying the version of the game that many loved dearly because your creative leads are confident it's the right thing in the long term... Recent steam reviews down to 42%. If this keeps up, it will hurt. |
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"all true. |
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quickly ran a map and looks like the loot is "too much" for some AN at the moment. Got over 120 Armourer's Scrap from 1 archnemesis monster. Other loot feels close to activated sentinels... It might be an outlier but try it out before posting valid logic that could be inaccurate.
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We have gone through this many times over already, but maybe repeating the same chant will finally make them get the point?
Did GGG forget basic math..? When you take number 100, nerf it to 20-10% of it's value, you have 10, at best 20. When you increase 10 by 25%, you get 12,5. When you increase 20 by 25%, you get a whopping 25! Even in best case scenario, it is 1/4 of what it used to be! This is a joke. Who ****** cares about 25% increased chance to drop the basic currency I need to alch my maps? 25% increase to 0 is still a 0! YOU NEED TO RAISE THE BASE VALUE, NOT INCREASE BY % I thought you were familiar with your game mechanics already, but once again it is proven, GGG don't know **** about their own game. Let's return to the topic of minions..? Is it a coincidence, that any viable minion build in the league is those that ignore minion health? GGG, DO YOU KNOW HOW WE MUST PLAY OUR MINION BUILDS? Like Ghazzy described in his video, he needs to be constantly running through 11 keys to operate his build. THIS DOES NOT INCLUDE FLASKS. I've developed RTSI because of minion builds, because that is the only way to have them operatable. My left hand is hammering 9 buttons on the keyboard and my right hand is abusing 4 on my mouse. Because if I don't, every single minion I have running is going to be dead. Tell me, what other type of build needs to go through this? Are you nerfing them every single league too the same way you do for minions? And you really think minion builds need to be hammered? You have no idea about the **** we need to go through to crawl to the finish line in every single map. And whenever someone manages to find a golden combination to be able to run feared while running for their lives and hammering their keyboard with their hands and feet to struggle to keep their minions from the verge of death? HOW DAREST THOU!!! NEEEERRRRFFFFFF!!!!!!!! I told you immediately when I saw the patch notes before league release, that it's going to be a ****show... Do you believe me now? For the censorship, use your imagination. |
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its not enough. 0x#%=0
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" i tried it's still pointless |
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" ok, good luck. 3.15 was a joke. 3.19 was a disaster. Archnemesis/Ruthless/Crucible(Archnemesis 4.0?) - worst ideas. Ruthless is a joke, a waste of resources. PoE2(exilecon version) was super disappointing.
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*FARTINGSOUNDS*
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It doesn't hurt to go back to what it was before! The community keeps the game alive and it needs to be heard
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