Character Balance in Path of Exile: Lake of Kalandra

I guess Minions build need eulogy now indeed ~ shall be miss and never be forgotten endless nerf to our fallen minion players
Problem: dual wielding is in a trash can.
Solution: this is fine...
Last edited by MCSMvsME#0476 on Aug 3, 2022, 1:24:08 AM
Switching the +2 minions for unholy might when it's already on the tree...

Is this an off season April's fool's joke?

I haven't played the last few leagues every league I check to comeback and it becomes worse.

I understand their point of making the game "difficult" but to the point it becomes frustrating and just not fun.... a pity.
Last edited by Tehoblivion#2717 on Aug 3, 2022, 1:28:10 AM
Problem - GGG kills any and all viable builds

Solution - get a life and forget PoE
"
DragonSound wrote:
We will likely continue to explore more efficient defensive options for characters that spend a lot of time standing still in future content updates.


is this a joke?


GGG had complaints some patch before that the game was too oriented around ZOOM ZOOM play and didn't reward people who made strong builds that are less built around movement.

They added the blight league that helped a lot toward this kind of gameplay and made boss killing more of a thing this last patch.

They really want to make more ways for players to enjoy the game and this is one of the few changes that enable it.
Well, thanks for making it so easy for me to not get a supporter pack, i guess. Was fun while it lasted.
Spell Suppression nerfed on gear:

Spoiler
• Highest roll on Helmets, Gloves and Boots: 20-22% → 13-14%
• Highest roll on Body Armours and Shields: 32-34% → 20-22%
• Eater of Worlds Implicit modifier on Gloves: 7–12% → 5–10%
• Eater of Worlds Implicit modifier on Gloves while a Unique Enemy is in your Presence: 13–18% → 10–15%
• Level requirement of 6–9% Spell Suppression Corrupted Implicit modifier on Boots: 1 → 45
• Corrupted Implicit Boots modifier "Spell Suppression while moving" was removed.




Spell Suppression buffed on Skill Tree:

Spoiler
• Small Passives in the Scion Evasion and Spell Suppression wheel: 3% → 4%
• Inveterate Notable: 12% → 15%
• Small Passives in Inveterate cluster: 6% → 8%
• Entrench Notable: 10% → 12%
• Small Passives in Entrench cluster: 4% → 5%
• Instinct Notable: 10% → 12%
• Small Passives in Instinct cluster: 4% → 5%
• Quickstep Notable: 6% → 10%
• Intuition Notable: 5% → 8%
• Resourcefulness Notable: 5% → 8%
• Courage Notable: 10% → 15%

• Dagger Mastery that provides Spell Suppression for each Dagger you're Wielding: 8% → 10%
• Spell Suppression Mastery that provides Spell Suppression if your Boots, Helmet and Gloves have Evasion: 10% → 12%
• Spell Suppression Mastery that increases Suppressed damage: 2% → 3%

• Aerialist Cluster Jewel Notable: 6% → 10%
• Darting Movements Cluster Jewel Notable: 8% → 12%
• Elegant Form Cluster Jewel Notable: 6% → 10%
• Hit and Run Cluster Jewel Notable: 6% → 10%
• Untouchable Cluster Jewel Notable: 6% → 10%



_____________________________________________
Defenses


Arctic Armour buffed
• Less Physical Damage taken from Hits while stationary at gem level 20: 13% → 21%
• Less Fire Damage taken from Hits while stationary at gem level 20: 12% → 20%
• Labyrinth Helmet Enchantment "Increased Arctic Armour Buff Effect" was removed.

Defiance Banner nerfed
• Increased Armour and Evasion Rating at gem level 20: 49% → 24%
• Reduced Critical Strike Chance for nearby enemies at gem level 20: 29% → 40%
• Increased Armour and Evasion Rating to you and nearby allies from Anomalous quality: 0.5% → 0.25%

Wind Dancer Keystone changed
• If you have been Hit by an Attack Recently: 40% more Evasion Rating → 10% more chance to Evade Attacks

Arrow Dancing Keystone changed
• 40% more chance to Evade Projectile Attacks → Evasion Rating is Doubled against Projectile Attacks
• 20% less chance to Evade Melee Attacks → 25% less Evasion Rating against Melee Attacks

Ward is instantly restored after: 5 seconds → 4 seconds

Gravicius' Veiled modifier on Body Armours: 12–14% of your maximum Life as Energy Shield → 8–9% of Physical Damage from Hits taken as Fire Damage, 8–9% of Physical Damage from Hits taken as Lightning Damage

Silent Steps Notable buffed
• Blind Effect: 30% → 40%
• Blind Effect in Small Passives in Silent Steps cluster: 10% → 15%

Blind effect on Blind Mastery: 30% → 40%

Mind over Matter Keystone buffed
• Damage taken from Mana before Life: 30% → 40%

Cloak of Defiance's "10% of Damage is Taken from Mana before Life" modifier was removed.

Veiled modifier "Damage taken from Mana before Life while Focused": 28–32% → 18–22%
Crafted modifier "Damage taken from Mana before Life while Focused": 21–25% → 11–15%

Fortify buffed
Spoiler
• Melee hits that can Fortify now generate roughly twice as many Fortification stacks as previously.
• Duration: 5 seconds → 6 seconds
• Increased fortification gained from fortifying Hits in the first small Passive in the Steadfast cluster: 20% → 30%
• Steadfast cluster top small Passives: one small Passive Skill that provided 20% increased Fortification for Fortifying Hits → two small Passive Skills that each provide 40% increased Fortification Duration

__________________________________

Does it feel easier to read it like this?
Last edited by Onimirare#3581 on Aug 3, 2022, 2:13:06 AM
So finally minions get more crit multi sources BUT their overall Crit chance gets nerfed to oblivion by taking away the power charge buffs to player level. Buff burning yet they will constantly overwrite it with new hits and fire was the WORST elemental conversion choice for minions and still is. I think a very select few who can spend tons of currency and roll the right pieces will be able to play skellies and hit higher numbers but most casual necro players will be left in white maps to endlessly farm there.
Pretty boring patch notes overall tbh.
nerf , nerf and more nerf
"
raptorcardz wrote:
"
knutzi wrote:
only nerfs without any buffs elsewhere is really lazy and boring balancing.

there is nothing to explore or be excited for


I fully agree with this. The past few leagues there has been nothing new, nothing interesting. I've played at least 75% of possible builds in this game. I cannot make a new build that can compete with righteous fire. No other build could have decent damage while being very tanky without spending a lot of currency.


Agreed, I dont have any idea why they just dond buff every underplayed skill and see what is going to happen, they will not break the game with 20% more damage of underplayed skills.
In addition to that, nerfing defences is sooo bad, I loved the opportunity to finally not be one-shot by everything.

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