Character Balance in Path of Exile: Lake of Kalandra

Lol i just bought celestial necro bundle. Can i get a refund?
Are they seriously going to leave nightblade support the way it is?
And I though that having LS as a top build for 3 leagues will open up their eyes.
Man... The number of people getting butt hurt is insane hahaha

Idk but I feel like everything is a buff and there is very few nerfs that where actually more than needed.

I'm very excited for next league with these changes!

I can't wait to play the juggernaut. I love that he got an alternative from going with Transcendence (keystone passive). This seems way more accessible to play around!

The change to chainbreaker wasn't needed but I like it since it will provide a lot for manastorm builds.

And... oh my god, I just can't wait to use those Recoup jewels! What a gift! I hope this isn't an april fool haha
Last edited by axeltt012 on Aug 3, 2022, 1:07:02 AM
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Mutaro123 wrote:
I continue to do not understand your logic GGG, you find something is used too much and what do you do, nerf it so the people that enjoined have to stop playing it. Instead of nerfing it why dont you make other skill that are useless or not played playable???

People have limited time, do not try to take more of their time, because you think it is good idea. By that logic image you have 8 hours work day, will you like to work 20 hours and then the next year 22 hours, because someone thinks that more work hours is better for you and they have ''Vision'' how long you should work?

As people said stop creating problems where there is none, people are different and like different things, if someone like specific build and wants to play only that build let the build alone.

You keep adding new skills and items in the game, guess what, things will never be balanced and they dont have to be, this is in essence farming simulator game,
let the people decide for them selves how they like to farm.

The game is awesome, but you keep trying to push the players away for some bizzare reason, do not force the people to play the game the way you want...

If that is your ''Vision'' for the game you should prepare for new vision, one without player base.


I agree with this, nerfing the defences in the game was not a good choice. This game is too one-shotty now, They were moving in the right direction

We will likely continue to explore more efficient defensive options for characters that spend a lot of time standing still in future content updates.


is this a joke?
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Pepock wrote:
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francorocco23 wrote:
Problem: no problems
Solution: Create a problem


sir plz

10/10


Excellent summary of what has happened.

M done.
The Gravicius Body Armour Veiled craft changes are to heavily nerfed compared to what this craft used to offer, you should at least up the numbers on the new modifier.

You gave us defenses a few patches back, most of these were made possible due to the mana reservation and THE MASTERY. Taking this away while giving nothing in exchange is pushing the playstyle back to where it was before the defence upgrades. Meaning glasscannon zoom-zoom builds. A thing you stated repetitively would like to avoid.

Please reconsider the mana reservation related changes, partially giving back the mastery or some other way...
Skelemages got -25% flat damage, 50% increased added damage is removed, +2 levels from unnatural strength is gone, 100% crit chance for minions node is gone (instead of 1 point 100% crit chance in minion offence mastery we get a 5 point crit chance cluster with probably the same effect but for 5 passive points instead of 1), power and frenzy charges on minions obliterated. Mana reservation also nerfed so less offensive auras for our minions as well.

I'd say we lose about 2/3 of our DPS if not more, maybe even 4/5.

Instead we get some rings that we can't really use because we really need those unset rings and other crap that won't make a difference compared to these insane and uncalled for nerfs.

Skelemages is my favorite build I have ever tried in PoE, I don't even want to play anything besides them, I play every day and spent a lot of money on this game thanks to them alone.

Funny how I played PoE every day and was thinking I'm playing too much, now with these insane nerfs it's a great incentive to simply quit playing, screw this.
Last edited by Nasitrap on Aug 3, 2022, 1:18:19 AM
I was happy last league that I was eventually given enough defence mechanics to persistently avoid deaths due to one-shots, even in juiced up, corrupted, level 16 maps. Though, on-death effects and DoT were still a problem. I was quietly waiting for the new balancing round to address this problem by giving us more sources of life / es recovery (think leech builds in boss fights during their immune phases with DoT ground everywhere).

What we got instead is back to square one and getting frustrated by one-shots...

You want more diversity in defence because right now people combine all defences, say A + B + C. Your approach is to let people use only A + B, A + C or B + C without making any of the individual defences stronger. Well, you diversity goal has been achieved but at the expense of the playerbase frustration with more frequent deaths.

What you are really going to achieve here is further specialisation in builds because we are still going to need A + B + C with even less diversity as less and less build will be able to maintain acceptable dps after investing so heavily in defences.

Last edited by _Cossack on Aug 3, 2022, 1:18:33 AM
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kentpachi wrote:
Ladies and Gents,

this is the reason why I quit this game.
Doesnt buff unused skill instead every update is just a nerf, game is mostly a singleplayer and the only multiplayer is trading.

Everyone should try playing Diablo Immortal for now and wait for diablo 4.


LOL blizzard are you?
sedantes

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