The Self Found League

"
warpod wrote:
"
ongZ wrote:
Self-found would be a disaster. Community divided, and those who played self-found would stop after a few month, just like any other singleplayer game.


I never did a single trade and still playing (since closed beta)


Me neither.
Danskere: PM mig, hvis I har brug for en guild.
Hi

Been playing since CB, I admit I have tried to trade when there is a good deal but as a whole would much rather prefer SFL so I don't have to deal with these over inflated trading buggers, they make trading no fun and outrageous with the prices they believe their items are worth.

Bump:P

cheers
Conan: Crush your enemies. See them driven before you. Hear the lamentations of their women.
Never dance with the Devil because a dance with the Devil could last you forever...
-I thought what I'd do was,I'd Pretend I was one of those deaf mutes-
Nullus Anxietas:)
I don't know if this has been mentioned before, since there is absolutely no way I'm going through this whole thread.

But you guys do realize GGG values the economy of the game above pretty much anything else, right? If you think about that for a moment and what it implies (which includes a lot of horrific shit, imo), you are basically directly opposed to the single most important factor of the game's design. I'm going to have to say you'll need all the luck you can get with this.

BTW, ardent supporter of something like SFL, as long as it does include some form of partying.

Edit:

Additional points, considerations and addressing some concerns players have about dividing the community and so on.

First of all, I'm going to tell you SFL won't happen. I can *almost* promise this.

Pretty much all of the issues about compromises, dividing the community and so on are moot. The community is already divided into a bunch of different sets of players. Besides, would you rather have more players or not?

What about the custom leagues that were mentioned in the past, SFL would not only compete against this, but surely those leagues won't help in unifying the community and without sufficient flexibility, they'll have no substantial purpose.

The conclusion I get to is this, you play by their terms, or you don't play. I am even starting to doubt the very idea of the custom leagues, with the exception of catering to a niche of high contribution supporters.

Cynical as always, but there you go.

Edit 2:

Read up to about page 30, apparently a lot of the discussion was about increased drop rates which I found quite bizarre. Most of that, to me, points to just wanting an easier time, which is fine but I think a bit separate from the main reasons for SFL.

The only place where drop rates are really an issue to me is when it comes to end-game and really, that's purely about the map system and increased drops won't change that much, I still don't want to run 785443784 lvl 68 maps being massively overleveled. That's more a consistent progression/access issue, personally.
Dividing the community?
Do you have an idea of how many players play alone?

I do like this: standard league, no shared stash, no trade, no party. Single player with internet, basically (God if there was single player...); and I'm enjoying the game even more than when I used to party with strangers and doing quests which I didn't even know the name.

Just wanted to say my two cents
i like this game. i mean have you seen how powerful is the barbarian
"
MrMisterMissedHer wrote:

Edit 2:

Read up to about page 30, apparently a lot of the discussion was about increased drop rates which I found quite bizarre. Most of that, to me, points to just wanting an easier time, which is fine but I think a bit separate from the main reasons for SFL.


Quick reply to this point. The idea of slightly increased drop rates is to compensate for lack of trading. In no way is this to make for an easier game. If anything a decent SFL has a good chance of being harder than standard, for the simple reason every single weapon, armour, gem etc is available to anyone that spends the time grinding currency in default via trade. There is no guarantee in SFL that the lioneyes bow or whatever other item is wanted for a build will ever be dropped. Thus having to survive on what you find, which with current drops rates is anything but fun. Multiple chars from lvl40 onwards never getting a single upgrade to equipment until hitting a brick wall unable to progress without trading somewhere between 40 and 60+.

Sorry for lack of paragraphs, in a rush.
"
Jaknet wrote:
"
MrMisterMissedHer wrote:

Edit 2:

Read up to about page 30, apparently a lot of the discussion was about increased drop rates which I found quite bizarre. Most of that, to me, points to just wanting an easier time, which is fine but I think a bit separate from the main reasons for SFL.


Quick reply to this point. The idea of slightly increased drop rates is to compensate for lack of trading. In no way is this to make for an easier game. If anything a decent SFL has a good chance of being harder than standard, for the simple reason every single weapon, armour, gem etc is available to anyone that spends the time grinding currency in default via trade. There is no guarantee in SFL that the lioneyes bow or whatever other item is wanted for a build will ever be dropped. Thus having to survive on what you find, which with current drops rates is anything but fun. Multiple chars from lvl40 onwards never getting a single upgrade to equipment until hitting a brick wall unable to progress without trading somewhere between 40 and 60+.

Sorry for lack of paragraphs, in a rush.


I've played handicapped in HC on numerous occasions, self-found, even in a 1 week turbo race (had no choice, no currency, no time to farm, no market). Give me more orbs and drops and it becomes easier, it's that simple.

Maybe it won't be easier relative to someone actively trading, but it is easier relative to being self-found, currently.

I did read up to about page 65, and as usual I eventually find myself not relating to any of it. My idea of a suitable SFL generally includes making the game more 'rogue-like', with additional changes, particularly relating to the end-game and in general, game area/monster variety. Sort of like having random maps from the get-go. It should also be fucking hard (and not grind-hard as is the case with maps).

Basically, something like random maps from the start, with limited partying, no trading, even turbo. In fact, entirely removed from the idea of SFL, so I'll withdraw my (meaningless) support.

Edit: I lied about being completely self-found in that turbo race, I did buy a lvl 50 or so mace from dmouze, as well as a granite flask and enfeeble. Oh and I bought an alchemy orb for an exalt so that I could roll a map.
"
MrMisterMissedHer wrote:
particularly relating to the end-game and in general


There is no end game.
When you reach the last boss on the last difficulty, it's over.
You're playing alone, you already achieved the "end-game" by finishing it all. If you want you can farm and go for finding, sure, but for me the game is over there.
Time to start a fresh character with new ideas, skills, passives and such.
i like this game. i mean have you seen how powerful is the barbarian
"
Qarak wrote:
"
MrMisterMissedHer wrote:
particularly relating to the end-game and in general


There is no end game.
When you reach the last boss on the last difficulty, it's over.
You're playing alone, you already achieved the "end-game" by finishing it all. If you want you can farm and go for finding, sure, but for me the game is over there.
Time to start a fresh character with new ideas, skills, passives and such.


Exactly, I don't have any love for the map system, which is why I've retired about 10 or so HC characters between 60-80. Unfortunately there's not THAT much about the game (in terms of skills, builds and playstyles) that I truly enjoy playing, I've tried most of it and have been through it too often, the familiarity of the content gets to me. Which is probably why I haven't been able to reroll a character in a few months.
The very second reply of page two of this, by Arrowneus
http://www.pathofexile.com/forum/view-thread/392055/page/2
100% what he said

Let's hope the devs will do something
i like this game. i mean have you seen how powerful is the barbarian
Last edited by Qarak#2415 on Aug 27, 2013, 9:42:56 AM
I would love a self-found league as one of the next 4-month leagues.

In order for GGG to not care for the economy considering any league merges at the end,
I would fully support that characters are moved to Void League afterwards.

Then GGG will have the option to experiment with loot rates with way more feedback.
Last edited by Nightmare90#4217 on Aug 27, 2013, 12:23:26 PM

Report Forum Post

Report Account:

Report Type

Additional Info