The Self Found League

See you when act3x is released, bro :-)
Danskere: PM mig, hvis I har brug for en guild.
"
Vakirauta wrote:

I will no more be bumping this thread, it is a lost cause, like I've noted before. This thread and the idea of a SFL was the only reason left for me to be on the forums, therefore I am long gone.


Hey come on dude
There is a reason why this topic is nearly 100 pages long, and the other one reached 20 pages in little time.

I think we should just wait at least until a guy at GGG tell us "Forget about this". Only then we could move on
i like this game. i mean have you seen how powerful is the barbarian
"
Vakirauta wrote:
"
ongZ wrote:
See you when act3x is released, bro :-)

Again, this is irrelevant to the people asking for a SFL, what does act3's completion have to do with people who does not want to trade and be able to compete with people who trades?

Never mind, I guess it is just better to not reply to anyone.

Bumps incoming.


He probably meant that you will still keep playing when the last part of Act 3 is released. Right?
i like this game. i mean have you seen how powerful is the barbarian
"
Vakirauta wrote:
"
Qarak wrote:
He probably meant that you will still keep playing when the last part of Act 3 is released. Right?

I have no interest in more maps, if thats what act3x is going to have.


I really hoped people tried to be a bit imaginative with the ideas for a SFL, I certainly enjoy playing SF (not exclusively though) and I understand that many people feel the current leagues aren't particularly suited to it. But I would much rather want something more uniquely suited to SF, other than just no trading and increased drop rates (say, something more endless dungeon-like), that's just me though.

You have to take into consideration some of the potential problems the devs might have with it though (but some I think are hard to justify) and I could say the same to the devs about the players (luckily, other players are doing that).

You are arguing from directly opposing perspectives and considerations to each other's ideals, it's always going to be hard to find a middle ground.

I wouldn't have an issue with a SFL, but I'm not a dev and I have no idea how it would practically influence existing leagues. I'm not sure if I would play in this proposed SFL, because to me it is something I can already do, but basically a bit easier (there are some actual issues for me though, and as you approach end-game they blow up). Yes I'd have more opportunity to craft, but to a large extent I really enjoy being constrained.

"
Vakirauta wrote:
"
Amiag wrote:
for those who havent seen it, theres a new thread in the general section

http://www.pathofexile.com/forum/view-thread/510020

Thank you, seeing Qarl's response on the topic I'm disappointed by the ignorance of the devs. I wish they'd try self-found themselves.

Qarl further clarified his stance and the problems he personally sees.
He is not representing GGG completely, don't let yourself down. :)

I updated the concerning thread. If you feel that Pros or Cons, arguments or other suggestions
other than an own league are missing, feel free to post them in there or PM me your thoughts.
Last edited by Nightmare90#4217 on Aug 28, 2013, 9:30:55 AM
"
Vakirauta wrote:
I have no interest in more maps, if thats what act3x is going to have.

Not quite sure what you mean by maps, so this might be of no use as a reply. Sorry if that's the case

Act 3X is going to be the rest of the new areas for act3 as it finishes early with Piety at the moment and the remainder of the act is inside and (I believe) on top of the Scepter of God and the proper final boss of act 3 instead of just appearing at the start of the next difficulty once you open the door.
Hi

Qarak
"
Completed 1 ChallengeFinkenstein wrote:
No MF rolls on blue or yellow except for Gold jewelry initial implicit, IIR/IIQ support gem and uniques world drops.



What does this mean?
Care to explain?


Sorry if ''initial implicit'' is confusing, trying to get across that gold jewerlies implicit would be the only mf roll on the item besides any uniques that have mf, no matter how many orbs you attempt to roll on your item it will roll no mf mods. I will try to re-write better:

SFL: 1)No Trading except with vendor.2)No Mf rolls on blue or yellow items(iir/iiq support gems are world drops, uniques with mf still drop.3)No Loot allocation timer(what drops for your character remains yours).4)Increased orb drop rates(not items) to allow more crafting.

Bump +1

cheers
Conan: Crush your enemies. See them driven before you. Hear the lamentations of their women.
Never dance with the Devil because a dance with the Devil could last you forever...
-I thought what I'd do was,I'd Pretend I was one of those deaf mutes-
Nullus Anxietas:)
Last edited by Finkenstein#5181 on Aug 28, 2013, 9:48:57 PM
Thanks for clarifying
I don't get why you want the MF removed from non-unique items
i like this game. i mean have you seen how powerful is the barbarian
"
Qarak wrote:
Thanks for clarifying
I don't get why you want the MF removed from non-unique items


I don't get it either because if you start new in the game and there is NO mf the old players will have a huge advantage because they'll aready have some andvariuses wondertraps sadimas and so on... for the new ones it will only be harder then
IGN: JayKayRQ
aaand RIP
Hardcore 4 life
Spoiler
"
Finkenstein wrote:
Hi

Qarak
"
Completed 1 ChallengeFinkenstein wrote:
No MF rolls on blue or yellow except for Gold jewelry initial implicit, IIR/IIQ support gem and uniques world drops.



What does this mean?
Care to explain?


Sorry if ''initial implicit'' is confusing, trying to get across that gold jewerlies implicit would be the only mf roll on the item besides any uniques that have mf, no matter how many orbs you attempt to roll on your item it will roll no mf mods. I will try to re-write better:

SFL: 1)No Trading except with vendor.2)No Mf rolls on blue or yellow items(iir/iiq support gems are world drops, uniques with mf still drop.3)No Loot allocation timer(what drops for your character remains yours).4)Increased orb drop rates(not items) to allow more crafting.

Bump +1

cheers


+1 for the orb droprate
-1 for the discreased IIQ/IIR
IGN: JayKayRQ
aaand RIP
Hardcore 4 life

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