The Self Found League

There's a recommendation in the thread for a "reverse a pickup" ability, mostly to allow one to drop stuff quickly if one didn't intend a pickup in party play. It's a fair request. If the time interval were slow, like 1 minute or less, it would be effectively impossible to do any real kind of trade. So the request is reasonable, as long as the margin were small.

No real kind of trading network could possibly materialize out of this. And if there are scammers, I can't be bothered to give a wit.

I want this for hardcore damnit ! lol

Get rid of the increased rarity/quantity mod altogether and have a set drop rate for items and craftables.Adjust drop rate as needed (will need much testing)

When you die the character is dead,gone,a ghost.Just like D2. and just about any other game with a hardcore mode.Softcore economy problem solved.

While I like having the option to trade items between friends,I can most certainly live without it.Besides,if this league was implemented some of my clan/friends would most likely return and I would party up again and be able to share loot as it's dropped from mobs.We play need before greed in my circle. =)
Last edited by Temper#7820 on Apr 17, 2013, 12:08:55 AM
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Courageous wrote:
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As soon as you have an offline mode then every player has the entire game and all its (currently hidden) mechanics on their pc and thus able to find out info that the game devs DON'T want players to know because the knowledge can give an advantage.


Yeah. The reason "we'll have hacked characters" is true, and maybe there is even a good reason to prevent in a solo game, but it does not naturally follow that those hacked characters would impact the multiplay experierence, because one is not obligated to allow SP characters into the MP game at all.

However, one needs to think about the business interest in prohibiting hacked characters even in SP play. You can't dismiss that as a valid business objective. You don't have to like it, but if they have a business reason for that (and I can imagine one), you can't disregard it as "stupid."

--C


OTOH, offline play and 'hacked characters' means mods. And mods added *years* to D2s lifespan. The current publisher hate for moddable games is really deplorable.
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Squirrelloid wrote:
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Courageous wrote:
"
As soon as you have an offline mode then every player has the entire game and all its (currently hidden) mechanics on their pc and thus able to find out info that the game devs DON'T want players to know because the knowledge can give an advantage.


Yeah. The reason "we'll have hacked characters" is true, and maybe there is even a good reason to prevent in a solo game, but it does not naturally follow that those hacked characters would impact the multiplay experierence, because one is not obligated to allow SP characters into the MP game at all.

However, one needs to think about the business interest in prohibiting hacked characters even in SP play. You can't dismiss that as a valid business objective. You don't have to like it, but if they have a business reason for that (and I can imagine one), you can't disregard it as "stupid."

--C


OTOH, offline play and 'hacked characters' means mods. And mods added *years* to D2s lifespan. The current publisher hate for moddable games is really deplorable.


"hacked characters" doesn't = mods. Mods = mods. Hacked characters means just that. God mode, dupes, instakill, 100% skills and items, ext.

It has nothing to do with the devs hating mods or SP finding a way into MP. It has to do hackers being sneaky. A hacker can use the SP code as a guidepoint on how the MP code works. From there you determine what you can trick the ponline server into accepting now that you know how it runs the game.

The MP isn't hack free because it's online. It's hack free because it hides much of its hand by offering little of itself to thee PC. SP would have to run on fundamentally different coding, or else GGG would have to be ready to deal with any weaknesses to their game that will be shown with the code in everyone's PCs. Given that they are rather small and donation funded, I feel pretty safe in saying they won't have a chance.

There's a fraction of players who like consistency and predictability: killing boss X will yield item Y.

This game really isn't for people like that.

This game is for people who'll do the same area over and again because they know..., a Mirror can drop anywhere, anytime. - CharanJaydemyr
considering 99% of the responses in this growing thread are +1 towards this concept (some differing in opinion on how exactly it should work) i find it astonishing that GGG have not given a response.

its just a matter of figuring out the details, im sure there is a way to implement it with just the right balance (rules). failing to see how such an idea may affect anyone who would not use the league, that would be like saying cutthroat ruins my HC or normal mode game play.

+1
+1
and then some

Edit: really don't know why u guys are arguing about the consequences of solo offline play, this would simply be another league online. an offline mode would be a magic fix to lag, but unfortunately it is not feasible because of the arguments stated above.
Last edited by Srafty#2116 on Apr 17, 2013, 2:31:12 AM
There's a similar thread for this in the Beta General Discussion forum. I posted there, and I'll post the same thing here.

Right now, I've stopped playing the game, but if this league was added, I would definitely start playing again.

Though I would like to see:

- No trading
- No partying
- If partying were enabled, then make dropping items in any zone = destroy.

I would honestly prefer no partying, but I understand a lot of people would like to party while still being self-found. Though if partying enabled you to exchange drops with one another (even if for only a minute after it drops), it would be such a huge advantage over the solo self found player. Partying should only give you 5 extra meat-shields in this kind of league.
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EndOfEnds wrote:
There's a similar thread for this in the Beta General Discussion forum. I posted there, and I'll post the same thing here.

Right now, I've stopped playing the game, but if this league was added, I would definitely start playing again.

Though I would like to see:

- No trading
- No partying
- If partying were enabled, then make dropping items in any zone = destroy.

I would honestly prefer no partying, but I understand a lot of people would like to party while still being self-found. Though if partying enabled you to exchange drops with one another (even if for only a minute after it drops), it would be such a huge advantage over the solo self found player. Partying should only give you 5 extra meat-shields in this kind of league.


Then GGG would need two leagues not one because playing with friends/family and clan is where the fun is for a good portion of people.They would need a solo self found and standard self found.I'd probably play both,but many wouldn't and to justify a new league,you'd need the numbers to actually make it worthwhile.Not sure splitting a self found into two different leagues would have the numbers.

I'm all for no trading and no dropping from inventory,but I'm not for letting items go to waste on the ground that could have been needed by fellow team members.
The big reason to have a self-found rather than just having everyone not Trade if they want is to be able to introduce game changes that would otherwise mess up the trade system. Thus it's not just for the people who want to play self-found, but also for the folks who remain who don't have to suffer to any changes the self-found folks demand. It's similar to how the HC effect changes the Trade economy (ask someone who played both of how HC's economy compares to SC)

I'm not quite sure why we would have a no-party self-found and a party-self-found pair of leagues. What would the advantages be compared to just having people in the 'party capable' self-found to just never touch the party options? If the only reason to separate the two is for the knowledge that someone else isn't 'ahead of you' then we're opening a very nasty can of worms here. At that point, why not demand a melee only league, a magic only league, a "weekend only" league?

(not saying we shouldn't. Just sort of putting the guidelines/foundation of the point when a league would be useful to put in.)
There's a fraction of players who like consistency and predictability: killing boss X will yield item Y.

This game really isn't for people like that.

This game is for people who'll do the same area over and again because they know..., a Mirror can drop anywhere, anytime. - CharanJaydemyr
Would like to give support to the OP.
A i would love a truly self-found league. No problems with RMT and economy bs, just good old monster slaying.
Make it Hardcore if you really think its necessary for some reason, i dont really care, but self-found league is a must!
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I'm not quite sure why we would have a no-party self-found and a party-self-found pair of leagues.


I'm not, either. I always say I support the desire of others to play as they want. However, said notion is not a good idea for the first rendition of a self-found league.

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