The Self Found League
" Thank you very much indeed Courageous. That is good news as I wasn't looking forward to not running around with my kiwi anymore. Will keep lurkng and hoping. Cheers again. " I wasn't thinking about hacked chars as much as there are game mechanics that the devs refuse to mention what they are and how they work and I suspect this is done because players knowing the exact mechanics and numbers involved will have an advantage over players who don't. For example I suspect that knowing the exact mechanics and numerical chances of how a 6 socket item is rolled with jewlers would give an advantage to creating one over not knowing and just guessing and hoping. Still don't want to get too off topic, was just a thought. Last edited by Jaknet#1426 on Apr 16, 2013, 11:43:21 AM
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" as an addendum to your addendum I'd add: such a league would encourage build diversity and truly weird experimentation with passive and active skills - no more planning your passive tree out to 80 points before you click "create", you'd need to be prepared to change directions to take advantage of whatever drops you get. It will also add a little RPG flavor to the game in that your chars would actually feel like the product of the actual in-game experience, as opposed to color-by-number cutouts painted with trades and alt farming. really loving this idea... |
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Glad to see we're all thinking about this reasonably.
I see where you're all coming from with the root idea of the league now. And I like it. +1 Why am I wearing a heavy belt if I haven't got any pants?
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i play in this way in default league.
It will be super exciting if this comes true. Go GGG. Do it. [Removed by Admin]
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I would love a self found league.
One suggestion: Have vendors be able to exchange all orbs at a fixed rate like how you can change up trans --> fusing by purchasing trans --> aug --> alt --> jewel ---> fusing IGN: PAM_the_witch
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" Under the "Game" dropdown at the top of the site is a bit of a blurb on "Leagues" I don't know how current that page is, but it's on this site. " Why am I wearing a heavy belt if I haven't got any pants?
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Apart from my general preference for solo/self found, probably the second biggest reason I like the idea of such a league is my firm belief that the player base at large steadfastly refuses to allow the in game economy to exist as it is intended. Whether folks agree or disagree about that isn't really relevant to this discussion, but it's another point of view (even if a lone one) that I personally haven't seen mentioned about why one would want a self found league.
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+1
but without dropping items for groupmates. That would lead to trading with a ton of scamming. |
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" Let's not turn "I like this idea" into a "OMG WHY ISN'T IT HERE NOOWWW!" thread. It's a small team. They already have their hands knee deep in trying to get all of the other changes in. If they say they are going to do it then assume they will once they have time. The reason to advocate THIS idea is that, though they have said they'll evoke other leagues, they haven't said that a league like this one is one of the ones being added. This is to show how much support there is for such an idea so that, hopefully, they'll chime in to say if it's possible or if it's within their plans. It may be possible that they'll say 'yes, but it'll take a year.'. Then we'll have to be content and wait it out. Until then, we do the equivlant of waving our hands and going "oo OOO how about me! Do you like my idea too!?" There's a fraction of players who like consistency and predictability: killing boss X will yield item Y.
This game really isn't for people like that. This game is for people who'll do the same area over and again because they know..., a Mirror can drop anywhere, anytime. - CharanJaydemyr |
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" Yup. That's why I suggested having 'no drop'. Some of the alternative ideas involve ways to allow some method to drop but without the ability to turn it into a trade. but yes, we can't allow even 'faky trades' since people have shown to go WAYYYY out of their way to do what they aren't supposed to do. There's a fraction of players who like consistency and predictability: killing boss X will yield item Y.
This game really isn't for people like that. This game is for people who'll do the same area over and again because they know..., a Mirror can drop anywhere, anytime. - CharanJaydemyr |
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