The Self Found League

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Courageous wrote:
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If there could be some comment from a dev regards this (nothing in the dev manifesto) then I can either hang about and hope it improves or stop wasting everyones time and quit completly.


Well, you're in luck. I recall personally seeing a positive comment on self found leagues from the devs within the last 30 days or so. No ETA, but they are positively inclined. No details, either, although I can't see how they'd fail to know that they need to up drop rates in such a league.

--C


Thank you very much indeed Courageous. That is good news as I wasn't looking forward to not running around with my kiwi anymore. Will keep lurkng and hoping.
Cheers again.

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Courageous wrote:
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As soon as you have an offline mode then every player has the entire game and all its (currently hidden) mechanics on their pc and thus able to find out info that the game devs DON'T want players to know because the knowledge can give an advantage.


Yeah. The reason "we'll have hacked characters" is true, and maybe there is even a good reason to prevent in a solo game,

I wasn't thinking about hacked chars as much as there are game mechanics that the devs refuse to mention what they are and how they work and I suspect this is done because players knowing the exact mechanics and numbers involved will have an advantage over players who don't.

For example I suspect that knowing the exact mechanics and numerical chances of how a 6 socket item is rolled with jewlers would give an advantage to creating one over not knowing and just guessing and hoping.

Still don't want to get too off topic, was just a thought.
Last edited by Jaknet#1426 on Apr 16, 2013, 11:43:21 AM
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Kailaldan wrote:

(As an addendum: The complexities of self-found are even more evident when you come down to the whole nuts and bolts of it all, as any participant in a solo race would invariably come to realise. The blues start to matter; you start to min-max on a fundamental level, because every single piece of equipment drop has a special purpose in itself that contributes more acutely to your character growth. You probably won't get that +life +armor +tri-res gear so easily, so you have to learn to make do with the next best thing, you have to figure out what's going to work, what's not going to work, and you have to start paying close attention to all the little details that escaped you playing in a standard trading league because THERE'S ALWAYS GOING TO BE SOMETHING BETTER OUT THERE that you can trade for. No. Not in this league. In here what you get is what you get, and buddy you better be thankful you got something. So you got a good piece of gear, well, good luck 4Linking it and getting the right colours on it too. At the end, it just provides more a challenge, one that I fully embrace.)


as an addendum to your addendum I'd add:

such a league would encourage build diversity and truly weird experimentation with passive and active skills - no more planning your passive tree out to 80 points before you click "create", you'd need to be prepared to change directions to take advantage of whatever drops you get.

It will also add a little RPG flavor to the game in that your chars would actually feel like the product of the actual in-game experience, as opposed to color-by-number cutouts painted with trades and alt farming.

really loving this idea...
Glad to see we're all thinking about this reasonably.
I see where you're all coming from with the root idea of the league now. And I like it.

+1
Why am I wearing a heavy belt if I haven't got any pants?
i play in this way in default league.
It will be super exciting if this comes true. Go GGG. Do it.
[Removed by Admin]
I would love a self found league.

One suggestion: Have vendors be able to exchange all orbs at a fixed rate like how you can change up trans --> fusing by purchasing trans --> aug --> alt --> jewel ---> fusing
IGN: PAM_the_witch
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Vakirauta wrote:
YES, YEs, Yes.

Though I'd like to see more custom leagues.

Under the "Game" dropdown at the top of the site is a bit of a blurb on "Leagues"

I don't know how current that page is, but it's on this site.

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Paid Leagues

In addition, we plan to allow guilds or groups of players to pay for the creation of their own league with a choice of game rule modifiers. Only players invited by the people who paid for the league can create characters in these private leagues. This option helps cater towards any groups of players who want to play online together but don’t want their playgroup to have access to items traded from external players.
Why am I wearing a heavy belt if I haven't got any pants?
Apart from my general preference for solo/self found, probably the second biggest reason I like the idea of such a league is my firm belief that the player base at large steadfastly refuses to allow the in game economy to exist as it is intended. Whether folks agree or disagree about that isn't really relevant to this discussion, but it's another point of view (even if a lone one) that I personally haven't seen mentioned about why one would want a self found league.
+1

but without dropping items for groupmates. That would lead to trading with a ton of scamming.
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Vakirauta wrote:
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Milchut wrote:
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Vakirauta wrote:
YES, YEs, Yes.

Though I'd like to see more custom leagues.

Under the "Game" dropdown at the top of the site is a bit of a blurb on "Leagues"

I don't know how current that page is, but it's on this site.

"

Paid Leagues

In addition, we plan to allow guilds or groups of players to pay for the creation of their own league with a choice of game rule modifiers. Only players invited by the people who paid for the league can create characters in these private leagues. This option helps cater towards any groups of players who want to play online together but don’t want their playgroup to have access to items traded from external players.

It's been said for a long time yet we see no change.


Let's not turn "I like this idea" into a "OMG WHY ISN'T IT HERE NOOWWW!" thread.

It's a small team. They already have their hands knee deep in trying to get all of the other changes in. If they say they are going to do it then assume they will once they have time. The reason to advocate THIS idea is that, though they have said they'll evoke other leagues, they haven't said that a league like this one is one of the ones being added. This is to show how much support there is for such an idea so that, hopefully, they'll chime in to say if it's possible or if it's within their plans.

It may be possible that they'll say 'yes, but it'll take a year.'. Then we'll have to be content and wait it out. Until then, we do the equivlant of waving our hands and going "oo OOO how about me! Do you like my idea too!?"
There's a fraction of players who like consistency and predictability: killing boss X will yield item Y.

This game really isn't for people like that.

This game is for people who'll do the same area over and again because they know..., a Mirror can drop anywhere, anytime. - CharanJaydemyr
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otinanai2 wrote:
+1

but without dropping items for groupmates. That would lead to trading with a ton of scamming.


Yup. That's why I suggested having 'no drop'. Some of the alternative ideas involve ways to allow some method to drop but without the ability to turn it into a trade. but yes, we can't allow even 'faky trades' since people have shown to go WAYYYY out of their way to do what they aren't supposed to do.
There's a fraction of players who like consistency and predictability: killing boss X will yield item Y.

This game really isn't for people like that.

This game is for people who'll do the same area over and again because they know..., a Mirror can drop anywhere, anytime. - CharanJaydemyr

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