The Self Found League

Personally, I think it's just complicating matters with any form of trading and timers at all.

Instanced loot with zero trade, dropped= destroyed.

Or

Non instanced but named (and lootable only by the name) orbs/maps/yellows/uniques, FFA blues and whites. But once picked, destroyed if dropped. Or full FFA (as option) but again once picked, destroyed if dropped.
Might need some thought on map drops, however.
Casually casual.

Last edited by TheAnuhart on Apr 14, 2013, 2:31:55 PM
Yeah, it's certainly a bit more coding to allow an item to be dropped within a short period of time. It has the added advantage of allowing someone to undo an unintended pickup, though, so it's probably worth considering,,, it's just not necessary at first.

--C
Right now, I'm thinking we should be fine with just saying 'no trade, no drop, DONE'. Keep it simple, put the League in, then we can play test it. If we REALLY need something like what is being talked about then we'll kow just what we need and the devs can take all the time they want to develop it.

After all, we're in Beta. It's supposed to be broken so that we can playtest (and whine about) it.
There's a fraction of players who like consistency and predictability: killing boss X will yield item Y.

This game really isn't for people like that.

This game is for people who'll do the same area over and again because they know..., a Mirror can drop anywhere, anytime. - CharanJaydemyr
I am fully supporting this. No trade, no timers, no ground drops.
Or you know, you can just set it in such a way that you're allowed to party with your friends, but all drops are rolled based on your personal IIR + IIQ, and forever tagged to you with no timer running out? They can join your maps to increase overall IIR + IIQ, but everything else is self-found.

I just realised I described Diablo III's looting system. Oh well. Just thought it made sense with the whole self-found thing.

Also, there should be a bigger penalty on death? I would assume that in such a league it's possible to fully forgo survival for a level or two (since experience loss never drops below a level), and go full IIR + IIQ farming, which may or may not be a bad thing (I don't know, I'm just saying that there's a high possibility that this will happen), and people will always have a mule-farming toon decked out in full IIR+IIQ gear running farms for all their alts. It seems a tad imbalanced if that was to happen, because it then all boils down to who has the best MF gear and time to grind consistently with higher-levelled crap toons meant to farm and farm only.

On a personal side-note, I would love it if this league can be combined with the craftsman league proposed a while back on Reddit or here (can't remember), where basically the only thing that drops are currency (highly increased rates), and white items with sockets. I think this best enhances the whole "crafting/self-found = funsies" philosophy that sets PoE apart from all the other ARPGs.

Just my 2 cents worth.

P.s: In the event this becomes a reality, it'd be nice to have a "Bragging Channel" / "RNG Hates Me Channel" in place instead of tradechat. I don't know, I can imagine the fun I'll have looking at the luck and misfortune of people all the time while grinding on my own for my stuff.
IGN: Finalitee
Last edited by Kailaldan on Apr 15, 2013, 5:07:51 AM
"
Kailaldan wrote:
On a personal side-note, I would love it if this league can be combined with the craftsman league proposed a while back on Reddit or here (can't remember), where basically the only thing that drops are currency (highly increased rates), and white items with sockets. I think this best enhances the whole "crafting/self-found = funsies" philosophy that sets PoE apart from all the other ARPGs.


That would be cool, ofc crafting mat drops (orbs) would need to reflect this (but I think that's a given with the whole purpose of a no-trade-self-found/crafting league).

Just... what about uniques? Not sure I'm gelling with the only way to acquire a build enabling (or otherwise) unique be to chance it. Also uniques dropping from monsters add a lot to the game.
Casually casual.

@Kail

That..sounds complicated. The idea of party drops is that, in a party, you shouldn't worry about making the kill to get some reward. There's not much of a way to offer that while allowing only 'your IIQ/IIR' to count towards the drop.

Remember, KISS systems are best. Work with what we have now. The party drop system will work fine with a self-found league, especially since items are 'tagged' to you (and eventually they'll effectively allow a setting to stop ninja-looting all together, so the drop that's marked for you is for YOU)

As far as people attempting to exploit the system, 1: that's already available in the other leagues, 2: if it's really that bad we could offer a HC version and be done with it. No reason to play cute with death penalties: either allow people to die as they please or bring the ultimate penalty to death.

As far as the craftsman league.. separate league. Self-found is for people who wnat to find their own Loot. People who want NO equipment loot at all can get their own league.
There's a fraction of players who like consistency and predictability: killing boss X will yield item Y.

This game really isn't for people like that.

This game is for people who'll do the same area over and again because they know..., a Mirror can drop anywhere, anytime. - CharanJaydemyr
Self-found? You mean there are people who don't do this and spend time trading, instead of playing the game?

Well, they needn't join. Personally I think it's an excellent idea. +1 from me for sure.

As for the "allow a brief drop" stage, simply allow drops only until you next return to town. No timer needed. You can pass around stuff that's just dropped during the current run to people you're grouped with: but no one can drop anything they brought with them from town, it gets destroyed on drop.
I suppose you might get some bizarre group that never return to town and just stay out in the wild trading with each other, but hey - if they're that keen :) It's still self-found, anyway.
People playing in Self-Found should be buying way more tabs than in other leagues since they will get very good drops that they can't use on their character and vendoring them would be crazy so they stash it up and every player on that league will have alot of such items which will encourage them to buy more tabs to keep good drops for latter use and may result in more profit for GGG, but downside is that people will focus on playing actuall game and might reach endgame faster than other leagues and still get bored if they balance out drop rates for SF.
IGN chistor
So basically, for this to work we're looking at:

-No trades between players
-Any dropped items are destroyed (or everything is "Soulbound", as it were)
Then partying is still allowed
PvP still happens.
Etc.

This is basically what you'd want out of this league, right?


I feel like this would basically exacerbate the marginal benefits of having bought an assload of Stash Tabs.

I have 8 tabs, and I even feel like I'm cheating compared to my friends who can't hoard as many white 4L chests and tabs of jewelry and flasks on Default.

And you want a league whose only character limits would be how much you can craft and make based on what Stash Tabs you have?

I suspect a gigantic shitstorm will come out of that.

So I'm going to assume also, that I'm mistaken and that you want this to basically be "Iron-man mode" (if the name of the one race I heard about is accurate) wherein you power through the game with your character inventory, and no stash, and probably not even trading with Nessa and Greust.

Or that isn't what you want.


Maybe there should be a single-player, offline mode, with the potential for inviting friends into your non-GGG league.

Because it seems like a lot of people want to just play single-player.
Why am I wearing a heavy belt if I haven't got any pants?
Last edited by Milchut on Apr 15, 2013, 10:04:39 AM

Report Forum Post

Report Account:

Report Type

Additional Info