The Self Found League

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Hackuseme wrote:

I think they should call it Small Egos League since there was nothing preventing any of you from playing self-found in default other than the hordes of people with better gear.


All hardcore players are Small Egos players too, right? Since they can play it in default softcore. It is about playing with others same game with same difficulty and rules. Big part of this game is character and item progression. It is better accomplishment feel, if you make lvl 80 in hardcore. If there were only softcore it would mean almost nothing. Same goes for self found league.
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Hackuseme wrote:
So let me get this straight. People who have stopped playing because they dislike and/or are frustrated with a player driven trade economy that is decidedly more efficient at accumulating wealth and upgrades want an entirely new league that simply removes this option? That doing so will suddenly make the game worth playing again.

I think they should call it Small Egos League since there was nothing preventing any of you from playing self-found in default other than the hordes of people with better gear.



it would also have to come with higher starting iir/iiq besides those on gear so that rng and no trading could be offseted a bit.
so, its not exactly as you think it is.
A stranger like no otherther,
Faced the wall of the Umbra,

@Yastro
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I think they should call it Small Egos League since there was nothing preventing any of you from playing self-found in default other than the hordes of people with better gear.


If your sole purpose is to come into this thread to be insulting, what I suggest you do is march right back out again.
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Dishonor wrote:
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Hackuseme wrote:
So let me get this straight. People who have stopped playing because they dislike and/or are frustrated with a player driven trade economy that is decidedly more efficient at accumulating wealth and upgrades want an entirely new league that simply removes this option? That doing so will suddenly make the game worth playing again.

I think they should call it Small Egos League since there was nothing preventing any of you from playing self-found in default other than the hordes of people with better gear.


All hardcore players are Small Egos players too, right? Since they can play it in default softcore. It is about playing with others same game with same difficulty and rules. Big part of this game is character and item progression. It is better accomplishment feel, if you make lvl 80 in hardcore. If there were only softcore it would mean almost nothing. Same goes for self found league.


I went ahead and fully quoted the portion you neglected to acknowledge before attempting a failed parody of my criticism.

Hardcore rule sets actually influence the player economy and pool as a whole because deaths remove players and items. You can emulate self-found in default if that's what it takes to make one feel like the game is worth playing.

I am not saying the concept of a Self-Found league is unwarranted and I'd especially like the idea of different semi-permanent leagues that reset after 3-6 months. My point was people who quit over trade never needed an entire league just to play self-found.
Last edited by Hackusations#2294 on May 16, 2013, 7:35:30 PM
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You can emulate self-found in default if that's what it takes to make one feel like the game is worth playing. I am not saying the concept of a Self-Found league is unwarranted and I'd especially like the idea of different semi-permanent leagues that reset after 3-6 months. My point was people who quit over trade never needed an entire league just to play self-found.


Self Found League isn't about that, I'd hope. What it is about is item drops being held back due to trading reasons. With a League without trade, you have no economy to protect. You therefore are free to buff drops and crafting, without fear of hurting the non-existent "economy." It may therefore be better to think of Self Found League as the No Trade + Buffed Drops + Buffed Crafting League.

My Interest in Self Found League has nothing to do with the Self Found play style. I literally do not care about that.





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Hackuseme wrote:
So let me get this straight. People who have stopped playing because they dislike and/or are frustrated with a player driven trade economy that is decidedly more efficient at accumulating wealth and upgrades want an entirely new league that simply removes this option? That doing so will suddenly make the game worth playing again.

I think they should call it Small Egos League since there was nothing preventing any of you from playing self-found in default other than the hordes of people with better gear.


Maybe before you come here with your insults, you might want to try reading. The concept as has been explained in many posts here is for increased drops and improved crafting with NO trading and NO economy to protect. Thus going to back to the original concept of an argp, which is you only had equipment that you found off mobs you killed and crafted to improve, not the current earn currency and just simply buy whatever godly gear you wish from the trade forums.

At the moment, because of the "economy to be protected" the current drops are hopeless. Leveled from 40 to 67 with one char without a single useable drop, which is boring as hell in an argp which is all about killing and getting loot.

The original argps were all self found as there was no online play.
Last edited by Jaknet#1426 on May 16, 2013, 10:57:19 PM
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The original argps were all self found as there was no online play.


^^^^^

I actually think that this economy thing, and the war with the bots, is lost. Games with economic brakes due to trading risk becoming Auction House Tycoon. And well, we know how that ended up for "that other game".



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Jaknet wrote:
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Hackuseme wrote:
So let me get this straight. People who have stopped playing because they dislike and/or are frustrated with a player driven trade economy that is decidedly more efficient at accumulating wealth and upgrades want an entirely new league that simply removes this option? That doing so will suddenly make the game worth playing again.

I think they should call it Small Egos League since there was nothing preventing any of you from playing self-found in default other than the hordes of people with better gear.



Maybe before you come here with your insults, you might want to try reading. The concept as has been explained in many posts here is for increased drops and improved crafting with NO trading and NO economy to protect. Thus going to back to the original concept of an argp, which is you only had equipment that you found off mobs you killed and crafted to improve, not the current earn currency and just simply buy whatever godly gear you wish from the trade forums.

At the moment, because of the "economy to be protected" the current drops are hopeless. Leveled from 40 to 67 with one char without a single useable drop, which is boring as hell in an argp which is all about killing and getting loot.

The original argps were all self found as there was no online play.


Again, not who or what I was criticizing.

However, since I should add something a little more constructive let me say this. In all honesty your expectation that some simple rule sets can give you that 'original' ARPG is highly optimistic. And here is why.

The game doesn't know what is useful to you. In an older original ARPG this didn't really matter because character building was more basic and itemization was more primitive, which meant the resulting possible item pool was relatively small and your looting sample size was usually going to net you something useful. In a game like PoE, which has some of the most complex character building and an itemization to match, the possible item pool is ridiculously huge. I haven't done the math, but I think we are easily talking billions of items. Of those billions of items what constitutes 'useful' to whatever character you are making is proportionately smaller than it ever was in any 'original' ARPG you ever played. The game could literally blind you with items and you'd still reach a point where it was a struggle to find an upgrade.

Crafting with currency would provide a more selective pool, but the only way this is viable end-game would be to shower you with regals and exalts like they were transmutes and alts. Crafting would simple take over as the item hunt and you'd be right back to farming for valuable items to spend to get good gear.

Think of it this way. Let's say that on average 1 out of 500 items that drop for you will be highly valuable and 1 out of every 100 highly valuable items will be personally useful to your character. In a self-found league any value those other 99 items might have had is meaningless and gone and you are left with a 1 in 50,000 item hunt. You'd basically have to make some absurd innate %quantity to adjust for this problem and the long term result would likely be people ignoring massive amounts of unidentified rares because their levels/type would automatically make them categorically useless, which sounds a lot like D3.



The expectation of Self Found League is simply that IIQ and IIR be boosted to a degree "sufficient to account for the lack of trading". Some folks in the thread have said "simply increase currency drops," which would have the main effect of everyone crafting their gear. I disagree with that, as I don't like the present crafting system that much (see my sig), and therefore would be relying more on drops. Whatever else is true, trading is cost effective, fast, and efficient and getting you good items fast. What that means is that the IIQ and IIR delta to SFL could probably be pretty large to end up being "neutral" to Default.

If people have more expectations than this for SFL, you are right. But you're making a lot of effort to project thoughts and feelings onto the SFL constituency: that's not gonna be very productive in the end.

If exalts and the like have to be buffed a lot in SFL in order to make it work for the "end game," so be it. Buff them. There is no economy to protect. The only risk of "harm" of doing such a thing is having all the players get good items too fast. That's a game design risk in and of itself. But that's a separate issue, and need not be discussed here.
Item quantity is what gives you higher currency drops, so if we all start out with lets say 250% quantity as a bonus then currency will be abundant for all.
im with this no trading but definantly partying. items that drop in a group should have names and a drop bos if you wish to pass to someone specific then you can select that, if you wish to take it you can do that, if you wish to destroy it before picking it up you can do that, etc etc. have a timer for loot set to unlimited so you can port out and back in to hoard items currency crafting goods etc etc, death penalty should be minimal aswell like the current system if you die in normal = no penalty, in cruel or merc you loose 15% exp. lower that down to maybe 5-7% and it'll be great.



i myself have traded before because i find it so hard to get currency to craft, but if currency dropped every time you killed a mob or opened a box / chest / dead body, then there will be no point to trading.


the only concern i have about RMT is that people will make new accounts specificly for the league and farm all day and night then possibly sell the account for a high price, making RMT still possible.

other then that it'd be a waste of time selling it nyway with improved drop rates etc etc.


+1 to the proposal.
Last edited by Footmachine2010#5311 on May 17, 2013, 12:17:46 PM

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