The Self Found League


trading as a main source of getting equipment was already a pain and now we have increasing amounts of botters, multiboxers and what not inflating the prices even more.

so i am all for a self found league.

self found league fan

http://www.pathofexile.com/forum/view-thread/324242/page/1

Last edited by caboom#7201 on May 15, 2013, 8:05:38 AM
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shrinkmaster wrote:

i just think that a self-found league would be "easy" to implement after some brainstorming and that it would satisfy a lot of us, paying customers.


This is what I think also. If they have time to implement 1001 race scenarios one would think that increasing drop rates and disabling player to player trade window wouldn't take long...or at least it doesn't sound more complicated to make than turbo ancestral with bloodmagic and multiproj to me.
Last edited by Novalight#3224 on May 15, 2013, 9:59:07 AM
I don't know if it would be "easy" or "hard," particularly granted that they'd need to instrument their drop and trade code with a bunch of conditionals which then would require development time in alpha and various QA runs; but regardless, it's pretty clear to me that there is a vocal, growing, and increasingly disaffected minority that really does not appreciate an 'economy' in this style of game.

I noted back in the CB period how the devs talked a bit about the RMAH/AH and how it really wrecked D3. Subsequent to that, Jay Wilson has come out and said the same thing. This is a matter of proportion. In the end, I think some of us are questioning the design implications to game if it has an "economy" at all.
Self-Found league would bring back lots of fun

the Item-link spam in trade (when i enable it for curiosity) is disgusting me to hell. Seeing tons of linked uniques just kills any fun from the game. No one can feel the gladness and happieness about a unique drop when ure just able to buy a usually way better/optimized item in trade. Its the same with the d3 AH .- it just kills fun. When every drop i find is already out"performed" by items i can buy cheap -seriously, wheres the fun then in a game thats about getting/finding good drops?

i want to play the game as arpg, not as trade-simulator.

make a sf leage, make items only tradeable within an account aka bind to account. And make trade only possible for players in the same instance with items dropped in that instance. maybe adjust droprates. Thats all.


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hcl wrote:
And make trade only possible for players in the same instance with items dropped in that instance. maybe adjust droprates. Thats all.
That would still allow trade and you get trade spam again (perhaps less)
i think party trade is reasonable so you can exchange loot (items not orbs) that dropped in the same group
for lets say 5 minutes after that its locked to the account
that way i can give a shoutout: "hey a have a unique here that i already have - somebody interested?"
or there could be a "reset"-orb (as rare as current blessed-exalted orb-droprate) that resets the lock counter so you can gift an item to somebody else later (trade 2 items needs 2 orbs..)

but ignore my comment if such things are complicating the development of self found league :)
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I think party trade is reasonable so you can exchange loot (items not orbs) that dropped in the same group for lets say 5 minutes after that its locked to the account


Yes, that's reasonable. It would be a natural optimization in the league, but as you say, not essential to get it going.

so many holes in that party trade option.
how can the system know what droped and in what group. and whats stoping anyone for inviting someone to group then going into instance and trade stuff.

more easier way would be allowing you to drop item from your inventory in instance without destroying item.

yes, i know, it could also be misused, but with big risk factor (whats stoping someone from taking item that you droped and not droping its own) at least trade could be severely penalized.

also, best way for me is, no trade and no droping at all.

if someone picks your item, well, too bad, better luck next time.
A stranger like no otherther,
Faced the wall of the Umbra,

@Yastro
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yastru wrote:
so many holes in that party trade option.
how can the system know what droped and in what group. and whats stoping anyone for inviting someone to group then going into instance and trade stuff.

more easier way would be allowing you to drop item from your inventory in instance without destroying item.

yes, i know, it could also be misused, but with big risk factor (whats stoping someone from taking item that you droped and not droping its own) at least trade could be severely penalized.

also, best way for me is, no trade and no droping at all.

if someone picks your item, well, too bad, better luck next time.


we already have timers for loot, all they have to do is add another timer of 5 mins that will lock the item to the char once the timer is 0 or said char disconects.
self found league fan

http://www.pathofexile.com/forum/view-thread/324242/page/1

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how can the system know what droped and in what group.


Don't really need to worry about it. N minutes, and it binds. If someone tries to "sell, like quick," I'm not sure how they plan to do that, as almost all currency is already thusly bound. Finding a buyer and seller that both have items within the small N minute timer will be practically an impossibility. As such, what we know for sure, is that any such trading will have negligible impact on the economy.

Anyway, you could, in theory, make the trade window only able to take 1 way exchanges.

This would make such a trade even riskier, as it would involve both people dropping their items on the ground and then making a mad rush. I predict this is "not gonna be a thing."

As I said, though, this is just an optimization. A nice to have, but not a got to have.

Last edited by Courageous#0687 on May 16, 2013, 1:47:15 PM
So let me get this straight. People who have stopped playing because they dislike and/or are frustrated with a player driven trade economy that is decidedly more efficient at accumulating wealth and upgrades want an entirely new league that simply removes this option? That doing so will suddenly make the game worth playing again.

I think they should call it Small Egos League since there was nothing preventing any of you from playing self-found in default other than the hordes of people with better gear.

Last edited by Hackusations#2294 on May 16, 2013, 6:03:39 PM

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