The Self Found League

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I think you're exaggerating just a tad on the solo map drop rates.


It's not exaggeration, it's wholly wrong.

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If we allow FFA loot in a league such as this, it would be going against the core idea of the league.


When you join a party of 6, it increases the total loot dropped in a party of 6 by 250%. However, the party size increased by 500%. That bit of math says that you're getting about half the stuff. However, when you join that same party, the monster life goes up by 250%, but the party collective DPS goes up by 500%. That doubles your kill rate. So you collect the same amount stuff. QED.

Finally, it's just a flat mistake to attempt to lobby for a guild with instanced loot. They have not said in any thread (even in the Manifesto thread) that instanced loot is ever happening. That means you are hanging an unapproved and possibly unapprovable game concept on top of one which is otherwise, to them, not controversial.

--C

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...so in the end you will spend more time in docks then in maps prolly even on lvl 80...


Docks is a terrible place to farm for maps. Lunaris 3 or Catacombs have much higher drop rates for maps. Regardless, it is likely that several of these regions will have increased levels very soon, and farming for maps ought to be easier.

Given that the way people pool maps and often share chisels and the like in higher end map games, I will say there is a possibility--something that needs to be assessed--that Self Found League would quite possibly need a slight map rate drop buff. Maybe. Given the already high amounts of chisels that would be dropping in the league due to the core premise, however: maybe not.

--C
Last edited by Courageous#0687 on Apr 26, 2013, 9:46:26 AM
"
Courageous wrote:
"
I think you're exaggerating just a tad on the solo map drop rates.


It's not exaggeration, it's wholly wrong.

"
If we allow FFA loot in a league such as this, it would be going against the core idea of the league.


When you join a party of 6, it increases the total loot dropped in a party of 6 by 250%. However, the party size increased by 500%. That bit of math says that you're getting about half the stuff. However, when you join that same party, the monster life goes up by 250%, but the party collective DPS goes up by 500%. That doubles your kill rate. So you collect the same amount stuff. QED.

Finally, it's just a flat mistake to attempt to lobby for a guild with instanced loot. They have not said in any thread (even in the Manifesto thread) that instanced loot is ever happening. That means you are hanging an unapproved and possibly unapprovable game concept on top of one which is otherwise, to them, not controversial.

--C



so you are telling me that solo player who cant do 50+ IIQ maps for quite some time in this league is on equal ground as 3 other players who when grouped can do 100+ IIQ maps?

When i talk to people that play in groups, and people that are doing 100+ IIQ maps, they say that they have enough maps to play + they can afford even to sell lots of them, lower lvl ones ofc

And when i talk to other people that play solo as me, they need to buy maps

Atm i started new char on Hc and i am lvl 80 now, i bought 3 items so i have 52 IIQ, i alter my maps so they have 30-40 IIQ more, cause my gear is crap, so in total i am always between 80 and 100 IIQ and still i need to buy maps all the time

"
...so you are telling me that solo player who cant do 50+ IIQ maps for quite some time in this league is on equal ground as 3 other players who when grouped can do 100+ IIQ maps?...


IIQ does not increase map drop rate. FYI.

If you are talking about the increase of various other items used to improve maps, such as alts, alchs, and chisels, and the like, you are in luck, as an increase in such items is a core part of the Self Found League plank.

Really successful map groups pool maps and pool currency to make maps better. It's common, for example, for folks to share chisels on higher level maps. That's where IIQ matters. With its high native IIQ bonus, Self Found League should help with this quite a bit.

--C
Last edited by Courageous#0687 on Apr 26, 2013, 10:44:21 AM
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danonon wrote:
Yes if this was implemented i would play path of exile til i faint.


same thought exactly
Kuduku giveth and Kuduku taketh away.

IGN: QueenAtziri
To think, GGG should start No-trading League or Permanent Ironman League as soon as possible before many start leaving the game.

However, GGG has planned no Ironman Race for Race Season Two, atm.

That indicates still the player base is sharply increasing with current leagues,
and has no intention to add no-trading leagues in near future.

So maybe we should not expect permanent no-trading kind leagues to come in near future.

I dont understand the intention of GGG adding trading features for all the leagues.

Is trading feature such an important for this kind of game or just followed the convention for this kind of games?

Can someone ask GGG the reason why they added trading feature for ALL leagues and what was their exact intentions? (my english is too bad to have responses from GGG)
"
Courageous wrote:
"
...so you are telling me that solo player who cant do 50+ IIQ maps for quite some time in this league is on equal ground as 3 other players who when grouped can do 100+ IIQ maps?...


IIQ does not increase map drop rate. FYI.

If you are talking about the increase of various other items used to improve maps, such as alts, alchs, and chisels, and the like, you are in luck, as an increase in such items is a core part of the Self Found League plank.

Really successful map groups pool maps and pool currency to make maps better. It's common, for example, for folks to share chisels on higher level maps. That's where IIQ matters. With its high native IIQ bonus, Self Found League should help with this quite a bit.

--C


WTF?

Then what increases map drops if not Increased Item Quantity?

somehow i think you have not reached a point where you need to play maps, cause i am 99% sure that IIQ increases map drops
If there were no trading features,

you can gamble all your currency lootings for your own equipments,instead of buying items via trading, while still retaining the joyness to get the item you want from looting, thus extending the life of the game. Gambling is the one of the most interesting feature of this game, right?

you do not need spend your time sticking to the trading chat instead of dungeon crawling.


And if there were functions listed below etc,, still might be able to retain players desire for getting the same or better items that others own.

When your cursor is on the other characters, show what they equip.

Make ladders for Armour Rating, DPS etc. with information of what equipment do that character have.


Maybe your concern is that everyone just equip IIQ and IIR equipments if trading functions is not available, but that will not happen. Even surely many people create one character dedicated for IIQ and IIR, but that kind of character would be only 1 character, and statics has shown many player have more than 1 active characters.


Only one and a great feature of trading functions seems that it might increase communications between players, that surely whip up players to compete with others, thus getting hooked players deeper in the game. But to have players compete, there would be many other ways but trading functions.
"
Then what increases map drops if not Increased Item Quantity?


Item Quantity on the map itself increases map drop chance. Nothing else. Certainly not IIQ on gear. I am assuming you were referring to your gear because of the quote "...i bought 3 items so i have 52 IIQ." Unfortunately, that 52 IIQ on your gear does nothing for you map drops. You need to alt/alc/chaos and/or chisel your maps for various mods and quality to increase your map drop rate.

From Lyralei's Map Management Resource: "The only thing that directly influences the drop rate of maps within a map is the IIQ of the map. The bonus from groups and gear do not influence this."

So all other things being equal, 6 players playing in a map are going to get the same number of maps as 1 player playing in a map. That's why map parties are always run map-to-maker (M2M).

Of course, all other things aren't always equal. Hence some previous words I wrote about group chiseling and the like. It also rather obviously helps that parties are (without argument) safer than solo.

And yes, I've played lots of maps.

--C

Last edited by Courageous#0687 on Apr 26, 2013, 1:24:41 PM
"
Courageous wrote:
"
Then what increases map drops if not Increased Item Quantity?


Item Quantity on the map itself increases map drop chance. Nothing else. Certainly not IIQ on gear. I am assuming you were referring to your gear because of the quote "...i bought 3 items so i have 52 IIQ." Unfortunately, that 52 IIQ on your gear does nothing for you map drops. You need to alt/alc/chaos and/or chisel your maps for various mods and quality to increase your map drop rate.

From Lyralei's Map Management Resource: "The only thing that directly influences the drop rate of maps within a map is the IIQ of the map. The bonus from groups and gear do not influence this."

So all other things being equal, 6 players playing in a map are going to get the same number of maps as 1 player playing in a map. That's why map parties are always run map-to-maker (M2M).

Of course, all other things aren't always equal. Hence some previous words I wrote about group chiseling and the like. It also rather obviously helps that parties are (without argument) safer than solo.

And yes, I've played lots of maps.

--C



well this is something new for me, not just learning IIQ on my gear means nothing, but that it is posible to see civile and polite explanation on forum.....i havent seen that for a while

thx for explanation good sir :)

oh and one more thing, this is very very bad news to me tbh, cause i just dont see how i could get hold on lvl 73+ maps by myself

cause as i said i need to have top gear to be able to alch/chaos maps, and even that is so expensive, atleast now i know that as i play solo i wont see maps lvl 73 +.....dunno which is worse, me hoping to see those maps as solo player, or now knowing i wont see them :(
Last edited by BoondockSaint#2040 on Apr 26, 2013, 2:00:23 PM

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