The game feels horrible to play the 3.15 nerfs + the 3.16 nerfs have just killed this game
You guys went absolutely bananas with the nerfs in 3.15
Now when 3.16 launched you disguised and hid so many nerfs I can't even list all the builds that were attacked it's quite insane These new masteries are more akin to a nerf than buffs Many notables and dmg on tree were actually removed or nerfed and if the build cannot make use of masteries then its even worse for them There's a reason that the build diversity is god awful right now Literally everyone is just playing the same few meta builds https://steamcharts.com/app/238960#1m This might be worse than 3.15 retention? We need some major changes Either undo most of the support gem nerfs or give players like 20 additional passive points Every build just feels like trash to play without heavy exalt investment ( no kap ) It's such a joke compared to 3.13 POE If this is the direction you wanna take the game, I feel sorry because this game will slowly die off It's not fun anymore The act 1 changes are not fun and you guys wanna continue doing that stuff to the other acts? Yea Idk this league baited the fk outta me and I bought a supporter pack Gratz on tricking me with all these promises and QOL changes It seems once again a shit ton of nerfs were hidden and thrown in to this patch as well I would much rather play a private server of 3.13 than ever touch whatever the game will become in a year from now, based on the direction GGG is taking the game That's my feedback Last edited by Bloomania#2606 on Nov 13, 2021, 2:30:57 PM Last bumped on Mar 27, 2022, 10:18:42 PM
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Agree.... I would play a lot to have a perma 3.13 or before (even 2.0...) and only gets the qol features.
League after league are only reskins of existing mechanics with a "balance" pass that mess with everything don't solve anything and piss off a lot of people. I still miss sunder... and molten strike, and winter orb and basicaly every skill they destroyed and forgot inside the game only to say they have "variety". Truth is this game rn have less variety than diablo 3. no joking u can count how many builds work and compare |
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ya theres nothing to play right now.. i thought maybe i was just a cry baby but i feel like most of the skills maybe 80% of skills are simply not good enough to clear the content the game expect you to clear.. and im not even talking about super uber endgame.. but even nomral endgame bosses and league mechanics it feels like skills are not good enough.. everything is too clunky game is still all about offscreen everything or you die in 1 hit .. but its just harder to off screen so harder to play
Edit: to be honest items is even the worst.. i feel like most items / uniques are not even enough to clear content.. if you want to do content in PoE you need items that you cant find.. Last edited by NoyAvargel#6918 on Nov 5, 2021, 3:24:02 PM
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The fact that this is a time based league makes all the nerfs a lot worse. Look how majority of the skills unable to handle current league mechanic is just sad af, imo lots of scourge monsters have better clear speed than those fallen pathetic skills lol.
I think that if they change the Blood only drain when you kill monsters in nightmare, should be more fair to those slow playstyle builds. Sadly it's just 2nd week and lotta people started to quit the league... Edit: I'm still very unhappy with current Fortify :( Last edited by williampwq#7116 on Nov 5, 2021, 5:36:31 PM
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+1
i'm playing, but this is the most frustrating shit i've experienced that i can remember in gaming. Dying all the time. Veritania a8 oneshots me with basic hit. 3 chars so far and almost 500 deaths in two week time. It's beyond frustrating. Char progression is horrid. Invested nearly 20ex in the 3rd char it feels like league starter from 3.14. Every meaningful upgrade is multiple ex, and when you get it its still garbage. More than half of skills are simply unplayable this league. It's either wipe/freeze the screen or die, and then you die anyway. "Buffed" defenses = no damage and you still die all the time. Absolute garbage of a patch. I want my money back, this is all opposite of fun. Last edited by TorsteinTheFallen#1295 on Nov 5, 2021, 5:30:38 PM
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" Honestly no one couldve said it better 100% 90% of skills are not good enough for content theres legit no skilk to use.. Its either wipe the screen or its garbahe 500% movement speed or its garbage.. All items are garbage trash maybe 1% are useable uniques that you will never find.. Gear progression awful all items you find are trash.. Not fun worst update yet in poe |
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I personally think that they were literally drunk af when they put this sh*tfest of a league together. Not a fan of the removal of certain defense layers + the addition of a "spell suppression" mechanic. The spell suppression mechanic is so effin dumb that it's beyond me. Leave loot to be rng, damage mitigation should NOT be rng!
Oh and also the ridiculous "the harder the hit, the less effective armor is" mechanic is also an absolute joke. They always said that they were never gonna change it. Well, they nerfed that formula this league. They changed it. I say get rid of it all together cause it's dumb. As it is right now there is just too many defensive stats to cater to. Not fun. 100% spell suppression feels mandatory. Then you need a good chunk of either armor or evasion or both. And even with that you still get 1 shot by white trash nightmare mobs in nightmare mode in freaking t1 maps! This league is an absolute joke. Last edited by Xarien#5056 on Nov 5, 2021, 5:45:47 PM
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" Yea this "ESTIMATED physical damage reduction" on character info tab in game is just stupid af. When I popped all my flask looking at the 88% "estimated phys reduction" + molten shell then I laughed at the scourged map "takes 12k phys dmg when shifting into or out of nightmare" mod. 12k * 12% = 1.4k phys dmg should be nothing near to delete 4.8k life (I know it's not too much). But guess what? Fts |
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Yep. And that very mechanic is also the primary reason why playing melee is so insanely unfavorable compared to being a ranged character.
I am sure GGG is fully aware of this but they are so hellbent on keeping this [Removed By Support] mechanic because "it makes their game special" due to being the only game with such a mechanic. I'm just gonna go out on a limb here and say I am confident that GGG aren't the first to have thought of such a mechanic, but others decided that such a mechanic is just dumb, that it makes little sense and makes balancing around it a freaking nightmare and thus decided to not have it in their game. Last edited by RoryF_GGG#0000 on Nov 5, 2021, 7:56:52 PM
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they need to keep the support gem nerfs, and actually if anything they need to nerf support gems even more.
what u guys are complaining about with certain skills being worse than others, builds needing a lot of investment etc, yes thats got to do with player damage to some extent and if everyone just has more damage then its easier for everyone. but the support gem nerfs actually help to level the playing field between different build types, different skills and different levels of investment. if everyone needs more damage, and im not commenting on if that assessment is 'correct' or not, but you guys have put it out there so lets just take it as a thing for the sake of conversation... if they need more damage then they need to buff the base damage of skills or reduce the health of monsters, NOT reverse the support gem nerfs. the support gem nerfs are essential to helping what you are complaining about with disparity between builds, skills, investments etc and its important for people to understand and appreciate that, because they NEED to not undo those nerfs and if anything they need to nerf them a bit more. people need to understand that is good thing in solving some of these issues they are complaining about and be accepting of it, and if monster health needs nerfed to compensate then thats where we need to be looking for a change to be made. personally im not sure im convinced, whats up with our damage? are people struggling to clear maps? if this "I cant kill shit with my skill"? or is this "I cant instantly delete a boss with my skill and i need to spend 5 seconds fighting him"? what are we actually saying here because im pretty much deleting map bosses in a handful of seconds with fairly off meta under geared janky skills. im not against everything thats being said tho, when i read patch notes like the recent FR totem changes it reads as "we completely changed how everything to do with totems work in order to make sure FR totems was completely deleted from the game with no hope it will ever even work in a limited capacity". nugi actually bit back at chris in an interview fairly recently and asked him why they are still deleting skills and play styles from the game. chris said they hopped they were not deleting skills etc but just balancing them, to which is was put to him no, you are deleting stuff from the game. how are FR totems? deleted? i havent actually logged on to that char since to find out. sunder used to be great its basically never played now. this kind of shit does piss me off too, dont get me wrong i dont completely disagree here with some of these sentiments. |
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