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Balthbeorn wrote:
The base idea of the bonus is backwards in the first place. Game is generally much harder solo than in a group. ... if anything there should be a slight penalty to running with a group until the game properly scales difficulty with party size.
So you want to penalize people who work together??
Define "properly scales" please.
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Cambob wrote:
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Kissell13 wrote:
They cant put a stop to it though. THere is no way to fix the issue. Its undetectable and mostly unenforcable even if it was detectable. This would be why its legal in just about every game.
Remove bonus iiq/iir from multiplayer. Advantage reduced.
Punishing eveyone is not the solution
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Posted byKissell13#0043on Apr 3, 2013, 2:33:05 PM
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Michaelangel007 wrote:
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Balthbeorn wrote:
The base idea of the bonus is backwards in the first place. Game is generally much harder solo than in a group. ... if anything there should be a slight penalty to running with a group until the game properly scales difficulty with party size.
So you want to penalize people who work together??
Define "properly scales" please.
they still have advantage in experience gain and high difficulty reducement
A stranger like no otherther,
Faced the wall of the Umbra,
@Yastro
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Posted byyastru#3625on Apr 3, 2013, 2:37:45 PM
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Kissell13 wrote:
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Cambob wrote:
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Kissell13 wrote:
They cant put a stop to it though. THere is no way to fix the issue. Its undetectable and mostly unenforcable even if it was detectable. This would be why its legal in just about every game.
Remove bonus iiq/iir from multiplayer. Advantage reduced.
Punishing eveyone is not the solution
thats not punishing, thats making solo play not as unefficient compared to grouping as it is now. at least they get advantage, as of now, there is no downsides for playing in group compared to solo play.
u get less drops in solo, u get harder mobs, u get less experience.
A stranger like no otherther,
Faced the wall of the Umbra,
@Yastro
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Posted byyastru#3625on Apr 3, 2013, 2:39:37 PM
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Kissell13 wrote:
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Cambob wrote:
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Kissell13 wrote:
They cant put a stop to it though. THere is no way to fix the issue. Its undetectable and mostly unenforcable even if it was detectable. This would be why its legal in just about every game.
Remove bonus iiq/iir from multiplayer. Advantage reduced.
Punishing eveyone is not the solution
Diablo 2 established the concept of "monster item fountains" for multiple player instances.
That was ages ago and it's SO old school.
Removing iir/iiq from multiplayer is leveling the playing field, especially in a FFA drop game.
Stop being a relic of the past and start thinking about team cooperation and skill usage. Not piggy drop rates for cheating multi-farmer bot RMT game destroyers.
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Posted byCambob#4516on Apr 3, 2013, 2:42:40 PM
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tadl wrote:
Solution: 1. I will call them "Fair-Trade" Players group up.
Nice post Tadl. Glad to see someone "gets it." I basically pointed out the same solution where I mentioned "Local Currency"
If I'm understanding you correctly you would like to see a poejsp :-)
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Cambob wrote:
Stop being a relic of the past and start thinking about team cooperation and skill usage.Not piggy drop rates for cheating multi-farmer bot RMT game destroyers.
I don't want to play WoW. I want to play a great ARPG where I try to maximize my individual power.
No. Calm down. Learn to enjoy losing.
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Posted byb15h09#7812on Apr 3, 2013, 3:00:35 PM
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b15h09 wrote:
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Cambob wrote:
Stop being a relic of the past and start thinking about team cooperation and skill usage.Not piggy drop rates for cheating multi-farmer bot RMT game destroyers.
I don't want to play WoW. I want to play a great ARPG where I try to maximize my individual power.
So you want to play solo. Even more reason to be against multiplayer iir/iiq bonus.
Or are you trying to say that multiplayer in ARPG does not involve multiple players in a team, using combined skills to take down monsters...
This notion of "I want it all, now, and screw everyone else" just doesn't fit in a multiplayer game. It's selfish and the leading cause of RMT sites.
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Posted byCambob#4516on Apr 3, 2013, 3:07:32 PM
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Stop being a relic of the past and start thinking about team cooperation and skill usage. Not piggy drop rates for cheating multi-farmer bot RMT game destroyers.[/quote]
Seeing as it is still not against the rules, your comment is still merely opinion.
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Posted byKissell13#0043on Apr 3, 2013, 3:12:00 PM
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Cambob wrote:
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b15h09 wrote:
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Cambob wrote:
Stop being a relic of the past and start thinking about team cooperation and skill usage.Not piggy drop rates for cheating multi-farmer bot RMT game destroyers.
I don't want to play WoW. I want to play a great ARPG where I try to maximize my individual power.
So you want to play solo. Even more reason to be against multiplayer iir/iiq bonus.
Or are you trying to say that multiplayer in ARPG does not involve multiple players in a team, using combined skills to take down monsters...
This notion of "I want it all, now, and screw everyone else" just doesn't fit in a multiplayer game. It's selfish and the leading cause of RMT sites.
That's exactly what I'm saying. The content and skills should be designed for solo play. MP is just a sideshow distraction, usually involving 1-2 damage dealers and 4+ loot hoovers. Fuck that.
Yeah, I'm selfish with my loot. I don't spend my time in-game for you upgrades, nor do I expect you to spend time for mine. I don't need you.
No. Calm down. Learn to enjoy losing.
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Posted byb15h09#7812on Apr 3, 2013, 3:26:13 PM
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