[3.25] One shot Tectonic Slam Chieftain. Great Damage and Survivability. Melting all content.

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JennoJoyce wrote:
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Rousenk wrote:
Hi, great build so far for starting the higher tiers (14 to 16). Atm I followed your information that you provided on the POB. My question is, from where you get such defenses? Cuz I have the gear, the skill points and Im super squishy, getting 1 shot ez on trash mobs. For main bosses seems better results for surviving. Maybe there is something Im not aware of. Thank you for sharing your build and hope to hear from you!

Cheers!


Hi, I checked your character and gears. I'm guessing your HP isn't above 5k because I didn't see much life on gear and still relatively low level.

In addition, your flask setup isn't right. Your block chance might not cap, due to the lack of block chance craft on armor

Overall, I see you have grabbed all damage nodes and left out lots of defensive nodes. I suggest getting a good balance of them first.
hello im just curious as to which side you prefer or what is the best side to put the profane proxxy ring. is it better to get the chill or the shock?
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Dooftard wrote:
hello im just curious as to which side you prefer or what is the best side to put the profane proxxy ring. is it better to get the chill or the shock?


You put it on the left side. You want to shock as it increases your damage.
So I have been farming t14-16 maps alot with this build now. It is very satisfying to play, I love it. :D And I have very decent gear, so it's easy to farm maps with this.

But... I might have to switch to another build, as i'm getting abit tired of not being able to do endgame content. The damage is simply way too low on endgame bosses in the current state. Takes ALOT of slams, and i'm not smart enough, to figure out what to do, to upgrade the build for endgame myself. :D

It's sad, cause it's a great build. But yea, not ready for endgame bosses in my opinion yet. :)

Thanks for the build tho, it's fun. Might come back once its ready for endgame.
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sephrinx wrote:
The starter "40c budget" is also using a 6l tidebreaker, which even the worst one is 1.5 ex.

I am very hesitant to try this build, its so filled with red flags and pobwarrior ethics.



Im not completly set up on this build too, seems to me, that OP isnt fishing for clibbait, he is just trying to share his build.

That beeing said yes, few points seems a bit stretched and hard to believe, i pointed out a few things here and there and he was willing to correct them, so thats a good sign.


For what you are saying, his actual budget build is, the tide break isnt a 6L but a 6S 5L for totem which is one of the higher cost of the budget and is around 20-30c at league start, should be lower now.

You main 6L is the chest and you can go for any armour 6L chest, even if you filter with a bit of HP it happen to cost less than 30-20c pretty fast even at league start, and you can allways like just buy a simple 6L and then slam a essence of greed for a 100+hp base and go on.
Rest should be generic rare 1-5c each depending on whatr you want but res cap is easy to start with.


So yeah the build starter is actualy legit ~50c, it can carry to yellow map without muc much trouble, biggest is that due to slam and cry interaction, sometime damage varried a lots and can be hard to keep it consistant (im still trying to properly use warcry), and you dont get much defense outside or raw tankyness to take hits.

On the budget we dont have acces to any form of block or so we only have basic res cap and should be at full 90% phys damage reduction thanks to armour stacking +7 endurance charges.

So we basicaly rely on taking damage and regenerating while we use warcry and then proceed to vaporise the screen with one big fat slam.



For what i checked later on the tankyness should be quite nice as well as damage, but i have a hard time seeing build with multi billions of damage even tho i know its possible
Btw, i saw you anwering that you dont intend to go transcance finaly, do you have any idea for defense replacement ?


And even with the nerf to max resistances of transcandance, in theory the elemental damage reduction when payiring with armour is insane so even with the minus max res it shouldnt realy impact much in the end. It like before it was way too tanky so we are going to absurt elemental tankyness to still overkill elemental tankyness lol (in theory)

i think its still worth it, and for phys, we have way to obtain phys recution, end charges first of, then we can have a bit on armour or so, or simply converting at least fairly reasonably with helmet and body mods for a total of 20% phys damage taken aselemental (fire in preference).

Th ebuild should be able to mitigate ~50-60% phys damage, and 20+% of phys as elemental
Hi,

I was wondering, why do you advice for a ilvl86+ for the astral plate in the crit build ? ilvl84+ should be enought no ? The only mods that required ilvl86+ are the regen and the phys reduction, which are not super super important, even endgame since the 1% more from phys reduction is not super valuable.

Also, @Bzorek, I don't really find damage "low" for such a small investment for the starter build. I do agree that bosses need more than one slam, but it is only a ~40c build ^^'. There are not a lot 40c build that one shot bosses.

I manage to do A5/6 bosses without to much difficulty on the starter build (around 20/30 slam most of the time, 10 for map bosses). You need to be careful and time the slam and all the boost with Ngamahu flame.

The main problem of the starter build is more on the line of what Ild_Heim is mentionning: we are pretty low on defences without the block. For mapping it is not really a problem for me, you just need to be a bit more careful, but clear speed is really good, so it is not a problem. For bosses, well, again, being careful is almost enought. I am sometime being one shot (hello scourge ...), but most of the time it is my mistake.

Cheers
Last edited by Lamo126 on Nov 5, 2021, 4:27:45 AM
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Lamo126 wrote:
Hi,

I was wondering, why do you advice for a ilvl86+ for the astral plate in the crit build ? ilvl84+ should be enought no ? The only mods that required ilvl86+ are the regen and the phys reduction, which are not super super important, even endgame since the 1% more from phys reduction is not super valuable.

Also, @Bzorek, I don't really find damage "low" for such a small investment for the starter build. I do agree that bosses need more than one slam, but it is only a ~40c build ^^'. There are not a lot 40c build that one shot bosses.

I manage to do A5/6 bosses without to much difficulty on the starter build (around 20/30 slam most of the time, 10 for map bosses). You need to be careful and time the slam and all the boost with Ngamahu flame.

The main problem of the starter build is more on the line of what Ild_Heim is mentionning: we are pretty low on defences without the block. For mapping it is not really a problem for me, you just need to be a bit more careful, but clear speed is really good, so it is not a problem. For bosses, well, again, being careful is almost enought. I am sometime being one shot (hello scourge ...), but most of the time it is my mistake.

Cheers


Dude, i'm not using the budget build.... It's way more than 40c investment. And try doing any endbosses a8, conquerors, guardians etc. with the early crit build, which is the current highest this is updated for. It takes a looong time to kill any of them, even for the investment. t16 map bosses are easy, I kill em in like 2-3 slams. a5/6 bosses and map bosses is NOT endgame...
The endgame boss damage IS low in the current state.


Besides all I said was this build in it's current state, isn't ready for endgame. I'm just waiting for the endgame update. I have nothing against this build, it's very fun and satisfying. Just not updated for endgame bosses as of yet. :D
hey thx for the build update, i really like the crit version, for maps its ez peez but a8 sirus is just a pain, it takes ages and in the end i had to leave the fight cause it just took to long. so single target dmg on endbosses is really low for me. can someone check my build if i have a big mistake in there?? thx in advance!! https://pastebin.com/JuZjCPNn
Hello.
Nice build, ty.
I cant play so much. I may not even be able to get level 95. I have question about tree progression. Which nodes take first after Life and Mana Leech. Wrecking Ball and Lava Lash? Ignore some nodes buffs Warcry (Admonisher, Measured fury), Endurance charge (Vigour, Discipline of the Unyielding), Frenzy, Adamant.

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