Atlas Changes in 3.10.0

Nerf HH dont make same mistake like in legion. 10 MODS MAX
Perhaps they can sort out the map drop items that in fact, drop NO maps ( scarab's, specific unique maps that are SUPPOSED to drop maps, hallowed ground for example ) etc
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rami1337 wrote:
Nerf Selfcurse and make HH buff duration unmodifiable!


Please no :c It's such a fucking fun mechanic.
I think i am not the only one that have problem with 1 type of map mods, that has huge fps drop issues and new delirium league gonna be pain,that is any sort of ground effect mods. Why i think they should be removed is that noone cares about them and players ignore and don't see them with saturation of efects that ismade by player and enemies, map clearing is fast, and they don't serve any purpose of just being there. If ggg still want to have ailment effect on player, than better option would be (for example) chance to be ignited on hit. Such way would be easier to see and consume for player, neither having on geound effects that is hardly noticabable.
Last edited by ArtaEva#7263 on Mar 4, 2020, 3:49:01 PM
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pajlatek wrote:
Would it be possible to make this game more multiplayer engaging, as now most players run solo.
The rewards from running 3-4 players game are almost non-existent, or even problematic when there is a huge DPS difference between players.

It would a great addition if the game would encourage players to form a party of 2-4 players for more rewards or bonuses.

I hope there is a room for such small change for upcoming league.



yee mate, i think like you fo since 2014, hope they fix in some sort, but at this point i dont think they will. the only good thing about D3 was just that, a good and funny way to farm together, beside i think they should give an option to have a loot visible only for you and not for the party, i really dont care about what other drops, and i dont want to be jelous if they get a mirror in front of me, and i cannot take it..lol

PLS GGG FIX THIS... MORE QUALITY LESS QUANTITY././ GOOD OVER EVIL
i want to subscribe
not being able to shape the atlas is was killing the endgame for me and its a god damn awful decision
I still do not understand why GGG is trying to force players to play maps instead of spending time on other content. I play maps few years already. It does not matter if they shuffle all of them and make new Atlas every league. It does not matter if there are some added features like Abyss, Cassia, Metamorph, or new influence types etc. This is still the same mapping. For some people it is boring. I enjoy Delve... but every league something is nerfed there. WHY??
Why farming in Delve is so bad for GGG to nerf areas available for average players? Not everyone is able to go to level 1500+ (due to different reasons). I agree that few leagues ago low Delve was too rewarding in comparison to difficulty and sulphite cost, but now even 300+, 400+, 500+ seems to be not significantly better than low levels.
Aside from what has already been mentioned the only (Elemental) Ailment that i find sometimes highly problematic is Shock mainly due to how Elemental Ailments interact with Crit making Shock literally a Supercrit Mechanic.

Delve being unrewarding is mainly due to how fucking broken the Monster Damage and their effects can become.
and even being successfull in these Highly dangerous Nodes only grants you a shitload of RNG crap that:
- is mostly useless
- if useful it can be found anywhere else with ease.

for example running Harbinger nodes only to have 95% of the Loot being transmutation and alteration shards you literally get by selling random yellow/blue gear to just any vendor?

Adding in these Random Map Modifiers that are also unchangeable in comparison to maps make certain nodes in that Biome untouchable further reducing the actual felt reward. (like really? it's a Mine not a Map so why these Mods anyways instead of something unique)

Temple being unrewarding is similar to delve in addition that RNG determines which room you go into when entering incursions ontop of not being able to choose otherwise if both changing Variants suck.

it was announced back then as crafting your own loot dungeon while in reality you just do "paint by numbers" while RNG dictates the finished Picture.

and Last but not Least if you do Actually get Somewhat of a "Streak of Luck" in these Content Mechanics i very often run out of Missions to finish the Temple Layout or the Mining Path in the Mine.

and when i get enough Missions to Finish what i started in these Mechanics in like 95% of Cases i already found the stuff i was aiming for in the Maps i had to run to collect new Master Missions.
negating the reward as i already have the stuff needed i was initially aiming for in need of a new Temple layout or Mining Path.

Like either heavily Reduce the RNG impact there or (even better) just remove the Atlas Mission Limit so players can play the Content they Enjoy and not the Content the are enforced to play...
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CrazyPanda221 wrote:
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Shaddrak wrote:
It's shocking at how much people bitch about an amazing free to play game. If you don't like this then fuck off and go play diablo immortal or some other lame bullshit game. All I read is a bunch of people bitching and it's annoying me. KEEP UP THE GREAT WORK GGG!

Are you implying that simply because the game is f2p it should be immune from any criticism? Sure there are a few people raging but the majority of comments are offering constructive, reasonable criticism. If people don't let GGG know what they want then how can they possibly be expected to develop the game in a way that the majority of the playerbase can enjoy?
"War's over, soldier. You just don't know it yet. Everybody lost."
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If there are any other problematic mods other than ailments, please let us know and we'll look at those too.


Map Mod: Players cannot Regenerate Life, Mana or Energy Shield

is for any possible RF build impossible
Last edited by Skyminik#7646 on Mar 4, 2020, 4:57:12 PM

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