Atlas Changes in 3.10.0
" The whole "If you don't like it leave" mentality is killing me. Please stay on D3? That game is nothing compared to this game. If you don't like something it's better to try improving it then just quitting and giving up right? The point is people like the game enough to care about it because we ALL just want to play it and have fun. So let's not be so rude to our fellow gamers shall we. |
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" Translated your original response for the rest of the folks here. IGN: @Azuriyl or @Bephany
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I wish I had an offline version of PoE, with the old Atlas on.I would play the hell out of it.
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" +9001 IGN: @Azuriyl or @Bephany
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" Stop whining says the guy whining about whining. And apparently it's not a personal attack to call people lazy every 15secs, but calling a jerk a jerk is. If only GGG put as much time into listening to the community as they put into policing it... Path of Ironies IGN: @Azuriyl or @Bephany
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Nobody was complaining that delve and atzoatl map chests were "not as exciting compared with the flash flood of red maps we get from mapping everyday"
They are, WE are, trying to tell you something is fundamentally not working-as-intended when these delve and atzoatl map chests are opening and there's NOTHING inside. Not just one chest. MANY. Okay, sometimes you get a sextant, or a dribble of chisels. Maps? Nada. Zero. Big Woof in Caer Blaidd is supposed to drop a handful of UNIQUE MAPS. Presumably, at the same tier as the Caer Blaidd instance itself. This has always been the case - when Caer Blaidd was tier 8, it dropped stuff around Tier 8: Mao Kun, Pillars of Arun, PJ's, another CB, etc. When it dropped to tier 5, you got a party platter of Maelstrom, Whaka, cowards, and so forth. Now? I have Caers that are t13. Guess what they drop? *crickets* *a dog barks* *tumbleweeds* --Sextants. Let's talk about the one specifically granting you an extra map drop at tier from the boss. Have used this thinking it does what it says on the tin. Guess what? If you guessed that instead we got a fart in a jar and a promise that eventually, we would earn a map at tier, you'd guess right. Except you can't put a promise in your map device and run it. Sure, there's a "rain cheque" system in place that if your atlas progression is not in line with your delve or temple ilvl, you get no map drops, but instead credit towards a map drop when you finally sync them up. This places the onus on the player to arbitrarily diddle his atlas so it matches, even if temporarily, the monster level of the delve city he's cleaning out. Why be on record for disliking target farming and uncompleting maps, but then implement a system that compels players to dumb down their atlas or fill it with throwaway watchstones? NO MORE PROMISES. Link UNIQUE map drops to the actual ilvl of the dude we're killing to get maps. Uncoupling atlas progression from non-atlas map sources will free devs, AND players, to explore other content in more depth (pardon the pun). --If it's a temple, fill the box with maps UP TO the monster level of the temple and be done with it. You can get a lowriding temple by accidentally running into Alva while wrapping up a prophecy that takes you to say, the Foothills. But as a general rule, temple level = mapping level. If you're running an i83 temple, you should get plenty of juicy red apples. --Delve boxes should contain maps of any tier up to the highest tier determined by the delve city monster level. Does that player digging at 300 really have all his watchstones? If he has enough sulphite to hit all the boxes in a Vaal outpost, it's more likely than you give credit for. --And get rid of this awful "rain cheque" system so people can actually get t16 Doryani's and Perandus Manors by delving normally. So many feelbads from pushing delve to 4 digits and still getting farts in jars, or IOUs scrawled on the backs of scroll fragments! [19:36]#Mirror_stacking_clown: try smoke ganja every day for 10 years and do memory game
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Can anyone give me just 1 reason. 1 reason why removing map supply is good for the community or developers. Just 1 reason please anyone.
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" This. Nuff said. |
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Would it be possible to make this game more multiplayer engaging, as now most players run solo.
The rewards from running 3-4 players game are almost non-existent, or even problematic when there is a huge DPS difference between players. It would a great addition if the game would encourage players to form a party of 2-4 players for more rewards or bonuses. I hope there is a room for such small change for upcoming league. |
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Poggers
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