Atlas Changes in 3.10.0

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Dreamounette wrote:
So much whine again, and again.
If you guys cant handle change, please stay on D3.

I want this, i want that.
Just play the game, if you guys dont have fun anymore.
Quit, and come next season.

I dont want to farm all t16 map, blablabla
I want to farm 1 map, blablablabla glacier farming so much fun blablabla...


So and if I WANT TO FARM all t16 ?
YOu can buy on bulk if you want to farm the same map over and over.
But remember you are not alone on the game.
Alot of people enjoy the new sistem
So please, stop whine.
Gaming comunity on 2020 is so kappa,kek,kthxbye...


The whole "If you don't like it leave" mentality is killing me. Please stay on D3? That game is nothing compared to this game. If you don't like something it's better to try improving it then just quitting and giving up right? The point is people like the game enough to care about it because we ALL just want to play it and have fun. So let's not be so rude to our fellow gamers shall we.
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jer1993 wrote:
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Elhazzared wrote:
To resume.

We don't want as many high tier maps dropping cause people are crying about other content feeling less rewarding.

We lowered higher tier map drop chances and we feel it's good now.

Let me tell you what you didn't test GGG. You didn't test if the majority of the players feel this is good. I for one was never happy with map sustain and many like me werent. Map sustain should be EASELY archievable by raring a map. That it! No sextants needed, no chisels needed, no other content like temple or delve needed. Doing maps and getting more maps that are of equal or higher tier should be the natural course.

Other type of content should have their own rewards and not be profitable through giving maps, if anything that should be a bonus at best. Similarly, sextants, chisels, awakening and so on should be BONUS. it shouldn't be the way to get the map sustain.

Similarly but on a different topic that is related to mapping. When are we gonna get the balance changes that PoE needs? In the last... i dunno, at least 2 years, the balance has been horrible. The game has been getting harder, being able top do nay kind of high level content requires more and more expensive gear which means less and less people can do it. This can't be a good balance when you put artificial barriers to prevent the vast majority of the player base from having access to high tier content.

I'm not even talking about Delve or Awakener. I'm talking the abillity to even do high tier maps.

Most people cannot farm a few douzen exalts to finish a build. Most just don't have the time to dedicate to PoE that it requires for ludicrous profits. Most don't even have a ghood knowledge of the market and frankly I think they shouldn't need to be able to enjoy the game. And then we add that the vast majority of player, while wanting fast clear speeds, they kinda still want to take it at their own pace. It's rare for a player to clear maps in less than 5 minutes. Most people, even if they have a build capable of doing it, probably will still take 10 to 20 minutes per map because they want to have fun.

However it's hard to have fun when even the most basic of high level content is barred. I mean, GGG already made it so that drops are not fun. Most people don't bother picking up rares or identifying them cause the likelyhood of them being good is abismal and it's more profitable to just pick up currency and meta uniques. So you know, maybe make the game fun again GGG? You know, remember when hiero got reworked and totems worked on a budget? Remember when traps worked on a budget? You may think, damn people were beating end game content with budget builds but you know what was far more important than silly notions like that? People were having fun!


I can't read, and I'm kind of a douche.


Translated your original response for the rest of the folks here.
IGN: @Azuriyl or @Bephany
I wish I had an offline version of PoE, with the old Atlas on.I would play the hell out of it.
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Innomen wrote:
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NotRegret wrote:
When the development manifesto is proud that they have made a part of the game easier you know the game is getting less hardcore and more casualized.

Resource management is the whole point of having an item (maps) be limited. Intentionally flooding the player with resources negates this. I feel like the game philosophy is to have something where players zone out and get a sense of progress.


Go get a second job if you wanna be tortured by a corporation for profit. Quit making the game *I* play less fun.

So tired of you tryhard masochists ruining it (or trying) for the rest of us.



+9001
IGN: @Azuriyl or @Bephany
"
Dreamounette wrote:
So much whine again, and again.
If you guys cant handle change, please stay on D3.

I want this, i want that.
Just play the game, if you guys dont have fun anymore.
Quit, and come next season.

I dont want to farm all t16 map, blablabla
I want to farm 1 map, blablablabla glacier farming so much fun blablabla...


So and if I WANT TO FARM all t16 ?
YOu can buy on bulk if you want to farm the same map over and over.
But remember you are not alone on the game.
Alot of people enjoy the new sistem
So please, stop whine.
Gaming comunity on 2020 is so kappa,kek,kthxbye...


Stop whining says the guy whining about whining.

And apparently it's not a personal attack to call people lazy every 15secs, but calling a jerk a jerk is.

If only GGG put as much time into listening to the community as they put into policing it...

Path of Ironies
IGN: @Azuriyl or @Bephany
Nobody was complaining that delve and atzoatl map chests were "not as exciting compared with the flash flood of red maps we get from mapping everyday"

They are, WE are, trying to tell you something is fundamentally not working-as-intended when these delve and atzoatl map chests are opening and there's NOTHING inside. Not just one chest. MANY. Okay, sometimes you get a sextant, or a dribble of chisels.

Maps? Nada. Zero.

Big Woof in Caer Blaidd is supposed to drop a handful of UNIQUE MAPS. Presumably, at the same tier as the Caer Blaidd instance itself. This has always been the case - when Caer Blaidd was tier 8, it dropped stuff around Tier 8: Mao Kun, Pillars of Arun, PJ's, another CB, etc. When it dropped to tier 5, you got a party platter of Maelstrom, Whaka, cowards, and so forth.

Now? I have Caers that are t13. Guess what they drop?



*crickets*

*a dog barks*

*tumbleweeds*

--Sextants. Let's talk about the one specifically granting you an extra map drop at tier from the boss. Have used this thinking it does what it says on the tin. Guess what?

If you guessed that instead we got a fart in a jar and a promise that eventually, we would earn a map at tier, you'd guess right.

Except you can't put a promise in your map device and run it.

Sure, there's a "rain cheque" system in place that if your atlas progression is not in line with your delve or temple ilvl, you get no map drops, but instead credit towards a map drop when you finally sync them up. This places the onus on the player to arbitrarily diddle his atlas so it matches, even if temporarily, the monster level of the delve city he's cleaning out.

Why be on record for disliking target farming and uncompleting maps, but then implement a system that compels players to dumb down their atlas or fill it with throwaway watchstones?

NO MORE PROMISES. Link UNIQUE map drops to the actual ilvl of the dude we're killing to get maps. Uncoupling atlas progression from non-atlas map sources will free devs, AND players, to explore other content in more depth (pardon the pun).

--If it's a temple, fill the box with maps UP TO the monster level of the temple and be done with it. You can get a lowriding temple by accidentally running into Alva while wrapping up a prophecy that takes you to say, the Foothills. But as a general rule, temple level = mapping level. If you're running an i83 temple, you should get plenty of juicy red apples.

--Delve boxes should contain maps of any tier up to the highest tier determined by the delve city monster level. Does that player digging at 300 really have all his watchstones? If he has enough sulphite to hit all the boxes in a Vaal outpost, it's more likely than you give credit for.

--And get rid of this awful "rain cheque" system so people can actually get t16 Doryani's and Perandus Manors by delving normally. So many feelbads from pushing delve to 4 digits and still getting farts in jars, or IOUs scrawled on the backs of scroll fragments!
[19:36]#Mirror_stacking_clown: try smoke ganja every day for 10 years and do memory game
Can anyone give me just 1 reason. 1 reason why removing map supply is good for the community or developers. Just 1 reason please anyone.
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Josh21112 wrote:
Can anyone give me just 1 reason. 1 reason why removing map supply is good for the community or developers. Just 1 reason please anyone.


This. Nuff said.
Would it be possible to make this game more multiplayer engaging, as now most players run solo.
The rewards from running 3-4 players game are almost non-existent, or even problematic when there is a huge DPS difference between players.

It would a great addition if the game would encourage players to form a party of 2-4 players for more rewards or bonuses.

I hope there is a room for such small change for upcoming league.

Poggers

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