The Plague that is GGG's "Trade" system. & the Predatory dance feeding its lowkey P2W mechanism.
" Yeah, you can polish a turd, but it's still a turd... As I've always said, I get the existing set up for items & I don't disagree with it. The market would be flooded with items & it would devalue items in general though I doubt it would be as bad as the naysayers suggest. The large music/film/etc corporates have been saying for decades that piracy would gut their businesses but they seem to be doing just fine. I still don't get why we can't have an AH for consumables (maps, currency, possibly fossils & essences). |
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Because the game is a success because you value these things. Put them on an easy to access market and you'll stop valuing them... they'll just be points on a video game. The reason they're valuable is based on the difficulty finding them. Easy trade would remove that difficulty. It's pretty simple.
The game thrives because people enjoy overcoming difficulty. Removing difficulty is the last thing a game wants to do. |
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" That's not entirely true, GGG have added some QoL on some things like not having to net beasts, currency stacking ,etc. And using your logic, one could make the game more enjoyable by requiring the player to press a "left foot" & "right foot" button to move (I'm thinking of Track & Field on the NES I think). You want to give the player challenges to overcome, but you don't necessarily want to make things difficult. Last edited by Llama8#2079 on Mar 2, 2020, 9:12:13 AM
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One more time then. the hassle of trading that you describe and the difficulty of knowing the value of alot of items keep them off the market
alot of us currently have the lootfilter ping us when something good drops, we dont really know how much its worth but put it in the stash for later (never) All my stashes are full at the end of the league, probably yours too if its easy and quick, more items gets listed if you can put your item up for auction with no b/o, it all hits the market you increase supply, value goes down (and saturates demand). everything but the most rare items become worthless other games gets around this with limits. they make items bind on pickup or equip. alternatively reducing droprates by alot no game has pulled off free trade with an AH, there no reason to think PoE would be the first PoE has free trade and its fantastic. you can buy, use and resell any item you find and even make profit when demand increases, almost everything you find has some value its not good enough to say you dont believe it or lets try all other game acknowledge the issue by limiting trade. the issue makes perfect sense. and the only similar game that tried it had exactly the expected problems and is a very good example (why they dont like hearing it) All these people wanting an AH just wants it. they have no idea how and dont care, just GGG fix it there is no conspiracy. they have created one of the best economies in any game. good for them if they sell some stash tabs and make money :) |
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I don't begrudge POE any MTX etc. I just want to be able to play without crashing. Seeing as this problems has persisted for years and years I hold little hope it actually will be fixed.
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"TL;DR "op wants an action house" lol "Now all that's left is for you getting on your knees."
if you know thank me:) i'm dying to find out x'D |
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" Then GGG is going to have a hard time come PoE 2 when the 6L gear chase is over. I chase the Oni-Goroshi sword every league and always farm at least 1. Come PoE 2 that will all end. Chasing 6 socket skill gems will not have the same meaning as 6L gear. I understand that doing this will solve some problems but will definitely create other issues. And since we can have at least 4 skills I'm sure that 6S skill gems will be as rare as an Exalt orb since having 4 6S skills will seriously wreck balance. GGG will be walking on the high wire without a net. One wrong move and it'll mean their death. The same holds true for the current PoE economy. However, any one defending the current trade chat mechanics doesn't see the problem clearly. Since any type of AH is going to foobar the item chase that isn't ever coming to PoE and that's good. The way forward with trade chat is to integrate GGG's own item search function into the game so that {ALt}TABing out to find an item isn't required. I've had way too many mysterious Metamorph crashes because of {Alt}Tab (PoE is being interrupted at just the wrong time) and GGG should have integrated the search into the game years ago. Then when we do find an item to trade for we only need to click a single button to whisper the seller. If in-game the seller should be able to respond without leaving the zone/map currently in. Streamlining trade-chat is what's needed, not replacing it. "You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration. The perfect solution to fix Trade Chat: www.pathofexile.com/forum/view-thread/2247070 |
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" This is (sadly) true when it comes to trading. One wrong move, be that AH or whatever, can mean their death. And that's the main reason why we don't see any noticeable changes to trade. It is what it is, and it's far from perfect, but changing it may be catastrophic. " I agree. I'm not one of those people hating on the current system, because I understand why things are the way they are, and I understand that MUCH more than trading will change the moment they rework trading. But the fact that they haven't implemented the current search function into the game, is beyond me. I'm struggling hard to understand it. It should be implemented right away, and at the same time, close the public API, and get rid of live searches. Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
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" This is not correct and have nothing to do with China's internet connction. They have an AH house (and other changes also) on the Chinese realm because the owner of GGG demanded this, so GGG DEV team made it. Please understand who the Owner of GGG is now. Last edited by HanSoloDK#4843 on Mar 2, 2020, 10:42:21 AM
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I still think AH is right way to go, but:
1) With population split to small realms (less than 1K people probably) 2) With no trade available between realms (likely, or wait periods to be moved between realms and only if there is free space on realm for you) 3) With stored items knowing - realm ID, party ID and guild ID - this way each item can be always traded: a) with people you have partied with when it dropped b) with people in guild you was when it dropped c) with people of your realm ID This will finally solve the problem of too many people being able to get hands on the item listed in AH! !!! Also note that even if some limited movement between realms is available this system will cut down the whole trading pyramid !!! So even if you made hassle to move often and be some wandering trader, there simply will not be enough currency from buyers as the pyramid is drastically cut in height!!! MY CHALLENGES ARE DONE ON HC, IT'S NOT SC GUYS!
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