EDIT: Atlas is saved.

"
DarkJen wrote:
"
satanttin wrote:
well don't have 25 stones yet but think it's kinda weird they stop dropping at 25. just seems off maybe u doing something wrong like playing areas u already have all the stones from?


Well yeah it feels like off.

And no, I play areas whats not covered. Just now I hav awoke influence with Al-Hezmin an region whats have only 2 stones retrieved. Her one of that two.. It means I should do her now, but will not get any stone again from this. Cuz shis already gave it there. And its seems more common the more stones you have obtained..
could it be that it like only spawns in one of the areas that u have to run a map each area till one gets activated? not sure so far no problems spawning them just killing them at this point lol

but yeah if the chance to spawn is rng later on after a set amount of stones then i think that;s crappy design either make it work the same or change how it's when you just start out
"Now all that's left is for you getting on your knees."
if you know thank me:) i'm dying to find out x'D
I second this. game is too bloated & boring
"
allevart88 wrote:
"
Xystre wrote:
whenever people wants to farm 1-2 maps for the next 2 months it's their problem but don't take away the ability to do so.


As if it is not possible anymore, buy and run them as people were used to do with t16.
Resistance to changes is where the frustration is coming from, everyone has the same chances to do things as before just by doing in different ways.


Nobody has any significant quantity of specific maps, and "just buy them" is NOT a solution, as some of us don't want to play a tedious trading simulator. The thing that was great about the ability to customize your atlas in the past was not having to constantly struggle to find the fun maps to run amidst a sea of annoying ones in your stash.

I have given this new atlas a fair chance, and put lot of time and effort to try to figure out how I can use it to find a comfortable style of play again. I've had 32 watchstones for 3 weeks, and I've leveled a character to 100 while trying to find a fun way to socket my watchstones in order to get mostly maps that I'd enjoy running. I've come to the conclusion that it's not possible. This is not me being resistant to change. It's me being resistant to the loss of a feature with absolutely no replacement. There simply isn't a way to do an atlas strategy that allows for non-stop mapping in fun layouts anymore.

Again I must try to remind you guys that this thread is not really about the path towards 32 watchstones. I understand that the grind and RNGfest to get there is tedious and boring, and I'd like that shortened as well, but that's another topic. My complaint is with the lack of customization options after you've completed that shit.
Last edited by carkasjak#7673 on Jan 10, 2020, 7:02:57 PM
Another sad bump. Bring the fun back to the PoE endgame, please.
might as well wait for the next league at this point the next manifesto should be "important" for the future of the game in general..

if they keep this system my play time will decrease by alot for sure.. it will do the opposite of that they want right now bah it's already doing it I havent log back in for several days already.
"Parade your victories, hide your defeats. Mortals are so insecure."

Once you break the cycle of fear no angels or demons can whisper you their sweet nothing words.

poe2 = ruthless 2.0.
the new atlas and especially the way to sirus is totally boring, i have rarely seen anything worse in a game...
you stupidly run up to 100 maps to get a conqueror, what should be fun about it? I had the Uber Elder after 10-20 maps, that was at least foreseeable and also farmable, now you run maps, have no conqueror after about 1 minute and run the map annoyed to the end or break it - that's really fun...
whoever designs something like that should play his own crap for a few hours, so he can see what kind of shit he has created.

"
Xystre wrote:
it's not fun arpgs should be fun too not just the typical grind, grind, grind.. this new mechanic sucked all the fun and made it worse..

even at 150/159 and only 40 on the awakening bonus because thats another joke.. barely self sustaining despite having those %'s before I could at least get 1-2 red maps per t16 now barely 1 or nothing.

the old system had flaws sure but nothing like this bs.. "33% chance to spawn a conqueror..." 3 hours later grinding red maps still nothing so.. what the fuck it's 33% or 3%?

and the bonuses on the "conqueror influenced maps" another joke.. 30% feels like 3% never got any influenced item from normal mobs ever.. even I got several shaper guardian maps first and yet have to get any influenced items from maps


Blizzard has taught me to never trust percentages.

I get more high-tier maps from transmuting my maps than alching 'em, but I know I should still alch.

PoE probably isn't the game for me since I hate deceptive RNG that doesn't actually work in practice (working with 1,000 sample sizes is hardly a good metric, imo.) Unfortunately, I still get hooked, and the only game even close to PoE is D3... .. ..

Sorry, just needed to rant about RNG. But yeah, I never trust these percentages...
Yep. Shaped maps was what I enjoyed. Doing a flicker build in Toxic Sewers to doing an Occultist explosion thingy in Haunted Mansions. Then there's stuff like Vault where you run in a nice figure eight. I'm sure I've spent lots of currency on sextants to shape and re-shape but to me that was worth it. What I liked about that was the consistency. It was also fulfilling to see your tab get filled with self-farmed shaped maps.

I looked at this new altlas and just said *nope.* I doubt I'll play league beyond Kitava anymore. Sad
I have to agree with OP. The new atlas was fun the first time, but now as I am farming for Sirus spawns I am ready to pull my hair out. There are so many map layouts I despise and I have to run them because even though I have 150 tier 15 maps, I don't have more than 5 of any of them.

It's all a matter of opinion. Some people like this new variety. I certainly don't. My idea of grinding, is mindlessly farming while relaxing and drinking a beer or two. That is why I enjoyed the old atlas much more. I could pick maps that I enjoyed to grind. People say that it was boring to run the same map over and over, but we had a choice as to which map that was. Bored with burial chambers? Change your elder map.

Now, we have no choices. Run the maps you have, regardless of if you enjoy that map or not. Each time I run a maze map, I feel like shutting off my computer and doing something else to relax. That's just me. I have a friend here that adores the new atlas. To each their own I suppose. My only hope for the future of the atlas is adding choices. Can we all have what we want? Keep the atlas the way it is, but add a way to block maps that make people want to quit playing. Please.
DISCLAIMER!
The views and expressed opinions of Dragon are solely those of a drunken redneck and are not necessarily those of a sane person. Any likeness of intelligence is strictly coincidental and should not be taken seriously. His posts should not be read... by anyone.
"
carkasjak wrote:
Spoiler
I used to be able to pick the maps I enjoyed and run a shaped map strategy with maps of any tier between 3 and 16 where I could basically force only one map to drop per tier. The new atlas offers nothing even close to this, as we have no control over which maps drop within a region, and we cannot prevent adjacent maps from dropping. There are only a small handful of maps which can be made to be the only map on their tier, but none of these are layouts that I want to run.

It seems the intended endgame now is to fully awaken your atlas and run pretty much all maps as T14-16, kill conquerors to spawn Sirus. Kill Sirus, repeat. Well, I never played PoE For the boss fights, and frankly I am miserable in this new atlas. The RNG to encounter conquerors feels terrible. Not being able to move influence around like old elder influence feels terrible. High tier maps feel terrible in general since the monster life/armor/resist buff. Very few builds can even handle bosses in T16 maps now, so I'm forced to play a build I don't even enjoy to be able to tackle this content.

I'm actually really surprised at how incredibly bad this new atlas feels compared to the old one. I didn't think an atlas rework could suck all the joy out of the game like this, but apparently it can.

If we're not given better tools to manipulate map drops and run alternative atlas strategies I will be skipping all future leagues until the next major atlas rework.


EDIT: Since this thread has a very negative tone, I've come up with a positive suggestion on how to fix the biggest issue; the lack of control over unwanted map drops:



This new and improved cartographer's seal would allow players to decide which maps to block from dropping, allowing for vast multitude of different atlas strategies when used in conjunction with watchstones. Here are just a few example strategies:

1. Fully awakened atlas with all watchstones socketed, but seal the maps you absolutely hate to run, or maps that your character's build doesn't work well for. For instance if you're running a character that clears well in indoor maps, you could block a bunch of open outdoor layouts or vice versa.

2. A more traditional "shaped" atlas strategy where choose a tier range to run, e.g. tiers 11-13 and have only one map droppable per tier, using a combination of watchstones and seals to make sure that only your favorite maps are droppable on those tiers.

3. A hybrid strategy where you awaken some regions with maps you like to run, and seal all the maps you don't want to run, allowing just a few nice layouts to drop per tier.

4. A one map strategy where you pick one map you wish to run, and completely block all other maps of that tier, plus a tier or two above it to ensure maximum single map sustain.


P.S. Bring back Gorge :(


+1 and also +1 to his later comments.

“Human decency is not derived from religion. It precedes it.”
― Christopher Hitchens
My QoL List: https://www.pathofexile.com/forum/view-thread/3279646
Last edited by Antigegner#0560 on Jan 13, 2020, 12:16:33 AM

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