Looks like a lot of players don't want to play tower defence.

The league is unpopular because

1- Not every one likes tower defense
2- GGG horrible history at balancing leagues early on especially ones that have custom UI
3- Summoner despite being OP as fuck is a playstyle that dont interest a lot of players
4- Change to mines just killed traps and again traps and mine is not also a popular playstyle
5- The game is too easy, the real difficulty is to reach the content without getting burn out by the randomness.


Other games release might not help but in the end its not their fault if they are more interesting to play than PoE currently, that is PoE own problem.






It's very safe to say that less people are playing this league.

So? People are tired of it. There's other things to do. The question of retention isn't decided until those people decide not to come back. People who left to do other things will often return.
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Destructodave wrote:


All of it plays a part. But this is a weak league mechanic. I dont know what people gain from defending GGG every single bad league. Is PoE gonna die because it had a bad league? No. Is every league mechanic htat GGG releases top of the line good? No. Its almost expected the mechanic after a good league is gonna be trash.


There was no mechanic last league. It was just show up, get free loot. It's pretty clear you're just really bad at games. You were bashing this league for being too hard, now you're saying progress without doing anything makes a better game.

One thing GGG knew was that Synthesis league had an overly complicated mechanic that many didn't like so they needed a simple mechanic to get players back. The fact that they tweaked drops and tilted Legion to be more on the richer loot reward side than starvation side made most players happy even if they didn't care for the league mechanic. The other factor that accounted for more players is the core game changes that makes melee much more viable to play. I especially like the slower big hit windup attacks that allow for some degreee of being able to dodge the incoming hit. I also like the command queuing so now I don't have to time my keypresses as much and the frustration of "but I pressed my flask key" (or move, etc.) and nothing happened due to the client/server timing (damn it, I pressed the keys too fast and some got ignored again).

This league has a great new NPC character in sister Cassia. her singing is top rate and fun to hear long before I see her. The fact that playing her tower defense takes time away from the race to 90+ isn't bad for me (I'm not a speed racer) but only if the rewards were better for the time expended (hey GGG, more crafting oils please!). Anther "more starvation" than not league is not desired by a filthy casual player like me. Couple that with the continual Internet latency and packet loss problems of Hardwarelayer/IBMCloud and that really sours my desire to play much. Nothing kills my mood to play PoE like game stuttering/freezing.





"You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration.

The perfect solution to fix Trade Chat:
www.pathofexile.com/forum/view-thread/2247070
Last edited by Arrowneous on Sep 18, 2019, 8:37:36 AM
I like the league and masters rework is awesome! Like others I wish the performance issues were fixed sooner rather than later but overall I am happy with the league. Wish my drops were better though I did finally get an EX drop last night.
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...Steam charts are absolutely a valuable metric that should be looked at...


I agree.

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You can be sure if the steam numbers have dropped that much, then so have the standalone client users.


There isn't enough data available to make that assumption. However...

TLDR: It's a valuable data set and some relevant conclusions can be derived from it. It shouldn't be discounted, but should also be applied correctly to Steam Users. Assumptions, which are likely very, very, valid, can be drawn from that data. But, they're still only assumptions. (I think the number of stand-alone users who did not obtain the game through Steam are likely very low, considering the dominance of Steam in the PC Gaming market. So, it would be a significant representation of the overall PoE playerbase.) If a new league isn't very popular, GGG has three other chances for the rest of the year to improve. They would only get concerned if a trend developed and, even there, they shouldn't care about the number of concurrent users, but the returns seen on their in-game marketplace.


It is reasonable to conclude, given the wealth of historical data, there is a valid relationship between the number of Steam users and the overall popularity of the game, if measured in play-hours and online metrics, among the game's owners.

There are strong positive correlations (I assume, 'cause I didn't look.) between shifts in play-hours/online players and League Releases.

However, the initial values, I assume (Again, I didn't crunch any numbers.) would likely first represent "exploratory" behavior. That would likely be seen in other games that periodically receive free content updates as owners login and download/experience the new content.

IMO, the more valuable indicators would be "retention." Someone out there would have to determine what that entails. It would likely be the number of players after xx days of a new league's release, presumably due to the players experiencing the new content and deciding to continue to experience/play it. I'd assume there could be historical data that correlates strongly with the perceived enjoyment/value of certain anecdotally popular leagues and actual retention numbers of players over the time of that particular league.

One could then make a comparison of "popular" league play hours/retention/online users and other leagues to develop a comparative scale. So, a value could be derived and applied.

But, you also have to establish some baseline of users that isolates the variable being measured. You can't necessarily apply "new purchases" to "League Popularity" directly. Few people would likely buy the game based solely on a league's content, since they wouldn't have any experience with it. Others in their cohort, however, could influence their decision to buy due to positive word-of-mouth, though.

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You can bet GGG are looking into these numbers with concern as well. But, if you like, you can post some hard numbers of your own.


I doubt they're very concerned about such fleeting values. They'd be more worried about consistent trends and trending drops in online purchases over time. After all, they have a chance every four months to pump up their numbers and attract previous owners back into their marketplace as well as encourage new purchases due to word-of-mouth/friends/etc and the excitement generated by a new, enjoyable, league.
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cetvxs wrote:
It doesn't feel like a tower defense. Play any decently rated TD game on mobile or PC and the PoE variant is pretty awful.


It's not supposed to be tower defense. It's supposed to be a tower defense ARPG. I think they did a great job with it, it's twice as much fun as Dungeon Defenders.

And I really love how they don't give you a break. If you aren't playing something completely broken it makes you need to think and react quick.


It's not twice as fun as Dungeon Defenders.
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majesw wrote:
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cetvxs wrote:
It doesn't feel like a tower defense. Play any decently rated TD game on mobile or PC and the PoE variant is pretty awful.


It's not supposed to be tower defense. It's supposed to be a tower defense ARPG. I think they did a great job with it, it's twice as much fun as Dungeon Defenders.

And I really love how they don't give you a break. If you aren't playing something completely broken it makes you need to think and react quick.


It's not twice as fun as Dungeon Defenders.


When you dumped hundreds of hours into the game it is. I don't understand how people grind that out forever. This starts off fun, but not tons of fun, and I can't really see it becoming any less fun.

Dungeon Defender's half hour standing there snacking sessions get full on boring. And there's no way to make it so you're actually doing stuff. Once you're powerful you just shred.

There probably is stuff you can do with the towers in this to make it so you don't need to do anything, but I haven't figured out a way yet, so it'll stay fun until then.
Need a new signature, cuz name change. I dunno though. I guess this seems fine. Yeah, this is good.
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Arrowneous wrote:
Looks like a lot of players don't want to play tower defence


It's so fun when people make threads like this without mentioning the competition. "Grindy" players play PoE. The same crowd often like games like WoW (Classic) and Borderlands (3). Thinking the (re)release of these games doesn't have a impact is kind of naive.

You play some leagues. You don't play some leagues. One/two leagues will never be proof of anything, not even a tendency. Hell, as the title of your thread is a strawman based on bad information, I don't know why I bother. Why do you always find people that have to "prove" something with a graph each freakin' league, and try very hard to fit that graph into their own narrative of what's "wrong" with PoE?

"I don't like the direction PoE is headed. This league isn't as popular as the last league. Everyone agrees with me. I am right".


Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
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Phrazz wrote:
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Arrowneous wrote:
Looks like a lot of players don't want to play tower defence


It's so fun when people make threads like this without mentioning the competition. "Grindy" players play PoE. The same crowd often like games like WoW (Classic) and Borderlands (3). Thinking the (re)release of these games doesn't have a impact is kind of naive.

You play some leagues. You don't play some leagues. One/two leagues will never be proof of anything, not even a tendency. Hell, as the title of your thread is a strawman based on bad information, I don't know why I bother. Why do you always find people that have to "prove" something with a graph each freakin' league, and try very hard to fit that graph into their own narrative of what's "wrong" with PoE?

"I don't like the direction PoE is headed. This league isn't as popular as the last league. Everyone agrees with me. I am right".




In fairness however, your take on this essentially eliminates any context of success, or lack there of, of each league.

Even GGG tends to celebrate strong numbers(cititng records of players for example), so it only stands to reason that they should put on their big boy pants if things dont go as well, or interest drops.

Making excuses about other games, player personal preferences, ect... shouldnt taken into larger consideration with regards to the quality, and concepts, if their development plans.

BL3 and WoW Classic should have no bearing on GGG's development work, and commitment.
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
I know it's just one person's opinion but I came back after a long hiatus specifically to play this league and loving it so far.

People were saying the same things about the Labyrinth when it was first introduced into the game, how it doesn't fit in with the rest of PoE, how it's going to drive most players away, etc. But somehow it has stuck and became a core mechanic that most players enjoy or at least don't mind.

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