For the love of god, please remove Labyrinth from game.
" My suggestion: Make the lab harder, and remove the ascendancy points to another mechanic. I absolutely hate the trudging through the lab, as many times as I have done it. It further makes no sense that we get the power of literal gods from playing the story, but the ability to use a toon's class-specific abilities is somehow far removed from that, and requires some maze/trap room of a monkey-skulled asshat to be "enabled". It is an absolute joke in its current form, does not fit into the current narrative of the game in any way, and is tedious. For a good number of players, it is a side journey that we must make to actually play the "full" class of our character. |
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" Absolutely correct, why is it that one must become an emperor 4 times? It makes no sense. When the story line had to be repeated three times it made more sense. Now it's just stupid. BTW, I've added your name to the list of people in this forum that have said similar things to disliking the labyrinth not fun game play. The list is now 1033 Over 420 threads discussing labyrinth problems with over 1030 posters in support Thank you Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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dont remove the labyrinth but it does need some life breathed into it, the same way you've changed a number of storyline bosses and manipulated other content into the main story you should further integrate the labyrinth and make it more organic with the storyline and desireable for players to run
additional difficultys would be nice too, not nessicarily additional enchant levels but a true Uberlab that grants more than one enchant or something would be pretty epic Innocence forgives you
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" Or maybe they could actually put the league mechanic in the lab. Seriously, nobody has ever been able to explain to me why the uberlab and unique maps get completely left out of whichever league you're playing. Is GGG so worried about the imbalance of letting all 4 people farming the lab pick up an extra timeless splinter or two along the way? |
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" Given that huge strawman right there, I'd say this is a pretty ironic post. " LULZ There is no challenge ... but you need at minimum ... 30 minutes to go through the lab ? seriously ? It's like saying "this game is so easy seriously, even if I only need 30 hours to kill kill a10 Kitava, I cannot find a single place where I struggle" SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Last edited by Fruz#6137 on Jun 19, 2019, 11:37:42 PM
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I dunno, I think it's fine. It took me a bit to get around the first one, but the other 3 were ok once I knew what I was in it for. Is not too hard and the rewards are on par with the challenge. And you only have to pay for the last one anyway.
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To make it clearer : he did not imply that the game was all about lab, you prentending like he did was beating a strawman.
"You are embarassing yourself" is the part I was referring to regarding irony by the way. " Not at all. " The way you worded it implied that it was one single event of 30 mins imo, and if one lab run takes 30 minutes instead of 10, then we could easily make a parallel of a player taking 10 hours to reach a10 Kitava ( not very fast, but not slow either ) -> 30 hours. Now if you did actually mean 10 mins per lab, then mb, nothing to say about that. " Of course it does, somebody who would spend 30 mins running one single lab (without purposely going for side areas or anything ) while describing a lack of challenge is clearly somebody who is not being efficient/good at it at all, and in absolutely no position to talk about challenge regarding it. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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" The fellow said learn to play the game. Which is silly because labyrinth is not the game. The game is PoE. Severance was referring to that. Unless one likes playing the miserable lab content, it doesn't make sense to tell people to play it when they want to have fun. Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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" Sorry TD, but as much as you'd never admit it or have it be, the Lab IS part of PoE, therefor it is the game. Carry on my waypoint son, there'll be peace when maps are done. Lay your portal gem to rest, don't you die no more. 'Cause it's a bitter sweet symphony this league. Try to make maps meet, you're a slave to the meta, then you leave. Last edited by Xavathos#5130 on Jun 20, 2019, 4:47:00 AM
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" The context is the game, you don't need to be specifically good at running the lab, everything in the lab is pretty much the same thing that the rest of the game or a slight "extension" of it at most. If you are good at the game in general, then you are good at the lab, period. This of course does not go into racing, you don't need to be good at racing to be able to go through the lab easily at a correct pace (you definitely need to be good at racing in general if you are going to compete for the labyrinth ladder though), although speed is definitely one way to "measure skill" in PoE. Which is why what you said was pretty much a strawman, and I find it to be embarrassing, right after throwing "you are embarrassing yourself" at least. Now, there is a bit of misunderstanding overall so I think it's not not a big deal or anything. (regarding a10 Kitava, I meant 'starting from nothing', but I should have specified indeed). " Yes, I agree. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Last edited by Fruz#6137 on Jun 20, 2019, 5:51:08 AM
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