For the love of god, please remove Labyrinth from game.

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Dharall wrote:
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Xavathos wrote:
Lab is fine. Keep it.


Let me refrase that: Lab is fine for enchants and loot.


Getting the ascendancies from the lab doesn't fit the game as it is now.
Those should really be gained in some other way, for example from Kitava or Pantheons.

Anyway, if we are going to see any changes regarding this I would guess it's with 4.0


My suggestion: Make the lab harder, and remove the ascendancy points to another mechanic. I absolutely hate the trudging through the lab, as many times as I have done it. It further makes no sense that we get the power of literal gods from playing the story, but the ability to use a toon's class-specific abilities is somehow far removed from that, and requires some maze/trap room of a monkey-skulled asshat to be "enabled". It is an absolute joke in its current form, does not fit into the current narrative of the game in any way, and is tedious.
For a good number of players, it is a side journey that we must make to actually play the "full" class of our character.
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darkpoetcc wrote:
"
Dharall wrote:
"
Xavathos wrote:
Lab is fine. Keep it.


Let me refrase that: Lab is fine for enchants and loot.


Getting the ascendancies from the lab doesn't fit the game as it is now.
Those should really be gained in some other way, for example from Kitava or Pantheons.

Anyway, if we are going to see any changes regarding this I would guess it's with 4.0


My suggestion: Make the lab harder, and remove the ascendancy points to another mechanic. I absolutely hate the trudging through the lab, as many times as I have done it. It further makes no sense that we get the power of literal gods from playing the story, but the ability to use a toon's class-specific abilities is somehow far removed from that, and requires some maze/trap room of a monkey-skulled asshat to be "enabled". It is an absolute joke in its current form, does not fit into the current narrative of the game in any way, and is tedious.
For a good number of players, it is a side journey that we must make to actually play the "full" class of our character.


Absolutely correct, why is it that one must become an emperor 4 times? It makes no sense. When the story line had to be repeated three times it made more sense. Now it's just stupid.

BTW, I've added your name to the list of people in this forum that have said similar things to disliking the labyrinth not fun game play. The list is now 1033 Over 420 threads discussing labyrinth problems with over 1030 posters in support Thank you
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
dont remove the labyrinth but it does need some life breathed into it, the same way you've changed a number of storyline bosses and manipulated other content into the main story you should further integrate the labyrinth and make it more organic with the storyline and desireable for players to run

additional difficultys would be nice too, not nessicarily additional enchant levels but a true Uberlab that grants more than one enchant or something would be pretty epic
Innocence forgives you
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SilentSymphony wrote:
dont remove the labyrinth but it does need some life breathed into it, the same way you've changed a number of storyline bosses and manipulated other content into the main story you should further integrate the labyrinth and make it more organic with the storyline and desireable for players to run

additional difficultys would be nice too, not nessicarily additional enchant levels but a true Uberlab that grants more than one enchant or something would be pretty epic


Or maybe they could actually put the league mechanic in the lab.

Seriously, nobody has ever been able to explain to me why the uberlab and unique maps get completely left out of whichever league you're playing. Is GGG so worried about the imbalance of letting all 4 people farming the lab pick up an extra timeless splinter or two along the way?
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Severance2hBlade wrote:
You are only embarrassing yourself talking like this. But i suppose ignorance is a bliss in your case. And the game is not called Labyrinth. It is called Path of Exile - 2 completely different things.

Given that huge strawman right there, I'd say this is a pretty ironic post.


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Severance2hBlade wrote:
The only real challenge is finding the mental power necessary running this repetitive, moronic content every time. Even if it only takes 30 mins. Those 30 mins destroy any positive mood left afterwards, to continue play the real game, PoE.

LULZ

There is no challenge ... but you need at minimum ... 30 minutes to go through the lab ? seriously ?

It's like saying "this game is so easy seriously, even if I only need 30 hours to kill kill a10 Kitava, I cannot find a single place where I struggle"
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Jun 19, 2019, 11:37:42 PM
I dunno, I think it's fine. It took me a bit to get around the first one, but the other 3 were ok once I knew what I was in it for. Is not too hard and the rewards are on par with the challenge. And you only have to pay for the last one anyway.
To make it clearer : he did not imply that the game was all about lab, you prentending like he did was beating a strawman.
"You are embarassing yourself" is the part I was referring to regarding irony by the way.


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Severance2hBlade wrote:
Kitava A10 & 30 hours? I think your attempt to put both situations in the same scale was a complete disaster.

Not at all.

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Severance2hBlade wrote:
Even if it only takes 30 mins. Those 30 mins destroy any positive mood left afterwards

The way you worded it implied that it was one single event of 30 mins imo, and if one lab run takes 30 minutes instead of 10, then we could easily make a parallel of a player taking 10 hours to reach a10 Kitava ( not very fast, but not slow either ) -> 30 hours.

Now if you did actually mean 10 mins per lab, then mb, nothing to say about that.

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Severance2hBlade wrote:
And when i was talking about challenge - time completion had nothing to do with it.

Of course it does, somebody who would spend 30 mins running one single lab (without purposely going for side areas or anything ) while describing a lack of challenge is clearly somebody who is not being efficient/good at it at all, and in absolutely no position to talk about challenge regarding it.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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Fruz wrote:
To make it clearer : he did not imply that the game was all about lab, you prentending like he did was beating a strawman.
"You are embarassing yourself" is the part I was referring to regarding irony by the way.




The fellow said learn to play the game. Which is silly because labyrinth is not the game. The game is PoE. Severance was referring to that. Unless one likes playing the miserable lab content, it doesn't make sense to tell people to play it when they want to have fun.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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Turtledove wrote:
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Fruz wrote:
To make it clearer : he did not imply that the game was all about lab, you prentending like he did was beating a strawman.
"You are embarassing yourself" is the part I was referring to regarding irony by the way.




The fellow said learn to play the game. Which is silly because labyrinth is not the game. The game is PoE. Severance was referring to that. Unless one likes playing the miserable lab content, it doesn't make sense to tell people to play it when they want to have fun.


Sorry TD, but as much as you'd never admit it or have it be, the Lab IS part of PoE, therefor it is the game.
Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more.

'Cause it's a bitter sweet symphony this league.
Try to make maps meet, you're a slave to the meta, then you leave.
Last edited by Xavathos#5130 on Jun 20, 2019, 4:47:00 AM
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Severance2hBlade wrote:
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Fruz wrote:
To make it clearer : he did not imply that the game was all about lab, you prentending like he did was beating a strawman.
"You are embarassing yourself" is the part I was referring to regarding irony by the way.


The way he worded it :

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DivineChampion wrote:
instead of finding way to deal with it and become better at the game.


implied exactly or at least partially, that. Context does complicate things sometimes.

The context is the game, you don't need to be specifically good at running the lab, everything in the lab is pretty much the same thing that the rest of the game or a slight "extension" of it at most.

If you are good at the game in general, then you are good at the lab, period.
This of course does not go into racing, you don't need to be good at racing to be able to go through the lab easily at a correct pace (you definitely need to be good at racing in general if you are going to compete for the labyrinth ladder though), although speed is definitely one way to "measure skill" in PoE.

Which is why what you said was pretty much a strawman, and I find it to be embarrassing, right after throwing "you are embarrassing yourself" at least.

Now, there is a bit of misunderstanding overall so I think it's not not a big deal or anything.
(regarding a10 Kitava, I meant 'starting from nothing', but I should have specified indeed).


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Severance2hBlade wrote:

I would have thought so as well. But since we've established that it wasn't 30 mins but 10 mins per lab, we can just pretend this part of the conservation never happened.

Yes, I agree.



SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Jun 20, 2019, 5:51:08 AM

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