For the love of god, please remove Labyrinth from game.

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Turtledove wrote:
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Pikathlhu wrote:
The Lab, especially the Eternal Lab, is literally the worst thing of all time.

If I had a choice between a patch that would 100% fix the netcode/optimization of this game, or a patch that removed the lab, I would choose removing the lab. Why has the most horribly designed aspect of this game survived this long? 95% of the player base hates it, it's trash, get rid of it.


Thank you for sharing your opinion on the worst piece of PoE, lab. It really is horrible content. Labyrinth is bad not fun content. To the folks here that like it great. To the folks here that think anyone that hates labyrinth doesn't know how to play the game, sorry but you're just plain wrong.

Pikathlhu, I've added your name to the list of people that have voiced similar things about lab in the Feedback and Suggestions forum, now 1034 account names long.


-pins a medal on Pika's shirt and shakes his hand-

Congratulations.
Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more.

'Cause it's a bitter sweet symphony this league.
Try to make maps meet, you're a slave to the meta, then you leave.
Last edited by Xavathos#5130 on Jun 21, 2019, 1:56:18 AM
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Xavathos wrote:
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DivineChampion wrote:
You are calling something "moronic" because you are bad at it? "Great" argumentation. You proved you have no real arguments against the lab except "i'm bad at it remove it ASAP!!111", same as any other lab complainer.

Look, he's as much entitled to his opinion as you are to yours, so it would be best for both you to remember that and address each other respectfully.

I don't agree with Severance on this subject, but I'm not going to pretend he doesn't get a say in this. What I do object though, is when he excludes the Lab from the game, based on that opinion. The fact remains that the Labyrinth has become a core part of the game and should be addressed as such.

It's already not mandatory to run the Lab, you can completely skip it if you wish, but of course the rewards, namely the Ascendancy points, are so powerful that hardly anyone would choose not to run it. Is that the problem? Well, depends on how you look at it.

From a lore perspective, you can't just rip the Ascendancy points out of the Trial of Ascendancy, lest you set up another trial instead. I'm not saying it can't be done, but you can't just hand them out for free.

The other point is one of a challenge/reward concept. The points are massively powerful, because the Labyrinth is fairly harsh in terms of difficulty. Yes, as anything, it can become very easy with the right build and at high levels (and/or gear) but for every build trivializing the Lab, there will also be one struggling with it. Should we reduce the challenge rating of the Labyrinth, then so too should the powerful Ascendancy classes be reworked. (read: nerfed)

Then finally there is the point regarding the trap mechanic itself not belonging in an ARPG. In the past, it was often called the "Frogger" game play, rather than an ARPG. I don't agree with this analogy. The Labyrinth pulls you out of your comfort zone deliberately in order to provide a fresh challenge that does not necessarily fully conform with all other aspects of the game, one that brings hefty rewards for those who meet it. These rewards in turn empower you in whatever other part of the game you prefer to spend your time on.

Look, there are certain maps I don't run more than once, because I don't enjoy their layout or boss, or perhaps it includes something that counters my build for example. I do them to complete the Atlas and that's it, just like a lot of people do the Lab just to ascend. That doesn't mean that the map should change or be removed.


I think this is the most important point to make regarding the Lab:
The Labyrinth is a part of Path of Exile and Path of Exile is a game for all of us, not just you.

While feedback is always appreciated by GGG and the PoE community, you should understand that your word is not law, nor are you entitled to make demands under any circumstances. Please also understand that in doing so, you are undermining the freedom that allows us to provide feedback to the developers in the first place.

By all means, voice your concerns, opinions and ideas, but please be considerate of others and the fact that change may not always be ideal.

Finally i found time to properly respond, sorry for the delay.

I have an impression that most of your post (middle and bottom parts of it) is addressed to the guy i was talking to and not me.

For the part addressed to me (top part of it), i have to say that there is no such thing as "entitlement". It is a fake term made up to bash people who have any strong opinion without providing any arguments why this opinion is wrong, like this: "you have an opinion? You can't do that! You are entitled!".

Also, what you are implying is "we all have opinions = all opinions are equal" but this is not true. I had same issues with lab as anyone else had when first encountered it, but I spend a lot of time studying lab and eventually become good at it (which also means when i'm saying something about lab i know what i'm saying). Now you are trying to say that my opinion about lab matters the same as opinion of some random guy who, when he encountered same challenging content i encountered back then, choose to complain instead of spending his time and effort to overcome it? Hell no. I respect opinions of others, but opinion exists only when person know what he is talking about - and this is not the case when another random whiner comes out with his "remove it because i'm bad at it" post.
retired from forum because of censorship and discrimination
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Cyzax wrote:
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kompaniet wrote:
You like the lab until you disconnect when you've just killed izaro for the third time and are in the treasure room lol. That thing has a way to bring the worst out of players.

It is constructed as it is so you can't just death-rush your way to ascendancies/enchantments. The ascendancies and enchantments are gated content requiring you to have a survivable character. This is a pretty good principle.

Come up with a solution that does do that in a better way, and I'm sure GGG would be willing to listen. So far however, nobody has been able to come up with a better solution...

Until then, keep it as is...



Except this is wrong, you can have a very survivable character in the form of dodge/evasion and lab absolutely annihilates those characters. So no. Your statement is objectively wrong. Lab is stupid, it's not a fun mechanic for most players I know. I know nothing of the overall statistic, but I know that around 10 of 11 people I know don't like it, and find in unfun. I don't mind lab if I'm playing a champion/maurader, but if I play mostly anything else I despise it. It doesn't give shit about your evasion, it rapes your energy shield and doesnt let you recharge it. So no. You are wrong.
The only real issue with the labyrinth is the fact that most of the new players at lower level lack movement speed modifiers...
They move too slowly to complete a huge labyrinth map, they move to slowly to dodge enemy hits and they move way to slow to dodge traps....

Now when i have high lvl character and I move nearly 2 times faster compared to the regular player at lower lvl , I noticed how significantly easier labyrinth became, sure I kill mobs fast, but I just walk through most of the traps without even trying to dodge them... While with low movement speed, I would constantly need to dodge them or do breaks in between them...

I think new people should concentrate on increasing their run speed it can help greatly in the LAB...
I like the lab as a gamefeature, but i dislike being forced to run it with every char for ascendency.
We could do someting like after act 2 you get an ascendency point for each completed act or something, and keep the lab as a pure enchantment/loot pinata.
Or maybe, run it with one char (like trials) and on the other chars, get ascendency points level-gated.

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