For the love of god, please remove Labyrinth from game.
The lab is fine, leave it alone.
Also a great place to farm gear+currency if your dropluck sucks in SSF while leveling. Fast and easy. |
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" Maybe, we don't know the details but in some cultures that used similar trials to determine the ruler, it was expected of him to repeat it every year, or several, to show he's still fit to rule. In this case, it could be a way to beat the ruler's aging process, as the goddess would augment his powers every time, so you'd effectively step down when your courage fails you, not your body. Because, we should probably admit ruling usually isn't highly physically demanding, so the powerup might be there just to help you run again. Considering Chitus pretty much paid for lab service, he probably wasn't feeling confident in running again which might have been one of the reasons behind his downfall, he might have quelled the direct opposition but the people would have still lost their faith in him. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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" By saying this you showcasing that you don't understand Labyrinth. " 30 minutes spend on something you "don't like" prevents you from spending hundreds of hours on something you like? Sounds like lame excuse in form of fake argument against something you bad at. " You are calling something "moronic" because you are bad at it? "Great" argumentation. You proved you have no real arguments against the lab except "i'm bad at it remove it ASAP!!111", same as any other lab complainer. ----- PS: your post is confirming my point. retired from forum because of censorship and discrimination
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" Look, he's as much entitled to his opinion as you are to yours, so it would be best for both you to remember that and address each other respectfully. I don't agree with Severance on this subject, but I'm not going to pretend he doesn't get a say in this. What I do object though, is when he excludes the Lab from the game, based on that opinion. The fact remains that the Labyrinth has become a core part of the game and should be addressed as such. It's already not mandatory to run the Lab, you can completely skip it if you wish, but of course the rewards, namely the Ascendancy points, are so powerful that hardly anyone would choose not to run it. Is that the problem? Well, depends on how you look at it. From a lore perspective, you can't just rip the Ascendancy points out of the Trial of Ascendancy, lest you set up another trial instead. I'm not saying it can't be done, but you can't just hand them out for free. The other point is one of a challenge/reward concept. The points are massively powerful, because the Labyrinth is fairly harsh in terms of difficulty. Yes, as anything, it can become very easy with the right build and at high levels (and/or gear) but for every build trivializing the Lab, there will also be one struggling with it. Should we reduce the challenge rating of the Labyrinth, then so too should the powerful Ascendancy classes be reworked. (read: nerfed) Then finally there is the point regarding the trap mechanic itself not belonging in an ARPG. In the past, it was often called the "Frogger" game play, rather than an ARPG. I don't agree with this analogy. The Labyrinth pulls you out of your comfort zone deliberately in order to provide a fresh challenge that does not necessarily fully conform with all other aspects of the game, one that brings hefty rewards for those who meet it. These rewards in turn empower you in whatever other part of the game you prefer to spend your time on. Look, there are certain maps I don't run more than once, because I don't enjoy their layout or boss, or perhaps it includes something that counters my build for example. I do them to complete the Atlas and that's it, just like a lot of people do the Lab just to ascend. That doesn't mean that the map should change or be removed. I think this is the most important point to make regarding the Lab: The Labyrinth is a part of Path of Exile and Path of Exile is a game for all of us, not just you. While feedback is always appreciated by GGG and the PoE community, you should understand that your word is not law, nor are you entitled to make demands under any circumstances. Please also understand that in doing so, you are undermining the freedom that allows us to provide feedback to the developers in the first place. By all means, voice your concerns, opinions and ideas, but please be considerate of others and the fact that change may not always be ideal. " Excellent suggestion! Carry on my waypoint son, there'll be peace when maps are done. Lay your portal gem to rest, don't you die no more. 'Cause it's a bitter sweet symphony this league. Try to make maps meet, you're a slave to the meta, then you leave. Last edited by Xavathos#5130 on Jun 20, 2019, 10:31:16 AM
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I like Lab
I don't like to run lab I don't like to run trials Since GGG made account wide trials, i am fine with Lab. I don't like to do lab for money, only the enchants, and usually i am fine with having just Merci version of enchants on gloves and boots - it's significantly faster and no token required. Since head enchants have now new availability, different sources, I am all fine and dandy with Labs. Only one thing - the speed run rewards - jewels. Too good to be that exclusive. Would be better to have divination card for those as an alternative. But something again, found only in lab. I represent only myself, my own thought and believes. I am individual, not a representative of the community.
I am not speaking on behalf of someone else and I don't get offended by things that have nothing to do with me. 3.13 was the golden age. |
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The Lab, especially the Eternal Lab, is literally the worst thing of all time.
If I had a choice between a patch that would 100% fix the netcode/optimization of this game, or a patch that removed the lab, I would choose removing the lab. Why has the most horribly designed aspect of this game survived this long? 95% of the player base hates it, it's trash, get rid of it. |
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" So you're the reason we can't have nice things? Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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Lab is fine; l2p.
I like that Ascendacies aren't gated behind RNG unlike everything else in this game. You do a hard (or not, depending on build) dungeon, you get rewarded with meaningful character progression. That's how it should be. Loot is also good for the challenge it provides and you can decide to tackle a harder endboss for increased rewards. Only thing I'd change would be to make one part with easier/fewer traps but harder mobs and vice versa cause some builds have a much easier time with traps that others. And well helmet enchants are just one big lottery with the chances to get something useful as a SSF player being 1 in a million but that's classic POE for ya. Shop closed until further notice. Check out my Dominus musical tribute instead:
https://soundcloud.com/hackproducer0815/dominus |
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Did countless uber labs on evasion characters with 3.5k life
u need a good quicksilver, a staunchig life flask and ryslatha eZ Also, love lab. |
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" Thank you for sharing your opinion on the worst piece of PoE, lab. It really is horrible content. Labyrinth is bad not fun content. To the folks here that like it great. To the folks here that think anyone that hates labyrinth doesn't know how to play the game, sorry but you're just plain wrong. Pikathlhu, I've added your name to the list of people that have voiced similar things about lab in the Feedback and Suggestions forum, now 1034 account names long. Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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