Here's a preview of Cyclone in Path of Exile: Legion!

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macenno wrote:
maybe 2h is 11 weapon range when 1h is 9 ?

Still, 2h will have 60% more damage this patch
and don't forget 2h vs 1h(dual wield)
4.5 X starforge dmg better than 2.25 x main hand dmg + 2.25 x off hand dmg

and on top of that, 56% effectiveness so flat dmg halve in real...

so, one punch man if you go heavy strike (facebreaker ofc)
1000 punchs man if you go cyclone

Thrusting swords(1h) got more range than 2h actually(12vs11), but yeah the low base favors hard-hitting 2h weapons.
slayers are going to slay starter builds this league.

with their potential to get 8 base crit and melee gems getting flat physical damage added to take burden off of needing awesome weapons to make them viable.....

yeah slayer will easily wreck stuff.
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raics wrote:
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Feredhel wrote:
thats the worst thing to do with cyclone!
havent you thought about cwc? i thought that was the sole reason to NOT give it that tag

CoC is currently better than CwC.

use a sire of shards +gmp and that might be different
Continued to incrementally improve the sound, art, effects and environments.
Posted by Bex_GGG on Dec 5, 2018, 12:35:38 AM
we know where the priorities are...and we know what you mean by "effects"
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xMustard wrote:
apparently the 2h buff goes to 60% over 1h, where as it already has 45% boost over 1h. meaning it should be buffed an additional 15% instead of actually getting buffed by 60%.

Righto.

So, if we take a 360 dps 1h sword with 1.8 attack speed it does 200 damage per hit on average, let's say you had another 50 on jewelry and jewels, that's 250. So, in that case, this added damage bonus on cyclone will boost your dps by 28%.

If we take some imaginary 2h weapon with same aps number but 60% more damage per hit, that's 320 + those 50, so adding the cyclone bonus is 19% more.

So, this is why they're doing it, the 2h change is actually compensating for the lower relative boost from flat damage, it isn't a buff.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
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HoockBr wrote:
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Head_Less wrote:
broken as fuck with facebreaker


I think the added phy damage is after those 800% inc damage, not before. So not broken.

Facebreakers don't have 800% inc damage, they have 800% more damage which is always applied after added flat damage.
retired from forum because of censorship and discrimination
Last edited by DivineChampion#3546 on Jun 4, 2019, 6:16:48 PM
so you removed the 50% MORE attack speed.. its just another nerf dressed as a buff
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daezd wrote:
so you removed the 50% MORE attack speed.. its just another nerf dressed as a buff
They didn't.

They merged the 50% more attack speed and two hits per spin into a straight 300% base attack speed, hitting once per spin. Same attack speed as before.
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xNagato wrote:
Do you gain stages based on your attack speed or what?


Yes, 1 stage per "attack", just like every other channeled skill. With a 1 attack per second weapon you'll have 3 attacks per second with Cyclone and be up to max stages in 2 seconds without any other modifiers.

More realistically, people will hit max stages in under a second.

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HoockBr wrote:
I think the added phy damage is after those 800% inc damage, not before. So not broken.


That's not how this works. That's not how any of this works. Facebreaker and voidforge are going to be by far the most dps among cyclone builds, with voidforge being the enhanced range variant. They'd have to deliberately change flat damage mechanics on attack skills completely for it to work how you want to imagine it working, which would also absolutely annihilate elemental hit (hilariously).

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raics wrote:
That added damage is added up to the base before multiplying it with 56% so it isn't as huge as it seems.


This is completely irrelevant. It's still stronger than adding an additional abyssus onto your build, since any other sources of flat damage are multiplied by the same value. Just think about the strength with fb and voidforge.
Last edited by codetaku#0468 on Jun 4, 2019, 6:47:21 PM
Will phys be the goto or will ele conversion reign supreme?
Last edited by BarryL#1659 on Jun 4, 2019, 6:48:30 PM
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BarryL wrote:


Honestly I hope it's true (as the new, channeled Cyclone has permanent uptime unlike old cyclone), but that commenter has no basis for saying so.

New cyclone with permanent stun immunity is a teensy bit broken. Make us get stun immunity some other way!

Edit: I see you changed the content of your post before my response got posted, so here's a new response to
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Will phys be the goto or will ele conversion reign supreme?


Facebreaker will synergize well with the new "pure phys" mechanics like impale and the new pure-phys aura we haven't seen yet, whereas voidforge will be a great ele conversion build.

With that said, if you're asking about the chaos conversion meta that uses elemental conversion as a basis, that won't be as obviously broken on a skill like Cyclone as it is on spells like glacial cascade.
Last edited by codetaku#0468 on Jun 4, 2019, 6:51:52 PM

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